Guild Dwarves

Guild Dwarves Faction

A hollow repetitive clang rings out through the crisp morning air. Life stirs as a new day dawns in the great stone capital of the Guild Dwarves. The city stretches high up the mountainside, carved deep into the mountain itself. Along its walls stand the dwarven heroes of old, their graven images like sentinels guarding against those who would seek to harm their descendants.

Though the Guild Dwarves paid a high price for their Summoning Stone, they will soon discover the cost of its absence would have been far higher.

The Guild Dwarves are sturdy defenders and are experts at taking down walls. Guild Dwarf Players seek to hold out against oncoming attacks, while closing off their opponentsĀ“ source of reinforcements.


Summoners

  • Bolvi
  • Accelerated Construction
  • Colossus Upgrade
  • Destabilize
  • Expand
  • Mortar Upgrade
  • Strengthen Structures
  • Turret Upgrade
  • Upgrade Rules
  • Oldin
  • A Hero Is Born
  • Besiege the Walls
  • Heroic Feat
  • Magic Drain
  • Reinforcements

Champions

  • Baldar
  • Dwaf
  • Gror
  • Grundor's Tower
  • Grungor
  • Halvor
  • Thorkur
  • Tordok
  • Ulfric

Commons

  • Architect
  • Assault Tower
  • Ballista
  • Defender
  • Engineer
  • Guardsman
  • Oath Sworn
  • Spearman

Recent Unit Comments

Nightfall commented on Assault Tower:

Yep, towers are effected because placing is not moving and so towers may be placed by events. But i never thought about that before ... that sounds kind of wierd taunting and ensnaring towers ... "Are that sand goblins showing us their asses? Okay, that's it ... push that tower towards them right now!"

gmoore commented on Assault Tower:

Can a tower be effected by events or abilities that "place" a common unit somewhere else, such as ensnare and taunt?

Caleb Wolfbrand commented on Dwaf:

I've been using him in Oldin to pretty good effect. I got him + an engineer to bring 2 walls to the magic number (3 wounds, enough for 2 BtW to finish) and then Gror helped clean up the last wall - and all the enemy units were next to the only living wall (which is great setup for Gror, since everyone is huddled) Of course, not getting your cards in the right order can suck, but if wall destruction isn't on the menu I simply build him. He's not terrible, though. Matchup dependent maybe.

Caleb Wolfbrand commented on Upgrade Rules:

The other exception is Ice Armor.

Brancifer commented on Upgrade Rules:

Same goes for any unit with cards beneath it! Mutations, and abilities that place the card beneath the unit all count for this and everything goes into your magic. The only exception to this is Vine Walls.

Justantula commented on Upgrade Rules:

Yes, the Tower and Upgrade Event Card go into your Magic pile :)

charmander commented on Upgrade Rules:

if a tower upgraded was destroyed, i can get 2 magic points?

Brancifer commented on Defender:

If a unit with Trample tries to Trample a unit next to a Defender, because of Engage they would be forced to stop on the unit...does this mean they won't be able to Trample? Or do they not stop until the Trample is complete and then it doesn't matter?

killercactus commented on Defender:

Yes - as soon as you become adjacent, you get stuck.

Red Reaper commented on Defender:

Is this ability triggered when they move, even if they attempt to move past him? Or is it triggered only when they stop next to him?

Guild Dwarves Card List

Summoner

  • Bolvi
  • Accelerated Construction
  • Colossus Upgrade
  • Destabilize
  • Expand
  • Mortar Upgrade
  • Strengthen Structures
  • Turret Upgrade
  • Upgrade Rules
  • Oldin
  • A Hero Is Born
  • Besiege the Walls
  • Heroic Feat
  • Magic Drain
  • Reinforcements

Champions

  • Baldar
  • Dwaf
  • Gror
  • Grundor's Tower
  • Grungor
  • Halvor
  • Thorkur
  • Tordok
  • Ulfric

Commons

  • Architect
  • Assault Tower
  • Ballista
  • Defender
  • Engineer
  • Guardsman
  • Oath Sworn
  • Spearman
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