Hey everyone!

First, I'd like to thank Plaid Hat Games for this awesome game!

I just can't stop playing this!!!

I have even already saved the money for DR2!

I have been thinking about a little more of unpredictable elements in the game.

The idea is creating an event deck from which a card is picked up just after the monsters' roaming phase.
for example
1. The first player can move a dungeon tile from one place to another as long as the dungeon stays legal
2. The first player may choose to add/remove a monster/treasure from any place on the dungeon
3. A random player drops / finds a treasure

I think this would make the players be more cautious with their actions, as their strategies would include more risk managing.

what do you think about the idea?