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Thread: Khayzhard's Toolbox: Cave Goblins (v.1.5)

  1. #1
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    Default Khayzhard's Toolbox: Cave Goblins (v.1.5)

    CAVE GOBLINS (v.1.5)



    First Summoner

    Sneeks
    LP 6
    Sly
    1/turn, during your turn, you may spend 1 Magic Card to choose any 1 other Cave Goblin Unit that you control and then exchange places between Sneeks and the chosen Unit.



    x3 GOBLIN HORDE ATTACK
    -

    x3 GOBLIN RAGE
    ...
    SWIFT STRIKE
    1/turn, after attacking with this Cave Goblin, this Cave Goblin may attack again.

    x3 GOBLIN RUSH [+1 copy, in lieu of x1 GOBLIN INVINCIBILITY]
    Choose 1+ Cave Goblin Units you control that have a Cost of 0 and then move with each of them up to 2 spaces. The chosen Units cannot move onto or off of any other cards in this way.



    Blarf
    ...
    Strength Augmentation
    1/turn, during your turn, you may transfer cards from your Magic Pile to under this card, one at a time, face-down. Add 1 to Blarf's AV for each of those face-down cards, up to max. AV 5.



    Mook
    C 6 LP 6
    Incite
    When attacking with a Cave Goblin Common that you control within 3 spaces of this card, add 1 to the number on each of your attack results.



    The Eater
    LP 7 [or C 3]
    Feed The Eater
    Units destroyed by an attack from The Eater must be put under this card instead of your Magic Pile. At the end of your turn, if The Eater did not destroy any Unit that turn and can attack, you must choose a Cave Goblin Common adjacent to this card and then put it under this card. If you cannot, discard The Eater.



    Berserker
    C 3 LP 3
    Assault
    As an alternative attack, this Berserker may separately attack all enemy Units adjacent to this card. When attacking in this way, subtract 1 from the number on each of your attack results.



    Fighter
    ...
    Underhanded
    This Fighter cannot be activated to attack Units during your Attack Phase. At the end of your Attack Phase, if this Fighter was not activated during that phase, it may attack. When attacking in this way, you must attack a Unit that has already been attacked that turn.



    Slinger
    ...
    Frenzied
    When attacking with this Slinger, subtract 1 from the number on each of your attack results.





    Second Summoner

    Frick
    ...
    Leader of the Horde
    At the end of your Attack Phase, you may choose 1 Cave Goblin Common you control that has a Cost of 0 and then attack with it.



    x3 HORDE OF RABBLE
    During your Movement Phase of this turn and during your Attack Phase of this turn, instead of activating up to 3 Units that you control, you may activate up to 6 Cave Goblin Commons that you control.

    x3 JOIN THE HORDE
    You may summon Units during this Event Phase. Reduce the Cost of up to 2 Cave Goblin Commons summoned in this way each by 2. Until the end of this turn, all Cave Goblin Commons that you control are treated as if had a Cost of 0.

    x3 THROW ROCKS
    Until the end of this turn, all Cave Goblin Units you control that have the Sword symbol may attack cards up to 3 clear straight line spaces away, and, all Cave Goblin Units you control that have the Bow symbol add 1 to their AV.



    Dibs
    LP 4 [or AV 1]
    Infamous
    When Dibs attacks an enemy Summoner or Champion, Dibs gains the 'PRECISE' Ability during that attack. When Dibs is attacked by an enemy Summoner or Champion, the attacking Unit adds 1 to its AV during that attack.



    Smeege
    -


    The Feeder
    C 4 AV 0 LP 6
    Scavenged Meal
    After a Cave Goblin Unit within 2 spaces of this card is destroyed by an attack, if The Feeder can move and is not entangled, choose that Unit and then put it under this card instead of any Magic Pile. Add 1 to The Feeder's AV for each Unit under this card, up to max. AV 5.



    Clinger
    ...
    Cling
    Clingers cannot move. ...



    Runt
    -


    Oaf
    AV 0 LP 4
    Greater Enrage
    Add 1 to this Oaf's AV for each Wound Token on this card.





    Reinforcements

    Krag
    ...
    Skulk
    Krag cannot be activated to move during your Movement Phase. At the end of your Movement Phase, if Krag was not activated during that phase, Krag may move up to 3 spaces.



    Reeker
    ...
    Underhanded
    Reeker cannot be activated to attack Units during your Attack Phase. At the end of your Attack Phase, if Reeker was not activated during that phase, Reeker may attack. When attacking in this way, you must attack a Unit that has already been attacked that turn.



    Scagg
    AV (sword)
    Curse
    At the end of your Attack Phase, if Scagg was not activated during that phase, you may choose a Common within 2 spaces of this card. The chosen Unit receives 1 Wound Token.



    Beast Rider
    C 2 AV 2 LP 2
    Ride
    As an alternative movement, this Beast Rider may move up to 7 clear straight line spaces. When attacking with this Beast Rider in a turn that it moved 4+ spaces in this way, subtract 1 from the number on each of your attack results.



    Climber
    -
    Last edited by Khayzhard; 08-22-2017 at 12:48 PM.

  2. #2
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    Default

    (UPDATE) September 15, 2016


    1) changed SNEEKS' LP from 7 to 6.

    2) MOOK's Ability now affects Commons no matter their Cost (instead of only affecting 0-Cost Commons), but MOOK's Cost is changed from 5 to 7 (it remains the LP change).

    3) renamed BERSERKER's Ability, and added a malus on rolls when using the area attack.

    4) tweaked FRICK's Events.

    5) changed the second part of DIBS' Ability.

    6) changed Beast Rider's stats, as well as added a second part to the Ride Ability (Ride, for me, in its original form, should be worth +1, so I added the second part).

    7) in the "Other ideas" section, added new SNEEKS' Events and a reworded variant for SNEEKS and SCAGG.


    NOTE. It goes without saying that GOBLIN HORDE DISTRACTION (new Event) and RANF (new Champ) cannot exist at the same time. Maybe, one day, in the future, Ranf will join to an "Alliance That Could have Been" ...
    IIRC, my Goblin Guile Event should be an Event already suggested somewhere (maybe in other form, I'm not sure). If it is true, I'll give credit to its original creator (but I don't remember who he is, atm).
    Last edited by Khayzhard; 09-15-2016 at 05:11 AM.

  3. #3
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    (UPDATE) January 05, 2017


    Compared to the previous changes:

    * Heavy changes on Goblin Rush, Blarf, Fighter, The Feeder, Krag, Reeker.

    * Little changes on stats for Mook, Dibs and Scagg (based on their tweaked Abilities).

    * Tiny changes here and there on the rest of the cards (mainly a better wording or, sometimes, a variation in the trigger of an effect).

  4. #4
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    (UPDATE) July 11, 2017


    Changes:

    Blarf
    The Eater
    Fighter
    Dibs
    The Feeder
    Kragg
    Reeker
    Scagg

    Additionally, a few other rewording here and there.

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