Cloaks

Cloaks Faction

They are a nomadic nation of outcasts, driven into hiding and driven for revenge. The Cloaks launch hit- and-run attacks against those factions whose ambitions they disagree with, and then scavenge what supplies they can from their victories.

The Cloaks rely on stealth and espionage to win their battles. Cloaks players know how to find the weaknesses in their opponent’s defenses and exploit them, cheating opponents of their best cards. Thieves force opponents to discard cards, and spies and assassinations keep enemy factions from using cards at ideal times.


Summoners

  • Jexikcloaks
  • Clever Diversioncloaks
  • Concealed Weaponscloaks
  • Daring Plancloaks
  • Heistcloaks
  • Vanishcloaks
  • Vloxcloaks
  • Assassinatecloaks
  • Cloak of Shadowscloaks
  • Magic Draincloaks
  • Raidcloaks
  • Spycloaks

Champions

  • Barstonsand-cloaks
  • Baublesand-cloaks
  • Daggercloaks
  • Doccloaks
  • Finksand-cloaks
  • Hawkcloaks
  • Kyracloaks
  • Scamcloaks
  • Sin-Sincloaks
  • Spidercloaks
  • The Admiralcloaks
  • Violetcloaks

Commons

  • Assassincloaks
  • Bruisercloaks
  • Gunnercloaks
  • Huntersand-cloaks
  • Renegadecloaks
  • Scholarsand-cloaks
  • Scrappercloaks
  • Slashercloaks
  • Snipercloaks
  • Thiefcloaks
  • Tinkerersand-cloaks

Recent Unit Comments

Kemott commented on Violet:

If Violet with Daring Plan attacks 3 units but only kills 2, is she discarded?

Elien commented on Renegade:

During its movement phase it can either move or attack, and during its attack phase it can either move or attack.

Ranger commented on Renegade:

Does this Renegade forces the unit to attack in movement and move in attack phase? or can it choose to move in movement and attack in attack phase from the word "you may"?

Nightfall commented on Sin-Sin:

Yes, you can double charm but this would cost you two of your three attacks, so only one of the charmed commons can attack. BUT you could charm the same unit twice to move that unit 4 spaces (or more if the unit is for example a thief using raid) or you could charm a unit, with an "after moving" ability like the vermins. So there are possibilities to use a double charm. I hope that helps. =)

layziewyrm commented on Sin-Sin:

I'm confused. Instead of attacking counts as one if your three attacks correct? So if you control an enemy with Sin-Sin and attack with that unit, then you have one attack left. In the strategy section its talking about a double charm with Vlox. Is this possible?

Elien commented on Daring Plan:

No. The units gain the ability during your event phase - Sin-Sin charms during your attack phase - thus the charmed unit was not under your control when the ability was granted, and doesn't get the extra attacks.

xMagox commented on Daring Plan:

If i use Daring Plan on a CL x CL MU, and with Sin-Sin i Charm a enemy Cloack; the unit that i gain control will gain the +2 bonus, am i right?

Caleb Wolfbrand commented on Jexik:

Just one unit. "may move a common unit"

Ranger commented on Jexik:

Is Jexik's ability mean that it can move as many commons it control or just one?

Justantula commented on Renegade:

@Laner Yes indeed.

Cloaks Card List

Summoner

  • Jexikcloaks
  • Clever Diversioncloaks
  • Concealed Weaponscloaks
  • Daring Plancloaks
  • Heistcloaks
  • Vanishcloaks
  • Vloxcloaks
  • Assassinatecloaks
  • Cloak of Shadowscloaks
  • Magic Draincloaks
  • Raidcloaks
  • Spycloaks

Champions

  • Barstonsand-cloaks
  • Baublesand-cloaks
  • Daggercloaks
  • Doccloaks
  • Finksand-cloaks
  • Hawkcloaks
  • Kyracloaks
  • Scamcloaks
  • Sin-Sincloaks
  • Spidercloaks
  • The Admiralcloaks
  • Violetcloaks

Commons

  • Assassincloaks
  • Bruisercloaks
  • Gunnercloaks
  • Huntersand-cloaks
  • Renegadecloaks
  • Scholarsand-cloaks
  • Scrappercloaks
  • Slashercloaks
  • Snipercloaks
  • Thiefcloaks
  • Tinkerersand-cloaks
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