Mercenaries

Mercenaries Faction

In war-torn Itharia, mercenary soldiers are in high demand as each faction seeks to gain advantage over the others. Mercenaries can transform warbands, allowing them to operate in ways never before experienced or imagined, though the exotic abilities of these soldiers of fortune often come at a high price.


Summoners

  • Rallulmercenaries
  • Channeled Summonmercenaries
  • Fury of Godshomemercenaries
  • Magic Pulsemercenaries
  • Reform Stonemercenaries
  • Wall Transferencemercenaries

Champions

  • Bodganmercenaries
  • Dugglemercenaries
  • Etchmercenaries
  • Grubsmercenaries
  • Hulgoradmercenaries
  • Khan Quesomercenaries
  • Khexhumercenaries
  • Kogarmercenaries
  • Magosmercenaries
  • Malevolencemercenaries
  • Mik the Tuskswamp-mercenaries
  • Mundolmercenaries
  • Naan'Nashimercenaries
  • Prongswamp-mercenaries
  • Rathmercenaries
  • Rygosmercenaries
  • Saellamercenaries
  • Sairookmercenaries
  • The Seermercenaries
  • Turtswamp-mercenaries
  • Urickmercenaries

Commons

  • Apprentice Magemercenaries
  • Boarboonswamp-mercenaries
  • Boundermercenaries
  • Bow Groundermercenaries
  • Demon Handmercenaries
  • Owl Familiarmercenaries
  • Roguemercenaries
  • Rune Magemercenaries
  • Spear Groundermercenaries
  • Stone Golemmercenaries
  • Stonecloakmercenaries
  • Swamp Ratswamp-mercenaries
  • Sword Groundermercenaries
  • Swordsmanswamp-mercenaries
  • Time Magemercenaries
  • Verminmercenaries

Recent Unit Comments

killercactus commented on Urick:

No, because Knock Around specifies clear spaces

prometheuslkr commented on Urick:

Can Urick Knock Around a unit with Flight/Levitate and move it through other units?

Thefirstwaldo commented on Kogar:

No, but everything else would still be in affect.

prometheuslkr commented on Kogar:

If Kogar loses his ability due to an event such as Chant of Negation, does he still deal a wound to the grappled unit at the start of the following turn?

Nightfall commented on Magic Pulse:

Use 'Draw Power' to get even more AV ... That's Ralluls greatest Strengh - with Magic Pulse he can one-hit every other Summoner on his own, not needing any other units. This can make your opponent very paranoid. =D

Sammer Guy commented on Magic Pulse:

Use this with Magos. Just do it. 9 AV at a range, in 1 attack.

Sammer Guy commented on Bounder:

If these had a higher AV, they'd be great for taking out a well-guarded summoner.

BuckWilde commented on Rath:

The card says "may", so you can move Rath normally if you want.

Redbandana commented on Rath:

So can you move him normally or can you only move Rath if there is a wounded common?

Nedtebbets commented on Khexhu:

I love khexus shorts!

Mercenaries Card List

Summoner

  • Rallulmercenaries
  • Channeled Summonmercenaries
  • Fury of Godshomemercenaries
  • Magic Pulsemercenaries
  • Reform Stonemercenaries
  • Wall Transferencemercenaries

Champions

  • Bodganmercenaries
  • Dugglemercenaries
  • Etchmercenaries
  • Grubsmercenaries
  • Hulgoradmercenaries
  • Khan Quesomercenaries
  • Khexhumercenaries
  • Kogarmercenaries
  • Magosmercenaries
  • Malevolencemercenaries
  • Mik the Tuskswamp-mercenaries
  • Mundolmercenaries
  • Naan'Nashimercenaries
  • Prongswamp-mercenaries
  • Rathmercenaries
  • Rygosmercenaries
  • Saellamercenaries
  • Sairookmercenaries
  • The Seermercenaries
  • Turtswamp-mercenaries
  • Urickmercenaries

Commons

  • Apprentice Magemercenaries
  • Boarboonswamp-mercenaries
  • Boundermercenaries
  • Bow Groundermercenaries
  • Demon Handmercenaries
  • Owl Familiarmercenaries
  • Roguemercenaries
  • Rune Magemercenaries
  • Spear Groundermercenaries
  • Stone Golemmercenaries
  • Stonecloakmercenaries
  • Swamp Ratswamp-mercenaries
  • Sword Groundermercenaries
  • Swordsmanswamp-mercenaries
  • Time Magemercenaries
  • Verminmercenaries
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