Very simple format I would like to try when the master set comes out.
-Play on a normal field
-Player one gets a normal starting position
-Player 2 gets a deck of commons. (Or several decks, more on this later.)
-Player one's deck and turn structure is perfectly normal.
-Player two starts the game with 3 commons on their side of the field, and not adjacent to any units Player one controls.
-Whenever one of player 2's commons is destroyed, Player 1 gets a point and a new common is placed on Player 2's side of the field.
-Commons start out weak but get progressively stronger. For example, the game might start with, say, a Breaker and two Slingers. Later in the game, it might be things like Berserkers, Priests, and Guardsmen. Late in the game Player two will be getting things like Elephants, Savagers, and Jungle Guards.
-Player one tries to get as many points as possible before their summoner is killed.
-I'm planning on there being a limited number of cards in player 2's deck, although it would be a very high number, and saying that if, by some miracle, player 1 destroys all of them, he has won.
A few ideas...
-Player two gets multiple decks and after a certain number of kills the decks are switched. Each progressive deck would have stronger monsters.
-Alternatively, there could be just one deck and the commons come in a set order, making it easier for player 1.
-The effects of CUEs might need to be tweaked for this format
-Player 1 could get a certain bonus, random or selected, periodically
-Player 2 could get Champions that also get progressively stronger and show up at certain intervals, I'm thinking perhaps every 20 commons killed.
Well.
Discuss.




Reply With Quote
