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Thread: Farrah Oathbreaker deckbuilds

  1. #1
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    Default Farrah Oathbreaker deckbuilds

    A little premature, but I'm in the process of compiling a comprehensive deckbuild index, so I thought, "what the heck?"

    Farrah's Little Birds: Irisches Glueck
    Etch / Lukestor / Mingle
    Starters+ x1 Savager, x2 Ice Golem, x3 Blade Master, x3 Invader, x2 Changling, x2 Rune Smith, & x1 Augur

    "This deck loves to spy, set up traps, and make the opponent their own worst enemy. Steal their champs and try to get the most out of Rune Smiths. Lukestor works great in key match-ups and also can make for a big turn with Ice Golems. The Savager is there to act as a semi-4th champion and can win you games in a pinch."


    Super Band Together: killercactus
    Farrah + starters
    Mingle, Duggle, Lukestor
    Rune Smith x2, Changeling x2, Invader x3, Heavy Knight x1, Blade Master x3, Slasher x3


    Augur build: killercactus
    Khan Carne
    Duggle / Lukestor / Etch / whatever. Someone 4-5 cost max
    Urick

    Changeling x3*
    Augur x3*
    Warlock x3
    Demon Hand x2
    Invader x3
    Blade Master x2
    Heavy Knight x1*
    Rune Smith x1*

    "Augurs are cool here to get out Warlocks for 2 cards, save wounds from Demon Hands, and can even be used in conjunction with Urick to use KNOCK AROUND on Farrah for a swing with her big attack. They're also solid with Khan Carne as an escort for him to soak a wound or two. Warlocks have the added benefit of also being cheaper with Changelings. Blade Masters get thrown in for Band Together turns, and I find it very difficult to make a Farrah deck without using 3x Invader."

  2. #2
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    So many ways to go, but I want:
    - Urick
    - Etch
    - Turt
    - 3 Warlocks
    - 3 Javilineers
    - 3 Stone Golem
    - 3 Changeling
    - 3 Augur
    - 1 HK
    - 2 Rune Smith

    The other thought is completely top heavy:
    - Urick
    - Hulgorad
    - Turt
    - 3 Slasher; 3 Hyena
    - 1 HK; 3 Stone Golem
    - 3 Augur
    - 1 Changeling
    - 1 Rune Smith

    Another: "can't touch this"
    - Rygos/Urick
    - Lukestor
    - Kogar
    - 3 Guardian Knight
    - 3 Defender (GD)
    - 3 Augur
    - 3 Changeling
    - 2 Stone Golem; 1 HK
    - 3 Rune Smith

    Really have to play once to see what this deck is good at. Just so hard to leave Warlocks out. Lukestor really intrigues me.
    Last edited by commandercool; 08-20-2016 at 02:09 PM.

  3. #3
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    Noy having played Farrah, yet I have a couple questions:
    (1) Does Farrah like to turtle or to play in the midfield?
    (2) How does Farrah's economy work?
    (3) What does Farrah do well?
    (4) What other faction commons does Farrah want?
    (5) What action initiator does she have?
    (6) Is Farrah's strongest self just building all of her events, playing champ heavy with Etch?

    1. I would say midfield bc possibility of Rune Mages, Stone Golems, Inside Info, Undercover Agent
    2. Base deck economy looks really weak . Best ways I can think to manipulate are Band Together, Inside Information (take their champs; economy cards), Rune Mages, Seer, Etch, Lukestor/Kogar, and making use of Farrah's sword (means protecting her and having cheap commons to get lots out; Grubs+Farrah+Augurs+GKs+Urick)
    3. Know what the opponent is doing
    4. See below
    5. Etch, Seer, Unity (don't let those commons stay on the board!), Inside Information, and Undercover Agent
    6. Would basically seem a weaker Rallul if that were the case

    How to get most out of Band Together?
    - Probably Blade Masters, Slashers, Hyena, Berserker,

    Looking at Farrah as being able to exploit her access to some of the best commons, what would she want? This area can really help her make up ground in economy
    - Berseker (probably),
    - Renegade, YES! Serves purpose of getting most out of Band Together and blocking her if she kills something.
    - Warlocks the economy is pretty good (via Augur, have a true magic cost of 3, as opposed to 4)
    - Savager/Lioneer via Changeling AND can just burn straight through to magic (could make up economy points)
    - Phantom (the potential economic swing is devastating!)
    - Demon Hand (Augur synergy) and cheap, cheap, cheap! I think I'd want these for my beef common

