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Thread: Vassal Module Updated

  1. #31
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    Hello Vassal people. I have been experimenting with the vassal module to see what customizations I can do. I have successfully added roller buttons for multiple dice and the Neoprene game board. These are of course completely preferential but I was wondering who knows what goes into adding an update to the Vassal site. This was more than anything just practice for myself so that I can learn to build a module for a prototype game but since its functional, I thought I might add it as a small update.

    Edit: I am now working on putting copies of all usable units under the "commons" and "champions" tabs for respective alliances. IE Benders and Deep Dwarf units under the Deep Benders tabs. and Visa-Versa. (Lots of Copy and Paste. haha)

    Edit Again: After several hours of copy/paste, I now have all units under the faction tabs in which they can be used. As for uploading this update, do I need permission or something? I'm new to this.

    Edit Thrice: Figured out how to upload the update
    Last edited by GeneralRolando; 06-04-2015 at 01:20 AM.

  2. #32
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    There is a small glitch on the latest vassal module: it is impossible to add wound markers to Fink - the option isn't there in any way.
    Thanks!
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  3. #33
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    Quote Originally Posted by Prelate View Post
    There is a small glitch on the latest vassal module: it is impossible to add wound markers to Fink - the option isn't there in any way.
    Thanks!
    Another card which should be woundable but isn't is Avalanche. It's not too hard to just use Grognack's Ice Wall on top of it, but it would be nice to be able to wound the event directly.

  4. #34
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    I wonder how that Fink one snuck in? Anyway, I've sent a message to General Rolando and Schmotts just to see if either felt I would be stepping on toes if I do the next vmod and neither has responded so I'm going to go ahead and begin fixing a few little things like these so I can just add the new cards and release the next version once second summoners hit stores.

    Do you guys think it's worth fixing Fink and Avalanche and a few other things in a release before then or just waiting for second summoners (which is my inclination)? I could just send you the working copy of the .vmod with these fixed before I start adding new cards if you like.

    But a warning: these sorts of problems require a token refresh to fix, and that randomly rearranges the order of the cards in your deck sometimes, so it's best to either rebuild your decks, or what I do is lay out all the cards, token refresh, and then stack them back in the order I like. Obviously it only matters for Marek and Hogar decks though, but if some unreleased card from second summoners requires a new feature you might have to go through the whole process again. But I haven't seen anything that requires new cards yet, so it might be safe.

    Anyway, I've got my own list of stuff like this, and Avalanche was already on it, but if anyone knows of any other issues, please post them here or PM me.

  5. #35
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    Quote Originally Posted by umbrageofsnow View Post
    I wonder how that Fink one snuck in? Anyway, I've sent a message to General Rolando and Schmotts just to see if either felt I would be stepping on toes if I do the next vmod and neither has responded so I'm going to go ahead and begin fixing a few little things like these so I can just add the new cards and release the next version once second summoners hit stores.

    Do you guys think it's worth fixing Fink and Avalanche and a few other things in a release before then or just waiting for second summoners (which is my inclination)? I could just send you the working copy of the .vmod with these fixed before I start adding new cards if you like.
    I'd say we can wait a few months.

  6. #36
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    Quote Originally Posted by umbrageofsnow View Post
    I wonder how that Fink one snuck in? Anyway, I've sent a message to General Rolando and Schmotts just to see if either felt I would be stepping on toes if I do the next vmod and neither has responded so I'm going to go ahead and begin fixing a few little things like these so I can just add the new cards and release the next version once second summoners hit stores.

    Do you guys think it's worth fixing Fink and Avalanche and a few other things in a release before then or just waiting for second summoners (which is my inclination)? I could just send you the working copy of the .vmod with these fixed before I start adding new cards if you like.

    But a warning: these sorts of problems require a token refresh to fix, and that randomly rearranges the order of the cards in your deck sometimes, so it's best to either rebuild your decks, or what I do is lay out all the cards, token refresh, and then stack them back in the order I like. Obviously it only matters for Marek and Hogar decks though, but if some unreleased card from second summoners requires a new feature you might have to go through the whole process again. But I haven't seen anything that requires new cards yet, so it might be safe.

    Anyway, I've got my own list of stuff like this, and Avalanche was already on it, but if anyone knows of any other issues, please post them here or PM me.
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  7. #37
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    Hey UoS, I don't know if this one is on your list for the next module but would it be possible to get updated art for the alliances faction walls? The wall art from alliances is really cool and it's a shame for it not to be on VASSAL.

  8. #38
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    UoS, so you have then next update covered with the new cards and whatnots? I'mma be upset if my multi-dice aren't there (not really)

  9. #39

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    Is there any idea of how long until we see the last eight second summoners on Vassal? I mean, obviously the cards haven't been released yet for the final six (and I don't believe we'll be privy to setup info for at least a couple more weeks.) But does anyone have an estimate for how long it will take?

  10. #40
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    They shouldn't be up before the decks are available at Retail, which is likely July.
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