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Thread: The Book of Climbers

  1. #1
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    Default The Book of Climbers

    The Book of Climbers
    Common of the Cave Goblins: Reinforcements 1: Grungor's Charge

    The Cave Goblins of the Mountains of Sorrow have long lived in the shadows of Dwarven fortifications, and they have become skilled in overcoming even the highest walls. Climbers use a variety of handmade tools to scale masonry. Some use rope and hooks, others crude climbing claws strapped to their arms. They are also silent in the tradition of proper Cave Goblin sneaks, and many a Dwarf guard has been surprised at his post, by a sudden swarm of foes pouring over the battlements.

    Rulings and Clarifications
    Climbers can not move through walls if there is a GD Defender next to the wall.

    Community Contributions
    N/A
    Last edited by Killer Lawnmower; 05-20-2011 at 10:02 AM.
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  2. #2
    Join Date
    Apr 2011
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    Default Tell us what you do or don't like about the climbers

    I have the pack on its way so I figured this is the perfect time to ask a question about using these guys, I'm excited to give them a try.
    Last edited by bmwrider; 11-16-2013 at 12:59 AM.

  3. #3
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    Default

    They work well with Horde Attack. You can move over Walls, and that's not a common ability, and thus help the Wall destruction the CG do well with Horde attack on Walls. They also have range, sometimes making pot shots possible. And they have some additional toughness, which is nice but won't work often.

    The bad point is their cost. They cost 1, and the Cave Goblins don't want to spend too much magic in order to get their champs out. They usually play everything that costs 0, and since their units are frail, the opponent is going to have tons of magic. And the cost of 1 means no Rage or Rush.

    I like Climbers. It's just a shame you are limited to 18 commons in a deck, and that the 18 first would be 0 costers.

  4. #4
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    Default

    on top of what Phoenixio saids, I would add that Climber plays a strange mind game on your opp... they tend to NOT attack climber since they have less chance being hit once walled, your opp will tend to ignore them, not wanting to waste attack on them and rather prioritize on other unit such as Fighter

    which strangely enable climber to really choke up their wall and/or pot shot their summoner for huge damage when CG event are combo'ed the very next turn

    lessen learn here is , once Climber get to your wall, dispose of it because otherwise you will pay heavily for underestimating them

  5. #5
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    Default Clarification

    At one point or another, it would be nice to note that if a defender is adjacent to a wall the Climber may not move through it.
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  6. #6
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    These guys never seem to get there ability. 4 or Higher no problem. It never fails. I use these guys for wall clogging but they never seem to use there ability. It is so annoying.
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  7. #7
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    I think the point of these guys is to win little, 1-coster shootouts. They go in, kill something, then get cannibalized. I've got a few in my current CG deck, but I've only played a couple games with it. They weren't particularly effective in either, but I think that writing this has actually given me a little bit of insight into how to work them.

  8. #8
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    The answer to this question is probably obvious, but does going through a wall count as one movement? So, in this example below, it would take the Climber 2 movement to move to bracket 1? I apologise for the noobish question, Im a new player.


    [_][1][_]
    [_][W][_]
    [_][CL][_]

  9. #9
    killercactus is offline SW App Champion Summer 2015, but still do what he says.
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    Quote Originally Posted by Mookinizer View Post
    The answer to this question is probably obvious, but does going through a wall count as one movement? So, in this example below, it would take the Climber 2 movement to move to bracket 1? I apologise for the noobish question, Im a new player.


    [_][1][_]
    [_][W][_]
    [_][CL][_]

    Yes - it costs 1 movement for the Climber to move onto the wall, and 1 to move off, so that would cost 2 movement.
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  10. #10
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    Quote Originally Posted by Kaiser Cat View Post
    At one point or another, it would be nice to note that if a defender is adjacent to a wall the Climber may not move through it.
    I don't think that being up on a wall is considered adjacent due to the fact that your above the defender.

    I only mean to suggest this could be the case, the word adjecent mean directly next to and being at a higher level is not directly next to.

    please correct me if I'm wrong.

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