Guild Dwarves

Guild Dwarves Faction

A hollow repetitive clang rings out through the crisp morning air. Life stirs as a new day dawns in the great stone capital of the Guild Dwarves. The city stretches high up the mountainside, carved deep into the mountain itself. Along its walls stand the dwarven heroes of old, their graven images like sentinels guarding against those who would seek to harm their descendants.

Though the Guild Dwarves paid a high price for their Summoning Stone, they will soon discover the cost of its absence would have been far higher.

The Guild Dwarves are sturdy defenders and are experts at taking down walls. Guild Dwarf Players seek to hold out against oncoming attacks, while closing off their opponentsĀ“ source of reinforcements.


Summoners

  • Bolviguild-dwarves
  • Accelerated Constructionguild-dwarves
  • Colossus Upgradeguild-dwarves
  • Destabilizeguild-dwarves
  • Expandguild-dwarves
  • Mortar Upgradeguild-dwarves
  • Strengthen Structuresguild-dwarves
  • Turret Upgradeguild-dwarves
  • Upgrade Rulesguild-dwarves
  • Oldinguild-dwarves
  • A Hero Is Bornguild-dwarves
  • Besiege the Wallsguild-dwarves
  • Heroic Featguild-dwarves
  • Magic Drainguild-dwarves
  • Reinforcementsguild-dwarves

Champions

  • Baldarguild-dwarves
  • Dwafguild-dwarves
  • Grorguild-dwarves
  • Grundor's Towerguild-dwarves
  • Grungorguild-dwarves
  • Halvorguild-dwarves
  • Raldagtundra-guild
  • Thorkurguild-dwarves
  • Tordokguild-dwarves
  • Ulfricguild-dwarves
  • Vognartundra-guild
  • Zuggdintundra-guild

Commons

  • Architectguild-dwarves
  • Assault Towerguild-dwarves
  • Ballistaguild-dwarves
  • Defenderguild-dwarves
  • Engineerguild-dwarves
  • Guardsmanguild-dwarves
  • Ice Golemtundra-guild
  • Maraudertundra-guild
  • Oath Swornguild-dwarves
  • Scribetundra-guild
  • Spearmanguild-dwarves

Recent Unit Comments

Steamtech commented on Upgrade Rules:

Ah, thanks. Good to know we played it right. Plus, If it were the other way around, Winged Mutant with any of the upgrades would be absurd.

Nightfall commented on Upgrade Rules:

"The Values and Special Abilities on the Mutation card override those present on its host Unit." This is what the mutation rule says. So the mutation overrides all special abilities of the unit including these given due the upgrades.

Steamtech commented on Upgrade Rules:

Question as far as upgrades go in regards to the Filth's Heretic's Rebuke. Does the Mutant gain the Upgrade ability? When my friends and I played with it, we ruled no, as the Mutant doesn't have the Built ability. So it just became a 3-magic Mutant. Clarification?

Nightfall commented on Colossus Upgrade:

The rules for vine walls say that units can move (or be placed) onto a space containing a Vine Wall, so these spaces are considered as not occupied. Units that move off of a space containing a Vine Wall, roll a die. On 3 or lower, that Unit receives 1 Wound Marker and cannot move off of the Vine Wall space, so that you maybe cannot get away from the vine walls. And since you cannot use your special abilities on units on vine walls, you cannot trample units that are sitting on these walls. And to your second question: No, you can't trample the Vine Walls since they are not considered as common units.

Thefirstwaldo commented on Colossus Upgrade:

So does this mean that a card that has this upgrade (even the Trample ability) cannot end its movement on a Vine Wall? Or does "unoccupied space" refer only to Units in which a Unit with Trample of Mighty Legs can walk onto a Wall? Or can a Unit with this ability not walk onto any kind of Wall because it says "Common Units" which would defeat the purpose of Vine Walls being allowed to be walked on in the first place? And if it can walk onto a Vine Wall does it do damage to it? (I wouldn't think so, but I'm not 100% on that one.)

Nightfall commented on Assault Tower:

Yep, towers are effected because placing is not moving and so towers may be placed by events. But i never thought about that before ... that sounds kind of wierd taunting and ensnaring towers ... "Are that sand goblins showing us their asses? Okay, that's it ... push that tower towards them right now!"

gmoore commented on Assault Tower:

Can a tower be effected by events or abilities that "place" a common unit somewhere else, such as ensnare and taunt?

Caleb Wolfbrand commented on Dwaf:

I've been using him in Oldin to pretty good effect. I got him + an engineer to bring 2 walls to the magic number (3 wounds, enough for 2 BtW to finish) and then Gror helped clean up the last wall - and all the enemy units were next to the only living wall (which is great setup for Gror, since everyone is huddled) Of course, not getting your cards in the right order can suck, but if wall destruction isn't on the menu I simply build him. He's not terrible, though. Matchup dependent maybe.

Caleb Wolfbrand commented on Upgrade Rules:

The other exception is Ice Armor.

Brancifer commented on Upgrade Rules:

Same goes for any unit with cards beneath it! Mutations, and abilities that place the card beneath the unit all count for this and everything goes into your magic. The only exception to this is Vine Walls.

Guild Dwarves Card List

Summoner

  • Bolviguild-dwarves
  • Accelerated Constructionguild-dwarves
  • Colossus Upgradeguild-dwarves
  • Destabilizeguild-dwarves
  • Expandguild-dwarves
  • Mortar Upgradeguild-dwarves
  • Strengthen Structuresguild-dwarves
  • Turret Upgradeguild-dwarves
  • Upgrade Rulesguild-dwarves
  • Oldinguild-dwarves
  • A Hero Is Bornguild-dwarves
  • Besiege the Wallsguild-dwarves
  • Heroic Featguild-dwarves
  • Magic Drainguild-dwarves
  • Reinforcementsguild-dwarves

Champions

  • Baldarguild-dwarves
  • Dwafguild-dwarves
  • Grorguild-dwarves
  • Grundor's Towerguild-dwarves
  • Grungorguild-dwarves
  • Halvorguild-dwarves
  • Raldagtundra-guild
  • Thorkurguild-dwarves
  • Tordokguild-dwarves
  • Ulfricguild-dwarves
  • Vognartundra-guild
  • Zuggdintundra-guild

Commons

  • Architectguild-dwarves
  • Assault Towerguild-dwarves
  • Ballistaguild-dwarves
  • Defenderguild-dwarves
  • Engineerguild-dwarves
  • Guardsmanguild-dwarves
  • Ice Golemtundra-guild
  • Maraudertundra-guild
  • Oath Swornguild-dwarves
  • Scribetundra-guild
  • Spearmanguild-dwarves
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