Mercenaries

Mercenaries Faction

In war-torn Itharia, mercenary soldiers are in high demand as each faction seeks to gain advantage over the others. Mercenaries can transform warbands, allowing them to operate in ways never before experienced or imagined, though the exotic abilities of these soldiers of fortune often come at a high price.


Summoners

  • Rallul
  • Channeled Summon
  • Fury of Godshome
  • Magic Pulse
  • Reform Stone
  • Wall Transference

Champions

  • Bodgan
  • Duggle
  • Etch
  • Grubs
  • Hulgorad
  • Khan Queso
  • Khexhu
  • Kogar
  • Magos
  • Malevolence
  • Mundol
  • Naan'Nashi
  • Rath
  • Rygos
  • Saella
  • Sairook
  • The Seer
  • Urick

Commons

  • Apprentice Mage
  • Bounder
  • Bow Grounder
  • Demon Hand
  • Owl Familiar
  • Rogue
  • Rune Mage
  • Spear Grounder
  • Stone Golem
  • Stonecloak
  • Sword Grounder
  • Time Mage
  • Vermin

Recent Unit Comments

killercactus commented on Hulgorad:

This is a reversal.of an old ruling..Hulgorad cannot GORE after KA. I'll get this fixed.

Kemott commented on Hulgorad:

If the Hulgorad moves the full 3 spaces IN THIS WAY - it may refer to 3 clear straight spaces. If it is so, then his strategy section is correct.

Steamtech commented on Fury of Godshome:

Then feel free to hit it with as many walls as are adjacent. A quick Wall Transference into Fury of Godshome has been the instant 6-wound death of many a newly summoned champion. Sorry I misread 2. originally

Corran commented on Fury of Godshome:

2. OK if the unit dies from the first wall. But if it doesn't? If it has more health then the number of wounds removed from the first wall?

Steamtech commented on Fury of Godshome:

Yes to number 1, as wounds are applied, then check against health. It's the same way Gul-Dass can hurt your summoner when attacking a 1 or 2 life unit. No to number 2 however, since the event specifies one at a time, the wounds checking against health phase would happen before you had a chance to move wounds from the second wall. The unit would die from the first wall's wounds.

Corran commented on Fury of Godshome:

1. Can I remove 3 wounds from a wall and add them all to a unit that has only 1 or 2 points of health? 2. Can I move wounds from two walls to one unit adjacent to both walls (if it has more health then the number of wounds removed from the first wall)?

freezinpee commented on Hulgorad:

Then if that's true, the strategy should be changed to avoid confusion. Because the strategy tab clearly states that you can use knock around to trigger gore. Which seems to be incorrect

Nightfall commented on Hulgorad:

Not officially but ... Hulgorad can move normally or move 3 clear straight line spaces instead. And if he use the second option, he add 1 to his AV for that turn. So if he would be moved or placed due another effect, he did not move himself and did not do that instead of moving normally and that means the second part of his ability never triggered. Otherwise it would read "if he moves or is moved 3 spaces, add 1 to his Attack Value ..."

freezinpee commented on Hulgorad:

As it mentions in the strategy portion for hulgorad and urrick, it mentions hulgorad being able to use gore when he is knocked around. But it states in his ability that gore can only be used in place of moving normally. Can anyone deny or confirm what I'm saying officially?

Elien commented on Wall Transference:

Yep - as they are considered to be walls. Also valid with Fury of Godshome.

Mercenaries Card List

Summoner

  • Rallul
  • Channeled Summon
  • Fury of Godshome
  • Magic Pulse
  • Reform Stone
  • Wall Transference

Champions

  • Bodgan
  • Duggle
  • Etch
  • Grubs
  • Hulgorad
  • Khan Queso
  • Khexhu
  • Kogar
  • Magos
  • Malevolence
  • Mundol
  • Naan'Nashi
  • Rath
  • Rygos
  • Saella
  • Sairook
  • The Seer
  • Urick

Commons

  • Apprentice Mage
  • Bounder
  • Bow Grounder
  • Demon Hand
  • Owl Familiar
  • Rogue
  • Rune Mage
  • Spear Grounder
  • Stone Golem
  • Stonecloak
  • Sword Grounder
  • Time Mage
  • Vermin
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