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Thread: Speculation for ALL Second Summoners !!

  1. #101
    Join Date
    Nov 2009
    Location
    Muskegon, Michigan
    Posts
    1,203

    Default

    I could be a fun card if it made your opponents units flip for there next turn.
    Mom 3-10-1956 12-16-2008
    Dad 4-22-1961 7-18-2009

  2. #102
    Join Date
    Dec 2011
    Posts
    466

    Default

    I had a thought for the Cloaks. Since Vlox can copy the ability from any Cloak unit, this would mean a Cloak summoner as well. So Vlox could take the ability from the Cloaks SS, but the reverse would not be true. What a disadvantage for the SS.

    One solution is to make the SS have an ability that occurs before the event phase, when it's too late for Vlox to benefit.

    The first ideas that come to mind:

    At the end of your summon phase, draw until you have 5 cards in hand.
    You may summon units adjacent to an opponent's wall if the unit is closer to your back row than the target wall.
    Play "Amidra", the finest game of strategy since Chess! (err, except for Summoner Wars, obviously). Free to play.

    http://www.kongregate.com/games/ZeeJr/amidra

  3. #103
    Join Date
    Oct 2011
    Posts
    1,381

    Default

    @ZeeJr If your worried about that, the second summoner can have a defensive ability (active in the opponents turn) or beginning of your turn ability and it's np. However just limiting a Summoner because of a possible mirror match would be sad

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