Sand Goblins

Sand Goblins Faction

Sand Goblins are masters of survival. They come from a land where they were the lowest link on the food chain, and as such, they know how to adapt. Sand Goblins rely on a combination of trickery, denial, and brute force to overwhelm their enemies.

The Sand Goblins are survivalists. A Sand Goblin player knows how to wriggle out of a tight spot. Sand Goblins are much hardier than most opponents would expect, and a good Sand Goblin player knows how to use that to their advantage. Like any goblins, Sand Goblins enjoy surrounding and ganging up on their foes, but like other goblins, the Sand Goblins do this with their high life values instead of superior numbers.


Summoners

  • Krusk
  • Duck and Cover
  • Mirage
  • Shiny
  • Taunt

Champions

  • Biter
  • Kreep
  • Sand Wyrm
  • Silts
  • Stink
  • Tark

Commons

  • Bomber
  • Javelineer
  • Scavenger
  • Shaman
  • Slayer

Recent Unit Comments

bmwrider commented on Krusk:

I love the SG, I did not use them much when I first got the MS but now I use them a lot, I may find shiny and D&C too situational but I don't mind that so much. Cant wait for the 2nd summoner, hope he has more useful events.

Waterd commented on Bomber:

I don't see the point of creating the Shaman and the bomber for the same faction

Waterd commented on Scavenger:

Actually the scavanger is underrated, because it's on the same faction of some of the most OP commons in the game (shaman and javeliner)

Deadza commented on Bomber:

I honestly dont see the "fun" in being worse, so I never would use this unit. The concept is ok I suppose but one could also make an argument against a unit that is just suicide bombers from the desert wearing a head wrap. But hey. Maybe I like to look too close at things.

Deadza commented on Scavenger:

Such a terrible card that I wonder if some units are created by people that don't fully understand the game. A 2nd Summoner for SG that doesnt have to see even one of these little failures hit the board would be amazingly welcome.

joepinion commented on Scavenger:

No, there is no "may" so there is no choice.

bmwrider commented on Scavenger:

Can you choose not to discard a card to avoid 1 point of damage to wait until a second hit?

killercactus commented on Scavenger:

Actually, I believe the Mutation goes under the Scavenger, and the common goes to the Magic Pile. It's the same as if a Reaper kills one.

Brancifer commented on Scavenger:

The same thing that happens with any other common, it's placed under him. If it's a mutation, normally the mutant and the common are placed into the magic pile, so with a scavenger I think they would both go under him.

TKMatCauthon commented on Scavenger:

What happens if a Scavenger kills a Filth common?

Sand Goblins Card List

Summoner

  • Krusk
  • Duck and Cover
  • Mirage
  • Shiny
  • Taunt

Champions

  • Biter
  • Kreep
  • Sand Wyrm
  • Silts
  • Stink
  • Tark

Commons

  • Bomber
  • Javelineer
  • Scavenger
  • Shaman
  • Slayer
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