I'm leaving soon on the long drive to GenCon, so I'll need to be brief.  

The voting yesterday was the closest horse race yet, but the gradual winner was the Void Mutant: 

Void Mutant, Mutation of the Filth

These Reinforcement Mutations keep coming out with wonderful new abilities.  Here we have a traveling transporter!  Unmutated Filth Commons can move through Void, but if they stop on it, they can appear next to any Wall -- friendly or enemy!  Or you could destroy it if you wish, which I don't think would be very often.  Remember that Mutations and Champions cannot use the Void, but multiple unmutated Commons can use it as long as they go to different spaces.  

 

Second place in the polls is the final Swamp Orc Champion, Glurp:

Glurp, Champion of the Swamp Orcs

He is much scarier than he sounds.  In fact, with an Attack Value of 4 and 6 Life Points, he is so scary that his ability is negative: while he's on the battlefield it costs a Magic Point each time you play an Event card.  One nice thing about this negative ability is that he is cheaper to summon than he normally might be.  

 

Until tomorrow!  (One more day of voting!)


Comments


BronyHeresy commented:

Edit: First!
Whoah. I like the Void Mutant. I was hoping for something a little more spectacular, like a maw of unreality that sucks in everybody close by to there doom by unmaking, but he's pretty neat. I'm already planning my 3 anointed rush with this guy. Mwahahaha!

As for Glurp, I could see myself using him for the same reason as Rukar: Because He's epicly strong. He is a really huge threat factor. The difference is, and this is where the problem lies, that he can't move off vine walls, and I really see myself playing, like, a Splack, Murk, Splub and Swamp Beast army, to just GOFORIT with vine walls. (Obviously, Rukar cannot move off vine walls either, but he's not a swamp orc).

Posted on 2012-08-16.

Joseph commented:

Wow, i love the void mutant. He could be very useful in an annointed rush deck. 1 life is awesome, i ca now switch mutations more effectively. Je is my new fav mutation, i can imagine this: send 3 annointed to elien with this guy, elien will probaly not kill all 3. You should get at least 1 hit on him. Transform any survivors into a 3 attack mutant next turn.

Posted on 2012-08-16.

prometheuslkr commented:

Kind of glad to see another Vine Wall unreliant SO champion to help out against Oldin.

And the 1-life Void Mutant will be useful to play on a wounded mutation and get some magic back.

Posted on 2012-08-16.

Ryujin commented:

The reinforcements are definitely pushing the Filth in the offensive direction. The Void Mutant will either die instantly to take back wounded mutations or stay protected in the back as commons step through him.
Glurp is sweet. He looks ready to go Grognack on everyone's faces.

Posted on 2012-08-16.

Scapemage921 commented:

The Void Mutant is awesome! If you're in a pinch for magic you might destroy one of your own units, but again Swamp and Tundra Orcs, those will be nasty!

Glurp is a powerhouse. Hes strong and vital. The basis of strategy I can think of with him is to play him, rampage as much as you can until he dies, then work to recover with event cards.

Posted on 2012-08-16.

PaybackJack commented:

Void Mutant: This is the Mutation that makes Anointed units better/worth using it would seem. Toss this guy down then send three of them through him and suddenly give your opponent a headache trying to get rid of them all. Definitely makes them a lot better, on their own they're still not good but combined with this guy: they're a very good combo. Love how cheap it is too, really offsets the worst aspect of the Annoited which is the high magic cost.


Glurp: Very, very good. The majority of the swamp orc events are amazingly powerful and are pretty situational anyway so having to pay one more for them for a couple turns while this guy is on the board is probably fine. 4 Attack dice with 6 life for 6 Magic is freaking hot.

Posted on 2012-08-16.

killercactus commented:

Hey Shifty!

Yeah - the Void / Anointed combo is really pretty cool. Even sending one Anointed in there - with a SotH, it's tough to take it out in one turn. Then, once it's that deep in enemy territory, now the opponent is afraid because it can mutate into something a lot scarier if it wants to - even a Stoneflesh that can bring more stuff in...

Oh, and think about what happens to Glurp in the endgame when the draw pile is gone.... Having him down and a Conjurer or two to kill vines you don't need anymore is, well, pretty much my favorite way to win an SO game.

Posted on 2012-08-16.

Joseph commented:

Oh yeah, the annointed will be very scary to elien, just send 3 of those to him with shifty, mutate any survivor into tentacle, bestial, or winged, and you can win very easily. these forcements are making the PE matchup more filthy than fiery! :)

Posted on 2012-08-16.

RONIN1976 commented:

I could see some interesting moments with Benders, Cloaks and Deep Dwarves purposefully pushing common filth through the void to force Filth players to make some tough choices. It would be extremely rare, but thematically cool.

Posted on 2012-08-16.

Carthoris commented:

Wow, these are both super sweet units.

Between Her and Void Mutant there will be nowhere to hide from the Filth! In particular, Void Mutant will synergize with the Anointed to project Filth presence arbitrarily around the battlefield.

Glurp's downside largely evaporates if you summon him late in the game.

Posted on 2012-08-16.

jwalker commented:

Even with an event Glurb would be 4/6 for 7 which is still fine. I however do not like the missing Vine wall walk ability. But Conjurers might help out a bit here.

Filth now really need to decide which playstyle they want to go. Very cool mutations so far - vote for the other two as next preview !

Posted on 2012-08-16.

glenn3e commented:

Best preview so far for this week. Both Units extremely cool and shake up the faction's playstyle significantly.

Posted on 2012-08-16.

Ryujin commented:

The reinforcements are definitely pushing the Filth in the offensive direction. The Void Mutant will either die instantly to take back wounded mutations or stay protected in the back as commons step through him.
Glurp is sweet. He looks ready to go Grognack on everyone's faces.

Posted on 2012-08-16.

Carthoris commented:

"Sweep through HIM" ... ? I don't think so. She'll slurp you up and spit you out (if you're a fine young Zealot)!

Posted on 2012-08-16.

JYoder commented:

Great units. So I assume with Glurp, if you have no magic, then you can't play events (as opposed to paying nothing). Very fun previews this week -- information/combo overload... loving it!

Posted on 2012-08-16.

killercactus commented:

Correct - you cannot play an event unless you have a magic to spend on Disruptive.

Posted on 2012-08-16.

BronyHeresy commented:

My only question is, why does Shifty have two attack? I couldn't really see myself attacking with her a lot. Not with as much of an asset as she is. Just being a bit finnicky. Any suggestions?

Posted on 2012-08-16.

I LIKE TAU! commented:

GO VOID MUTANT! Very good for the assasination technique. I was hoping for something else besides yucky with regular range, but teleportation works too. just surround their only unpossessed wall with 1 guy and teleport 3 more next to it! The 2 attack could be useful late game or against assasins that invade your void/her/dema hideout.

Posted on 2012-08-16.

TheOne commented:

A Filth player thinks with portals. I hope Sucky gets previewed next, so we can see if Her and Shifty can survive Burns and pulling events. HOPEFULLY.

As for Glurp, I think I'd build all other Events, save an Ensnare, keep an Ambush and a Vine Guard just to move him off Vine Walls. Good thinking, PHG. Love it, really.

Posted on 2012-08-16.

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