    On reflection, the deck I want to try first:
    3 Renegade (good Band Together Unit and blocker for Farrah's sword; looking for one more Band Together Unit)
    3 Slasher/Savager (I really think having that 0 coster for Band Together is imperative, and I think Slasher is the best Band Together Unit)
    3 Changeling
    3 Augur
    3 HK (initially wanted Stone Golem, but really want Units for Band Together)
    2 RS
    Etch (lure and economy, which she needs)
    Urick (hit something into Farrah's sword; the flip side of the coin for Farrah's blocker: doesn't need a blocker after attack if she
    The Seer (helps splashiness)

    The weakness in this deck is definitely a lack of beef. The Seer and Etch is probably overkill. The one piece I think I'll move is Slasher for a beefy, damage common like Savager (also an economic unit w/Fear) (to combo with Changeling).

    Farrah seems really good at what Waterd would call "inevitability," I think: that is, getting opponent to attack, before she gets her machinery in place. Farrah also has somewhat of a magic engine herself, described elsewhere by Mr Bricka Brack, though I don't completely understand yet.

  4. #4
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    Noy having played Farrah, yet I have a couple questions:
    (1) Does Farrah like to turtle or to play in the midfield?
    (2) How does Farrah's economy work?
    (3) What does Farrah do well?
    (4) What other faction commons does Farrah want?
    (5) What action initiator does she have?
    (6) Is Farrah's strongest self just building all of her events, playing champ heavy with Etch?

    1. I would say midfield bc possibility of Rune Mages, Stone Golems, Inside Info, Undercover Agent
    2. Base deck economy looks really weak . Best ways I can think to manipulate are Band Together, Inside Information (take their champs; economy cards), Rune Mages, Seer, Etch, Lukestor/Kogar, and making use of Farrah's sword (means protecting her and having cheap commons to get lots out; Grubs+Farrah+Augurs+GKs+Urick)
    3. Know what the opponent is doing
    4. See below
    5. Etch, Seer, Unity (don't let those commons stay on the board!), Inside Information, and Undercover Agent
    6. Would basically seem a weaker Rallul if that were the case

    How to get most out of Band Together?
    - Probably Blade Masters, Slashers, Hyena, Berserker,

    Looking at Farrah as being able to exploit her access to some of the best commons, what would she want? This area can really help her make up ground in economy
    - Berseker (probably),
    - Renegade, YES! Serves purpose of getting most out of Band Together and blocking her if she kills something.
    - Warlocks the economy is pretty good (via Augur, have a true magic cost of 3, as opposed to 4)
    - Savager/Lioneer via Changeling AND can just burn straight through to magic (could make up economy points)
    - Phantom (the potential economic swing is devastating!)
    - Demon Hand (Augur synergy) and cheap, cheap, cheap! I think I'd want these for my beef common

    On reflection, the deck I want to try first:
    3 Renegade (good Band Together Unit and blocker for Farrah's sword; looking for one more Band Together Unit)
    3 Slasher/Savager (I really think having that 0 coster for Band Together is imperative, and I think Slasher is the best Band Together Unit)
    3 Changeling
    3 Augur
    3 HK (initially wanted Stone Golem, but really want Units for Band Together)
    1 RS
    Etch (lure and economy, which she needs)
    Urick (hit something into Farrah's sword; the flip side of the coin for Farrah's blocker: doesn't need a blocker after attack if she
    The Seer (helps splashiness)

    The weakness in this deck is definitely a lack of beef. The Seer and Etch is probably overkill. The one piece I think I'll move is Slasher for a beefy, damage common like Savager (also an economic unit w/Fear) (to combo with Changeling).

    Farrah seems really good at what Waterd would call "inevitability," I think: that is, getting opponent to attack, before she gets her machinery in place. Farrah also has somewhat of a magic engine herself, described elsewhere by Mr Bricka Brack, though I don't completely understand yet.

    Re Band Together: I just wonder how much you want to build around. It's hard without Seer, but Seer helps. I think, maybe, you get 2 Units adjacent to and get +2 AV for each Unit. But you could throw in Units like Warrior Angel, Swordsman (SE), Elephant to help you get most of Band Together.

