Mercenaries

Mercenaries Faction

In war-torn Itharia, mercenary soldiers are in high demand as each faction seeks to gain advantage over the others. Mercenaries can transform warbands, allowing them to operate in ways never before experienced or imagined, though the exotic abilities of these soldiers of fortune often come at a high price.


Summoners

  • Rallul
  • Channeled Summon
  • Fury of Godshome
  • Magic Pulse
  • Reform Stone
  • Wall Transference

Champions

  • Bodgan
  • Duggle
  • Etch
  • Grubs
  • Hulgorad
  • Khan Queso
  • Khexhu
  • Kogar
  • Magos
  • Malevolence
  • Mundol
  • Naan'Nashi
  • Rath
  • Rygos
  • Saella
  • Sairook
  • The Seer
  • Urick

Commons

  • Apprentice Mage
  • Bounder
  • Bow Grounder
  • Demon Hand
  • Owl Familiar
  • Rogue
  • Rune Mage
  • Spear Grounder
  • Stone Golem
  • Stonecloak
  • Sword Grounder
  • Time Mage
  • Vermin

Recent Unit Comments

Steamtech commented on Rallul:

I believe I saw a ruling a bit ago that "any time" abilities can be used part way through, as long as it doesn't interrupt a resolution of an action, such as wounds being dealt by an attack. Therefore, the scenario you suggest is perfectly legal.

SaintGup commented on Rallul:

I know that Rallul can use his ability any time during his turn, but can he use it part-way through a phase. Example being that you summon a unit, use his ability and then summon the cards just gained. Even though I allowed it, it just didn't feel right. Would like to know what you think.

Caleb Wolfbrand commented on The Seer:

Love this guy. Really good in decks that can crowd walls and he can latch on to an enemy wall, discarding their cards slowly. My best use for him so far has been in Torgan's deck; using Minor Ice Walls to secure a place for him near an enemy wall. Since he's so cheap, it's no trouble getting Rukar + Grok or Ugg or Krung or whatever you like. Awesome champion.

killercactus commented on Demon Hand:

I'm a fan of these guys in Sam Farthen. He has enough life to take a damage or two, an can protect them with Shield of Light and Divine Protection. VG decks can also use Guardian Knights and Valentina to direct attacks away from them.

Justantula commented on Demon Hand:

I think Sirian has enough cards putting wounds on him as it is, ha!

TheDemagogue commented on Demon Hand:

Then I think the only deck this card is suited for is Mad Sirian.

Justantula commented on Demon Hand:

@TheDemagogue - The first part of Dark Pact is optional, not the second part where you put the damage on your summoner.

TheDemagogue commented on Demon Hand:

If the player never uses dark pact, does the players summoner still take 1 wound marker when that demon hand is destroyed?

TheDemagogue commented on Stone Golem:

Lets say you're doing a free deck build game and grognack, a stone golem, and channeled summon are in the same deck. If you use channeled summon and walls of ice shard in the same turn, do all enemy units next to the stone golem get affected?

thenightsshadow commented on Demon Hand:

Yes you can.

Mercenaries Card List

Summoner

  • Rallul
  • Channeled Summon
  • Fury of Godshome
  • Magic Pulse
  • Reform Stone
  • Wall Transference

Champions

  • Bodgan
  • Duggle
  • Etch
  • Grubs
  • Hulgorad
  • Khan Queso
  • Khexhu
  • Kogar
  • Magos
  • Malevolence
  • Mundol
  • Naan'Nashi
  • Rath
  • Rygos
  • Saella
  • Sairook
  • The Seer
  • Urick

Commons

  • Apprentice Mage
  • Bounder
  • Bow Grounder
  • Demon Hand
  • Owl Familiar
  • Rogue
  • Rune Mage
  • Spear Grounder
  • Stone Golem
  • Stonecloak
  • Sword Grounder
  • Time Mage
  • Vermin
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