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Thread: Predictions for new Second Summoners on deckbuilding

  1. #1
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    Default Predictions for new Second Summoners on deckbuilding

    1. Lukestor is at his best in Vanguard builds with Guardian Knights;
    2. Khan Carne is at his best in iElien;
    3. Hogar is formidable with Rune Smiths;
    4. Togar is powerful with Invaders;
    5. Heavy Knights are better than most people think and Sera's best common build will be with HKs, GKs, Defenders, and Priests;
    6. Lurkers help Sneeks a lot but Sneeks is still relatively weak;
    7. Augurs are auto-includes in Ret, Sirian, and iElien;
    8. Changelings are auto-includes in Elien and Maldaria;
    9. Gwalark-Lun-Kynder-Siren Endrich build will make formation-heavy factions scream;
    10. Someone will pull off the Aurora-Keodel-Sorgwen-Endrich-Boosted Geopath/Deep Dragon combo and really piss someone off;
    11. Drek is a stud in Endrich (cover Endrich, Kendre, Sorgwen after using their 3 AV ranged, and booste GPs, too);
    12. Some people will complain Little Meda's mutations are OP; some probably end up being a little ridiculous;
    13. Everyone hates Dinky (some people, surely);
    14. Everyone loves Scraven;
    15. Wraiths will be autos in Krusk;
    16. Guards replace GKs in Moyra;
    17. The Aspirant-Cherubim-Crusader-Commander and Kadros, Growden, Qayla Moyra build will be pretty scare for Cherubim reach and wall destruction;
    18. Ossa is underrated in formation heavy builds;
    19. Varden replaces Quen in the Quen-Brute fastball;
    20. Sklursh and Zur Lak become Mugglug's best champs;
    21. Zur Lak is dreaded;
    22. People like playing as Saturos; people hate playing against Saturos;
    23. Saturos' units make Melundak relevant; Shadow Warriors are autos there; someone will make a Uriel-centric Melundak build and it'll be pretty good; Shadows, Hyenas, and Shiiq will be Uriel's best friends there; and
    24. Hunter^2-Sanddrake will almost be autos somewhere;
    24. Noone will use Flingers; noone will use Vindicators; and
    24. This release of summoners is the best yet.
    Last edited by commandercool; 07-09-2016 at 12:55 PM.

  2. #2
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    Flingers will get used against a walled-up summoner, I'm sure of it
    Selundar will use Vindicators.
    The rest, yup, pretty much
    "Shadow hide thee thief"

    Prelate was Retch the Grotesque Mutant in "The Dance of Devils"
    Prelate was Archangel the Furious in "Light's Corruption"

    These are the Vassal dice.
    They haunt your footsteps in the Vassal forums.
    They lurk in the shadows of every Vassal board.
    They hang like the sword of Damocles over the construction of every Vassal deck.
    They wait.
    They watch.
    They win.

  3. #3
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    I will pull off 10. It may cost me the game, or even be used against a common, but gods damn it I'm doing it.
    "Your existence is revoked. Scatter as chaff in the Wind; in the north and endless ice. I'll be your chauffeur."

  4. #4
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    Just realized I missed the scholar on 10. That's 15 possible AV

  5. #5
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    I predict Tusk Mutant is auto-include in Demagogue/Warden. Channel Corruption and Enlist get a ton of value from that.
    Prong is auto-include in Natazga simply because he can generate his own defensive walls. Turt will be common too I'm sure.
    I feel like Selundar players will use all 3 of Saturos' champions.
    Oh no.

  6. #6
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    Quote Originally Posted by commandercool View Post
    Just realized I missed the scholar on 10. That's 15 possible AV
    Oh wow, so did I. Okay, just waiting on the order to arrive.
    "Your existence is revoked. Scatter as chaff in the Wind; in the north and endless ice. I'll be your chauffeur."

  7. #7
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    Quote Originally Posted by commandercool View Post
    23. Saturos' units make Melundak relevant; Shadow Warriors are autos there; someone will make a Uriel-centric Melundak build and it'll be pretty good; Shadows, Hyenas, and Shiiq will be Uriel's best friends there.
    Outside of that build around a single card, however, SW are problematic. They can't jump to JE units, Shamans or Swordsmen. They make Stalkers slightly less terrible compared with Swordsmen, but still not all that appealing. Their power's timing doesn't synergize with Shaman's or Track's. Most importantly, Shadow Weave means that it's only relevant at all on turns when two or more commons are being summoned, AND one of the target points isn't a JE.

    I don't see them as bad, but they don't look like Melundak's best tools, taking up space in the deck where awesome JE commons, Blade Masters and the obligatory couple of Shamans need to be.

    Shiiq seems obligatory in Mel, letting him play more aggressively with Consume, and facilitating lots of Snare tricks.
    Last edited by gojaejin; 07-10-2016 at 09:36 AM.

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