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#1
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We have a pretty healthy heroscape community here in the Kansas City area. The guys from Nebraska usually attend our tourneys as well...we've had tourneys that had 50+ participants...Whats the point you say? Well I'd like to get those "participants" all addicted to Summoner Wars and then start holding SW tourneys in our area.
Are there any rules for tournament play avliable yet? Such as rules for declaring a winner even when both summoners are still alive at the end of a timed round? |
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#2
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I would hazard a suggestion that if both summoners are alive at the end of time (provided those playing are allowed to finish their current turns), I'd say it should end in a draw.
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#3
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I don't think that would really work in a tournament senario... There would be too many "ties" to detemine a clear winner.
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#4
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Hmm. Draws could be problematic. Perhaps base it on the number of your opponent's cards in your Magic and Discard piles?
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#5
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Quote:
Or perhaps assign points for units to be used to decide winner...Say Commons destroyed count as 1 point..Champions count as 2 Going further on that point there should be scoring similar to the NHL involved... W=2 Points L=0 Points T=1 Point...1 point would be given to the person who ended a game with both Summoners still alive but lost the game due to the "Overtime/Shootout" scoring above. The winner would be awarded 2 points. |
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#6
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What do you guys think of the player with the most life points remaining on their unit cards when time is called wins the game? If even that is tied then it is a draw.
I do plan on writing up competitive play rules. |
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#7
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My issue with that would be that someone could summon 5 2 life commons on their last move (as time expires) to "buy the victory" even if their opponent has taken out more points then them during the course of the game.
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#8
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I don't think many games will time out. SW plays pretty quick compared to HS.
__________________
Never heard of her?!? It's the car that did the Cannonball run in less than 0.0000000000015645847216634030102578805262265 parsecs! |
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#9
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But that player will have had to hold onto those rather than have those units on the field helping them, and will have had to collected the magic to pay for them.
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#10
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Sadly there are always those cheeseballs who wouldn't mind timing out a game for a cheap win.
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