Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Specter Ops for Beginners...

  1. #11
    Join Date
    Jan 2015
    Posts
    576

    Default

    Well done! You have seen the light! You are right - it is very much up to the agent to change up the game in response to good tactics. That's a whole new thread! That is also the reason for 40 turns I think. We had one game that ended with one turn remaining to get to the exit - and the agent died on the threshold! Using double backs, tricks and equipment so as to avoid ever being spotted has many advantages - e.g if you keep your I.D. hidden as Cobra it makes them landing next to you even more alarming! (We also play with the original rule that when spotted you only place a last seen marker - not the figure. So much more exciting!)

  2. #12
    Join Date
    Jan 2015
    Posts
    576

    Default

    Great report by the way! Loved reading it!!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •