Search:

Type: Posts; User: Khayzhard

Page 1 of 17 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    959
    Views
    99,505

    In my opinion, Mad Sirian is a well-done deck,...

    In my opinion, Mad Sirian is a well-done deck, thematically speaking (but not really mechanically, imho). It perfectly embodies an alternative version of the theme/concept of "sacrifice". In fact,...
  2. Replies
    959
    Views
    99,505

    The following is one my latest ideas for the Mad...

    The following is one my latest ideas for the Mad Sirian deck:

    x2 TRANSFUSION
    Choose Mad Sirian. During this turn, in lieu of Blood Drain, the chosen Unit gains:
    Necromantic Healing
    After an...
  3. Replies
    959
    Views
    99,505

    Some ideas for Tacullu and his Events: ...

    Some ideas for Tacullu and his Events:


    TACULLU
    C - AV 3 (bow) LV 4
    Counter Summon
    1/turn, during your turn, you may pay the Cost of a Unit within Sight 3 to discard it..

    Note. "within...
  4. Replies
    2
    Views
    922

    @Syurtpiutha The Swamp Filth faction has already...

    @Syurtpiutha
    The Swamp Filth faction has already been posted time ago here by another forumite (Uncleeurope, iirc).


    @commandercool
    If you are interested, to get some ideas for your project, I...
  5. Replies
    959
    Views
    99,505

    @jwalker I understand your reasoning, and I...

    @jwalker
    I understand your reasoning, and I respect your choices and design goals.

    I love this game so much that my humble desire, according with my very limited possibilities, of course, is just...
  6. Replies
    959
    Views
    99,505

    What do you think of the following version? ...

    What do you think of the following version?

    Dinky
    C 8 AV 8 LP 8
    Distracted
    Subtract 1 from Dinky's AV for each Common within 4 spaces of this card. When Dinky is adjacent to an enemy Common,...
  7. Replies
    356
    Views
    32,774

    @jwalker To further limit Tundle's magic...

    @jwalker

    To further limit Tundle's magic engine, maybe you may nerf/replace Meditate with 1 of the following variants (regardless of giving or not the Sword symbol to Tundle):

    1) Meditate: "You...
  8. Replies
    356
    Views
    32,774

    Just some ideas not too much complicated: ...

    Just some ideas not too much complicated:


    Benders

    MIMIC - variants
    (v.1) => "Look at an opponent's Hand. You may choose 1 non-Wall Event or 1 Common in that opponent's Hand and then put it...
  9. Replies
    356
    Views
    32,774

    Ah, ok. I had misunderstood cc's post. I had...

    Ah, ok. I had misunderstood cc's post.

    I had thought that both you wanted following a different path for Ret's MD (replace it with Eternal Return or Plague), so I suggested a boost to that idea.
    ...
  10. Replies
    356
    Views
    32,774

    @commandercool thanks for the explanation about...

    @commandercool
    thanks for the explanation about the Cost increase.

    Both your suggestions (Eternal Return and Plague) are very interesting bc introduce a new "mechanic" (the game effect only...
  11. Replies
    356
    Views
    32,774

    @commandercool why the increase to the Summon...

    @commandercool
    why the increase to the Summon Cost? To be honest, I never normally summoned ZW (I do it only via Ret's Ability), so I don't understand the increase. Is it a way to counter Tacullu's...
  12. Replies
    959
    Views
    99,505

    About the "ON THE BATTLEFIELD" clause, I think...

    About the "ON THE BATTLEFIELD" clause, I think that the reason is to render Marek a bit similar to Vlox. That is, if Vlox may copy the Abilities of any Cloak Unit on the Battlefield, being it...
  13. Replies
    959
    Views
    99,505

    @jwalker and commandercool About Marek, just for...

    @jwalker and commandercool
    About Marek, just for sake of simplicity, why not trying to "standardize" your ideas? I mean ...


    1) you would like to add a lesser "tutoring" mechanic for the Sand...
  14. Replies
    959
    Views
    99,505

    @Syurtpiutha Correct. When you attack a Unit...

    @Syurtpiutha
    Correct.

    When you attack a Unit protected by Cloak of Shadows with Precise, you have a total "roll to Hit" of 4+.

    In my homemade SW, I have streamlined a bit the things: you only...
  15. Replies
    959
    Views
    99,505

    @commandercool & jwalker About Vlox, instead of...

    @commandercool & jwalker
    About Vlox, instead of posting comments and suggestions, I think that, for sake of simplicity, the best way to explain my ideas is just posting the Vlox Events that I...
  16. Replies
    356
    Views
    32,774

    @commandercool Yes, I think that yours is an...

    @commandercool
    Yes, I think that yours is an accetable compromise.

    However, as a funny mental exercise, I would also like to draw up a "1 Champion for 1 Faction" list :D.

    For sake of...
  17. Replies
    356
    Views
    32,774

    @commandercool To be honest, since the release...

    @commandercool

    To be honest, since the release of Farrah, my dream is having 1 Merc Common (and, as consequence, also 1 Champion) with Faction symbol FOR EACH of the 16 factions.

    I think that...
  18. Replies
    356
    Views
    32,774

    @jwalker For an improved invincibility effect...

    @jwalker

    For an improved invincibility effect (compared to the normal card), but with a bit of "moderation", what if:

    GOBLIN INVINCIBILITY. "Choose 1+ Cave Goblin Units you control. Until the...
  19. Replies
    959
    Views
    99,505

    @jwalker and commandercool Sorry, guys, if I...

    @jwalker and commandercool

    Sorry, guys, if I have read correctly all your previous posts, for both of you the main problem is only how limiting the combos Satara+Cheetah and Gargos+Cheetah, isn't...
  20. Replies
    356
    Views
    32,774

    I dont' know your latest changes to Cave Filth...

    I dont' know your latest changes to Cave Filth Units and Lurkers (so, I cannot worth the new level of Cave Goblin factions), but I like your addition to Sly.

    Just a thought: in order to gain more...
  21. Replies
    356
    Views
    32,774

    @jwalker and commandercool In case you think...

    @jwalker and commandercool

    In case you think that Sneeks needs some change, I would like to throw an idea that came to my mind a few days ago and that I think it may fit your goal of minimalistic...
  22. Replies
    959
    Views
    99,505

    @jwalker * Cheetah To be honest, I don't like...

    @jwalker

    * Cheetah
    To be honest, I don't like cards having strange limitations just to avoid unintended interations (a typical example is the Haste Event; it has an "forced" limitation if...
  23. Replies
    959
    Views
    99,505

    * Spirit of the Cheetah In a game like SW, I...

    * Spirit of the Cheetah
    In a game like SW, I don't like "stacking effects". This is the case of effects giving additional spaces of movement. So, in my current homemade version of SW, I replaced...
  24. Replies
    6
    Views
    1,883

    +1 In such a kickstarter, maybe as add on, I...

    +1

    In such a kickstarter, maybe as add on, I would love to have the chance to buy extra copies of all faction Commons (my dream is having at least x5 copies of each existing Common, excluding the...
  25. Replies
    0
    Views
    1,507

    Happy Holidays

    Hi fellow summoners ;),

    I would like to wish you a Merry Christmas and a Happy New Year.

    May the Joy and the Peacefulness walk with all of you and with your families during these holidays.
Results 1 to 25 of 419
Page 1 of 17 1 2 3 4