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Thread: The Book of Rushers

  1. #1
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    Default The Book of Rushers

    The Book of Rushers
    Common of the Mountain Vargath - Master Set




    Bio: The Mountain Vargath live on the perilous heights of the Gaellian Mountains. They do not hide in caves like Goblins or Dwarves, but instead live in towns composed of open-air platforms and walkways. The Vargath do not fear the elements - the freezing air, the stinging rain and sleet, nor do they fear the gusts of wind that could send a lesser being to its death on the rocks below. So why should the Vargath fear to rush headlong into battle?


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    Last edited by Phoenixio; 09-20-2011 at 11:25 PM.

  2. #2
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    These guys are SWEET! Another unit for Elien and Ret to fear.
    Infection Reflection
    is 1-2 in CoRT.

    Infection Reflection lost as Raselm the PE Archer, a NW in the Dungeon of the Stone.

    Infection Reflection won as Krung in Mindtrick Manor as a ZW.

    Infection Reflection lost as Mugglug in the Battle of the Stone as a S.

    Infection Reflection won as Sneeks the Empath in the Fortune of Goblin Princess Kreeps.

  3. #3
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    I see these guys as fundamental to the early MV game. They put just enough pressure on your opponent to force him deep into his side of the board. Once there, bring in the warriors who will get the +1 to attack and Sunderved (sp?) to grant yet another +1.

    Without the rusher to draw threat deep into your opponents territory though, that beautiful assault fails.
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  4. #4

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    These guys should be awesome for early wall denial tactics limit summoning.

  5. #5
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    Quote Originally Posted by jschild View Post
    These guys should be awesome for early wall denial tactics limit summoning.
    Very true, and they would also be good to surprise some annoying ranged commons, like the PE archers.
    Infection Reflection
    is 1-2 in CoRT.

    Infection Reflection lost as Raselm the PE Archer, a NW in the Dungeon of the Stone.

    Infection Reflection won as Krung in Mindtrick Manor as a ZW.

    Infection Reflection lost as Mugglug in the Battle of the Stone as a S.

    Infection Reflection won as Sneeks the Empath in the Fortune of Goblin Princess Kreeps.

  6. #6
    killercactus is offline SW App Champion Summer 2015, but still do what he says.
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    I think they could also be very strong in the endgame, especially if the opponent is pushing at Sunderved. They can move really far on their side to rearrange their position.
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  7. #7
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    These guys are beastly. I thought warriors would be my favorite MV common, but the ability to suprise a summoner with a 1/2/1 unit is awesome, especially if sundereved is close enough for a command of greater command.

  8. #8
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    So what if someone plays summon the night against me? Does the movement reduction happen first, and I get my extra movement THEN? or do I simply get my extra movement, but cannot use it, due to the restriction that I can only move 1 space at maximum?

  9. #9
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    In that example, Summon the Night prevents Rushers from moving any further than 1 space. Summon the Night doesn't set the maximum to 1, it restricts 2 or higher. Think of it that way and it's easier to grok.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

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