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Thread: 2p Co-op Variant Idea

  1. #1
    Join Date
    Jun 2012
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    3

    Default 2p Co-op Variant Idea

    Here's a variant I thought of for when you just want to play a 2 player co-op game. Thoughts or suggestions welcome, as I've only had the game a few days, so I may be missing something obviously wrong!

    2 players must enter the dungeon, defeat the boss, steal his treasure and make it out alive! Setup is as normal, except 4 random treasure cards are placed under the Boss on the boss tile. Monsters do not roam and during the endgame, Summoner stone/abilities are not used. The rest of the rules are as normal until the boss is defeated - both players must enter the boss tile and each take 2 of the 4 treasure cards - either equipping the treasure or adding it to their loot pile. They do no necessarilly have to enter the boss tile together. Endgame - the 2 characters must now move back to the entrance tile, although every tile that could generate an encounter when it was first placed, automatically does so whenever a character enters it (but only once per tile during the endgame). Treasure no longer appears, although any treasure or encounter cards still on the board from the first half of the game stay on the board and can still be be defeated/claimed - if an encounter is added to a tile that already has an encounter on it, the newest encounter must be defeated first, then the older one immediately after.

    Victory conditions - both players must visit the boss tile, collect 2 treasure and then make their way back to the entrance tile alive.
    Scoring (if required) - as solo rules

    It probably needs tidying up rules-wise, as there are probably holes - eg if one character enters the Boss tile, and the other character is elsewhere - should the character in the dungeon trigger new encounters until he's reached the boss tile and collected his share of the loot?

    Any suggestions for improving it and/or making it beneficial to work/stick together?

  2. #2
    Join Date
    Jan 2011
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    Raleigh, NC, USA
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    2,261

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    Quote Originally Posted by Squire View Post
    Here's a variant I thought of for when you just want to play a 2 player co-op game. Thoughts or suggestions welcome, as I've only had the game a few days, so I may be missing something obviously wrong!

    2 players must enter the dungeon, defeat the boss, steal his treasure and make it out alive! Setup is as normal, except 4 random treasure cards are placed under the Boss on the boss tile. Monsters do not roam and during the endgame, Summoner stone/abilities are not used. The rest of the rules are as normal until the boss is defeated - both players must enter the boss tile and each take 2 of the 4 treasure cards - either equipping the treasure or adding it to their loot pile. They do no necessarilly have to enter the boss tile together. Endgame - the 2 characters must now move back to the entrance tile, although every tile that could generate an encounter when it was first placed, automatically does so whenever a character enters it (but only once per tile during the endgame). Treasure no longer appears, although any treasure or encounter cards still on the board from the first half of the game stay on the board and can still be be defeated/claimed - if an encounter is added to a tile that already has an encounter on it, the newest encounter must be defeated first, then the older one immediately after.

    Victory conditions - both players must visit the boss tile, collect 2 treasure and then make their way back to the entrance tile alive.
    Scoring (if required) - as solo rules

    It probably needs tidying up rules-wise, as there are probably holes - eg if one character enters the Boss tile, and the other character is elsewhere - should the character in the dungeon trigger new encounters until he's reached the boss tile and collected his share of the loot?

    Any suggestions for improving it and/or making it beneficial to work/stick together?
    Well you'll breeze through the dungeon if you assist each other all the time, so it's already beneficial. I would, obviously, make death permanent. Also, maybe to make it more of a challenge, you could require both characters to sacrifice 2 cards (total of 4), but only 1 of them would get to advance.
    Ask me about the Summoner Wars VASSAL group chat!

  3. #3
    Join Date
    May 2012
    Location
    Argentina
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    31

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    Quote Originally Posted by Squire View Post
    It probably needs tidying up rules-wise, as there are probably holes - eg if one character enters the Boss tile, and the other character is elsewhere - should the character in the dungeon trigger new encounters until he's reached the boss tile and collected his share of the loot?

    Any suggestions for improving it and/or making it beneficial to work/stick together?
    Quote Originally Posted by prometheuslkr View Post
    Well you'll breeze through the dungeon if you assist each other all the time, so it's already beneficial.
    I agree with this, I think you need to make your Dungeon harder. To toss some ideas, maybe assist doesn't grant you rally? Also I have an untested 8-players variant in which the monsters start with their base Life multiplied by 1.5 rounded up (a 2-life monster get +1 a 5-L gain 8) I think this is way harder to apply in this case but you can give it it try (maybe round down, i assume)

    Regarding your variant hole: I think the best way to approach this is let the recharging tiles only happen in your End Game. That is when you finnish collecting the treasure cards that monster had.

    Sorry I can't talk more about your mod. I never play this game in all-cooperative mode. But If I happen to think about a way to help you with this, I'll tell you.
    Exchange This for a Free Dinner in Hell

  4. #4
    Join Date
    Jun 2012
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    3

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    Thanks for the ideas. Permanent death is a good idea, and modyfing levelling up could be the answer. I also like assist=no rally.

    I was hoping that the majority of tiles generating encounters with no treasures in the endgame, would be challenge enough, but I see what you mean with assists, rallying and even just reasonable dice rolls, it might be too easy.

    My next game will be with normal rules, but hopefully after that, I can try and playtest a few more co-op ideas.

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