  5. #5
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    Here's Farrah's Magic Engine:
    1. Burn UA and get it to your Magic Pile (at any time before 2)
    2. Play Disguise, getting UA from Magic Pile back to your hand
    3. Have Rune Smith adjacent to Unit w/Disguise and discard Disguise. Disguise goes into hand as a result of Preserve.
    4. Repeat

    I think I've come to the conclusion that once Farrah has that unit with Undercover Agent+Inside Information on the opponent side of the board, and gets her magic engine going, she just has to sit back and relax and let the opponent come to her.

    I declare "Farrah's castle" as her best strategy to win. Here's some variation of that deck:
    - Champs: Etch, Lukestor, Hulgorad
    - Commons: 3 HK, 2 Stone Golem, 3 Architect, 3 Warden (to get Undercover Agent+Inside Information), 1 Changeling, 3 Augur, 3 Rune Smith

    Farrah isn't playing to fight opponents at all; she's playing to get board space, and then to rev up an unstoppable magic engine. She's basically trying to hold off the opponent long enough to get enough Magic that can overwhelm the opponent. I guess I'd burn most of her Band Togethers or try to lure the opponent into attacking your walls to break the castle and then into a Band Together trap. But Band Together is definitely her most expendable piece. And then say the opponent breaks the Architect Walls, there's Farrah, hopefully with all Augur-Augur-Augur, a 9 life summoner.

    So basically, rush Farrah. As Farrah, don't get distracted or overwhelmed by Farrah's deckbuilding possibilities. Don't play aggressively. Just try to get that Warden on the opponent board, live for a turn, and play your UA. But that, really, is just icing on the cake. Because you can probably win on the Etch and Farrah Disguise-Undercover Agent-Architect engine alone.

    I could actually see Farrah as being pretty good bc of her magic engine. It's clunkier than the other top summoners, but it seems like once it's in place, it can go faster (1 every turn from Etch in addition to however quickly you can turn around Farrah's engine, too)
    Last edited by commandercool; 08-20-2016 at 03:11 PM.

  6. #6
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    Farrah's magic engine is her power to use Changelings in combination with Rune Smiths, whether it being summoning a Rune Smith for 1 cost on top of the Changeling to garuntee getting the Changeling back, or just having Rune Smiths around Changelings with cards on top of them. Basically a one-two punch of 1) Being able to summon several commons for cheaper than their actual cost and 2) Being able to recycle Changelings with Rune Smiths to ensure your opponent doesn't kill them for 2 magic.

    Changelings are just badass in that deck, cannot see a Farrah deck ever existing without x3 Changeling and x3 Rune Smith.
    Oh no.

  7. #7
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    Quote Originally Posted by Harlow View Post
    Farrah's magic engine is her power to use Changelings in combination with Rune Smiths, whether it being summoning a Rune Smith for 1 cost on top of the Changeling to garuntee getting the Changeling back, or just having Rune Smiths around Changelings with cards on top of them. Basically a one-two punch of 1) Being able to summon several commons for cheaper than their actual cost and 2) Being able to recycle Changelings with Rune Smiths to ensure your opponent doesn't kill them for 2 magic.

    Changelings are just badass in that deck, cannot see a Farrah deck ever existing without x3 Changeling and x3 Rune Smith.
    That's one engine. I guess she actually has access to 3 engines: Farrah 1 (UA+Disguise+Preserve); Farrah 2 (Chaneling+Preserve); and Etch (esp when combined with Architects). Idk if all 3 can coexist: I build out the Changelings to have more beef for defense in the commons. I guess you build out the beef in the commons for the Changelings and then go more top heavy in the champs (i.e. swapping Lukestor for Urick); the question is which is better, I think.

  8. #8
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    I actually wonder if the ideal build swaps Wardens for IGs to try to get more Etch targets

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    After considering all of this, I think Tom Vasel was dead wrong when he said Farrah is not tactical. I think a lot of the tactics are off-the-board stuff, but Farrah's more of a puzzle than any other summoner.

  10. #10
    killercactus is offline SW App Champion Summer 2015, but still do what he says.
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    Quote Originally Posted by commandercool View Post
    After considering all of this, I think Tom Vasel was dead wrong when he said Farrah is not tactical. I think a lot of the tactics are off-the-board stuff, but Farrah's more of a puzzle than any other summoner.
    Agreed. I laughed out loud and called him a moron when I heard that. I'm not sure there's a more strategic deck out there.

    Though, he didn't like VV either. Guess he and I just don't mix.
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