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Old 12-09-2009, 03:08 AM
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paradox22 paradox22 is offline
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Default Tournament Rules?

We have a pretty healthy heroscape community here in the Kansas City area. The guys from Nebraska usually attend our tourneys as well...we've had tourneys that had 50+ participants...Whats the point you say? Well I'd like to get those "participants" all addicted to Summoner Wars and then start holding SW tourneys in our area.

Are there any rules for tournament play avliable yet? Such as rules for declaring a winner even when both summoners are still alive at the end of a timed round?
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Old 12-09-2009, 09:08 AM
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I would hazard a suggestion that if both summoners are alive at the end of time (provided those playing are allowed to finish their current turns), I'd say it should end in a draw.
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Old 12-09-2009, 12:01 PM
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Originally Posted by XCoconutMonkey06x View Post
I would hazard a suggestion that if both summoners are alive at the end of time (provided those playing are allowed to finish their current turns), I'd say it should end in a draw.
I don't think that would really work in a tournament senario... There would be too many "ties" to detemine a clear winner.
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Old 12-09-2009, 12:26 PM
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Hmm. Draws could be problematic. Perhaps base it on the number of your opponent's cards in your Magic and Discard piles?
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Old 12-09-2009, 12:34 PM
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Hmm. Draws could be problematic. Perhaps base it on the number of your opponent's cards in your Magic and Discard piles?

Or perhaps assign points for units to be used to decide winner...Say Commons destroyed count as 1 point..Champions count as 2

Going further on that point there should be scoring similar to the NHL involved...

W=2 Points
L=0 Points
T=1 Point...1 point would be given to the person who ended a game with both Summoners still alive but lost the game due to the "Overtime/Shootout" scoring above. The winner would be awarded 2 points.
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Old 12-09-2009, 01:38 PM
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What do you guys think of the player with the most life points remaining on their unit cards when time is called wins the game? If even that is tied then it is a draw.

I do plan on writing up competitive play rules.
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Old 12-09-2009, 03:12 PM
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Quote:
Originally Posted by Onacara View Post
Or perhaps assign points for units to be used to decide winner...Say Commons destroyed count as 1 point..Champions count as 2

Going further on that point there should be scoring similar to the NHL involved...

W=2 Points
L=0 Points
T=1 Point...1 point would be given to the person who ended a game with both Summoners still alive but lost the game due to the "Overtime/Shootout" scoring above. The winner would be awarded 2 points.
Only possible issue I see here is if your playing with (or against) cards that sit on top of a "stack". If you control the monster but your opponent captures the card, do you not count those cards at the end? If that card is still in play at the end, would you count those cards?

I think finding an adequate time for a game would be a good start first. As for the "tie" bit, I was just basing that off my experience with MTG tournaments. Seemed to work ok for that format but their games tend to go a tad faster so I can see that being an issue here.

I am starting to kidn of like Bistro's idea with "captured" cards, persay. That should show who was controlling the card advantage during the game.

I'm not a fan with the life total on the board. Someone could cast like reinforcements or something and toss out some high life commons to swing the results.
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