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Old 11-02-2009, 12:27 PM
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Default Summoner Wars Apocalypse

Apocalypse Variant

In this Summoner Wars game play variant both Summoners are super-charged beings with great power, and a meeting between the two results in a cataclysmic release of magic that tears the land asunder and even sees the dead rise on the battlefield. This variant can be used to spice up your games of Summoner Wars with dramatic, if not unpredictable results.

Extra Health

When playing the Apocalypse variant both Summoners double their Health for the game.

Never-Ending Draw Deck
When a player’s Draw Deck is depleted he shuffles his Discard Pile (even those cards belonging to his opponent) and places it facedown as a new Draw Deck. Once both players have created a new Draw Deck in this fashion for the first time, the Apocalypse has begun!

Raw Magic
The land cracks open and strands of raw magic flit through the air. If a player draws cards belonging to an opposing faction into his hand, he may add them to his Magic Pile during the Event Phase.

Eternal Warriors

If the Apocalypse has begun (both players have made new Draw Decks) players may draw the spirits of the dead back to them. When a character draws cards belonging to an opposing faction into his hand during the Draw Phase, he may, instead of using the cards later as Raw Magic, offer them facedown to his opponent during his Event Phase. The opponent, without looking at the cards, places them on the bottom of his Draw Deck. The opponent then, without looking at the cards in his Draw Deck, pulls an equal number of cards belonging to the other player. It does not matter where the cards are drawn from in his deck, so long as he does not see them. The opposing player then hands the cards facedown to the active player who may then add them to his hand of cards.

Improved Summoning

With magic swirling all around, it becomes easier for the summoners to call their warriors forth. Units summoned during the Apocalypse do not need to be placed adjacent to a Wall. They may be placed in any empty space on their own side of the Battlefield.

Apocalypse Playing Tips
Enemy Summoners become even tougher with their health doubled, but a never-ending Draw Pile means strategies that might normally be reckless can be the key to winning in this variant. Avoid the temptation to use your Improved Summoning to perfectly shield your Summoner – unlimited warriors means only aggressive tactics will pay off. Also remember that it is strongly to your advantage to initiate a trade with your opponent: you decide which cards he gets, but he has no say over which cards you receive in return.

(The Apocalypse variant was designed by Mr. Bistro.)

Last edited by Truth; 11-02-2009 at 12:31 PM.
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Old 11-21-2009, 08:09 PM
KCU Master 2007 KCU Master 2007 is online now
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I really like the sound of this. I do have one question though. Can you summon your opponents cards once the Apocalypse starts to fight for you? I could easily understand that you can't if they aren't the same faction, but what if both players are using the same faction?
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Old 11-21-2009, 08:29 PM
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Quote:
Originally Posted by KCU Master 2007 View Post
I really like the sound of this. I do have one question though. Can you summon your opponents cards once the Apocalypse starts to fight for you? I could easily understand that you can't if they aren't the same faction, but what if both players are using the same faction?
If you are both playing the same faction, you can summon units that were your opponents to fight for you.
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Old 07-09-2010, 09:03 AM
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Iv started a new thread under Customs for Custom Variants for anyone who is interested.
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