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Thread: SW iOS BUG REPORTS: version 1.1.0

  1. #451
    Join Date
    Jan 2015
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    Default Stone Golems, Channeled Summon and Oldin's Stone Melding

    Player 1's Stone Golem is adjacent to Player 2's Oldin.
    Player 1 plays Channeled Summon and now the Stone Golem is a considered Wall.
    Player 1 attacks Oldin.
    Oldin's Stone Melding ability should trigger since he is adjacent to a Wall - but in the App, it doesn't...

  2. #452
    killercactus is offline SW App Champion Summer 2015, but still do what he says.
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    Quote Originally Posted by Oceano Nox View Post
    Player 1's Stone Golem is adjacent to Player 2's Oldin.
    Player 1 plays Channeled Summon and now the Stone Golem is a considered Wall.
    Player 1 attacks Oldin.
    Oldin's Stone Melding ability should trigger since he is adjacent to a Wall - but in the App, it doesn't...
    Incorrect - they're only considered walls during thr event phase.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  3. #453
    Join Date
    Jan 2015
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    Oregon
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    OK, next time I play an Event Card, I'll make sure to read the first 4 words and not just the last 18

  4. #454
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    Oregon
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    Default Luka vs Selundar

    It seems that Luka's Disruption Field doesn't work with Selundar, and Out of Shadows triggers anyway.

    Interestingly, the app nonetheless displays the Disruption Field icon on Selundar, and if you double click Selundar his ability is blanked. So it looks like the app knows the ability must be cancelled, but Selundar still rolls 4 dice when Out of Shadows conditions apply.

  5. #455
    Join Date
    Oct 2011
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    1,371

    Default

    Seems the app checks for the ability first (which is correct as the active player decides the order of things that happens at the same time)! I feel however the ability check is at the start of the turn, but for the bonus to work it also needs to be active during the attack phase. So bug or not I'm not a 100%.

  6. #456
    Join Date
    Sep 2014
    Location
    Cincinnati
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    515

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    Summon the Night should not affect Krag, because Krag's ability states that it takes place after the movement phase. However I attempted to move Krag during summon the night and he was only able to move one space.

  7. #457
    Join Date
    May 2013
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    Poland, Warsaw
    Posts
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    I've got a question.
    "Goblin Invincibility" vs "Sandstorm". On the app, when Krusk is using "Sandstorm" he has to roll "6" to kill a goblin who is protected by "Goblin Invincibility". Bug or not?
    Game Center ID: Nadhir 99

  8. #458
    killercactus is offline SW App Champion Summer 2015, but still do what he says.
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    Quote Originally Posted by Robert Srzednicki View Post
    I've got a question.
    "Goblin Invincibility" vs "Sandstorm". On the app, when Krusk is using "Sandstorm" he has to roll "6" to kill a goblin who is protected by "Goblin Invincibility". Bug or not?
    If that's true that's a bug. Invincibility only works on attacks.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  9. #459
    Join Date
    May 2013
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    Quote Originally Posted by killercactus View Post
    If that's true that's a bug. Invincibility only works on attacks.
    Edit - i've just checked it offline and it's working as intended. My bad.
    Game Center ID: Nadhir 99

  10. #460
    Join Date
    Sep 2013
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    23

    Default

    Savager could run through vine wall without any dice and harm?

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