Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 45

Thread: One Minute Strategy Index & Request Thread

  1. #21
    Join Date
    Nov 2009
    Posts
    1,489

    Default

    Tossed the Benders up now.

    Probably going to go with Jungle Elves next.

  2. #22
    Join Date
    Jan 2011
    Location
    Kennesaw - GA - USA
    Posts
    419

    Default

    Sounds great. These strategy minutes are really appreciated. I can't wait to hear what you have to say about the Jungle Elves (I'm behind on the podcast. So if you've already done it I'd have no idea.)

  3. #23
    Join Date
    Nov 2009
    Posts
    1,489

    Default

    Yep, it's in episode 49.

    http://www.plaidhatgames.com/sum_for...8220#post38220

    It's a bit short, so if you have any more questions, I can probably answer some...

  4. #24
    Join Date
    Nov 2009
    Posts
    1,489

    Default

    Next one will be Swamp Orcs. It has been percolating.

  5. #25
    Join Date
    Oct 2010
    Location
    Thibodaux, LA, USA
    Posts
    694

    Default

    These are very helpful as someone who has played the game maybe twice before the ios version. The general strategy stuff in particular, though I'm sure I will find the rest helpful once I'm comfortable enough with one or two factions and want to branch out.

  6. #26
    Join Date
    Nov 2009
    Posts
    1,489

    Default

    Cool; glad you're finding them useful. I'm planning to discuss the broader concept of a combo deck sometime soon, and discuss more factions after that, but I also want to eventually make minutes for beating each faction as well, probably starting with TO and GD, or whatever people on the iOS are complaining about.

  7. #27
    Join Date
    Nov 2009
    Posts
    1,489

    Default

    So yeah, Mercs have been up for a couple days. I'll expound on the Combo concept very soon with Deep Dwarves. Then it's on to the last two: Sand Goblins and the Filth.

    Are there any other topics you'd all like me to cover?

  8. #28
    Join Date
    Feb 2011
    Posts
    3,212

    Default

    Hmm, with a strategy minute...how about a strategy minute on just deckbuilding?
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  9. #29
    Join Date
    May 2010
    Location
    Trois-Rivieres, QC, Canada
    Posts
    1,069

    Default

    Apart from deck-building, which is a good idea, maybe:

    Taking risks
    Momentum
    Ups and downs of commons and champions

    They aren't as obvious as faction-specific tips though, so you might want to take a lot of time to prepare them since they are more advanced concepts.

  10. #30
    Join Date
    Nov 2009
    Posts
    1,489

    Default

    Quote Originally Posted by Phoenixio View Post
    Apart from deck-building, which is a good idea, maybe:

    Taking risks
    Momentum
    Ups and downs of commons and champions

    They aren't as obvious as faction-specific tips though, so you might want to take a lot of time to prepare them since they are more advanced concepts.
    It also might be tough to squeeze these topics into 1 to 2 minute pieces. It's really not a whole lot of time to get into the nitty-gritty, and Colby gets bored when I talk for more than a minute.

    A deck-building primer that discusses the main approaches (building for a specific match-up, building to purge weakness, or building for a specific strategy such as assassination/combo/zoning/crowding, relevant summoning cost numbers on champions and commons, etc) certainly seems like it'd have merit.

    I like the idea of a tempo or momentum article. I think that's part of why some newer players can struggle with Cloaks, Benders, and the Filth. They don't quite have a feel for their tempo yet, and how to control the board space and draw piles to their advantage. Summoning Surge factions are like that too, as well as anything with a summoner with a magic-costing Special.

    When you say ups and downs of commons and champions, do mean kind of the pros and cons of both of their uses? Where each are appropriate or not?
    Last edited by Jexik; 07-28-2012 at 11:39 AM.

Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •