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Thread: Random Encounters

  1. #1

    Default Random Encounters

    Came up with a rule if you think there are too few monsters/treasures in a normal dungeon run game.

    After the first player roams monsters, he rolls a six sided die.

    1-2 ~ Nothing happens.
    3-4 ~ Player one draws cards from the encounter deck until a monster is drawn, then places that monster on any space with an open exit. If any trap or stranger cards were drawn, shuffle them back into the encounter deck.
    5-6 ~ As per 3-4, but put a face down treasure card under the monster.

  2. #2
    Join Date
    Oct 2010
    Location
    Thibodaux, LA, USA
    Posts
    694

    Default

    Good idea. Normally placing a new monster would cause immediate battle, but you would probably have to ignore this rule since placing it on a room with multiple heroes would cause confusion as to who should attack it.

    I have also thought of just treating all rooms like den except you don't place treasure after the first roll and you don't roll again if another hero is already there.
    Playdek ID: Adam Palma
    Your mom's a cat!

  3. #3
    Join Date
    Nov 2012
    Location
    U.S.A
    Posts
    55

    Default

    Quote Originally Posted by Adam View Post
    Good idea. Normally placing a new monster would cause immediate battle, but you would probably have to ignore this rule since placing it on a room with multiple heroes would cause confusion as to who should attack it.

    I have also thought of just treating all rooms like den except you don't place treasure after the first roll and you don't roll again if another hero is already there.
    I like that idea. Having all the rooms like dens sure would increase the action of the game. However, there would be no escaping from the swarm of monsters.
    My Doug (fan) fiction can be found here

    Summoner wars records as of June 1st: 11-2

  4. #4

    Default

    pretty impress with idea it's nice

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