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Thread: Summoner Wars Common Rush

  1. #1
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    Nov 2010
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    Default Summoner Wars Common Rush

    Very simple format I would like to try when the master set comes out.
    -Play on a normal field
    -Player one gets a normal starting position
    -Player 2 gets a deck of commons. (Or several decks, more on this later.)
    -Player one's deck and turn structure is perfectly normal.
    -Player two starts the game with 3 commons on their side of the field, and not adjacent to any units Player one controls.
    -Whenever one of player 2's commons is destroyed, Player 1 gets a point and a new common is placed on Player 2's side of the field.
    -Commons start out weak but get progressively stronger. For example, the game might start with, say, a Breaker and two Slingers. Later in the game, it might be things like Berserkers, Priests, and Guardsmen. Late in the game Player two will be getting things like Elephants, Savagers, and Jungle Guards.
    -Player one tries to get as many points as possible before their summoner is killed.
    -I'm planning on there being a limited number of cards in player 2's deck, although it would be a very high number, and saying that if, by some miracle, player 1 destroys all of them, he has won.

    A few ideas...
    -Player two gets multiple decks and after a certain number of kills the decks are switched. Each progressive deck would have stronger monsters.
    -Alternatively, there could be just one deck and the commons come in a set order, making it easier for player 1.
    -The effects of CUEs might need to be tweaked for this format
    -Player 1 could get a certain bonus, random or selected, periodically
    -Player 2 could get Champions that also get progressively stronger and show up at certain intervals, I'm thinking perhaps every 20 commons killed.

    Well.

    Discuss.
    Kalu > Talu
    Quote Originally Posted by Truth View Post
    I dont own any actual set or faction...i usually just borrow them from Truth. Talk about the saddest player haha.

  2. #2
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    Default

    This sounds really fun, actually. I like it a lot. With a little tweaking, this could also be turned into something of a "solitaire" way to play Summoner Wars. I assume there are no events in either of the decks as well?

    Also, as I'm just looking at this, it seems like the player getting the bonus should be Player 2. With only three commons on the board at any one time, it just doesn't seem like they have any chance of winning without extremely bad luck on Player 1's part.
    Keep your friends close and your enemies closer...

  3. #3
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    Default Yay responses.

    Quote Originally Posted by Shockma Ranyk View Post
    This sounds really fun, actually. I like it a lot. With a little tweaking, this could also be turned into something of a "solitaire" way to play Summoner Wars. I assume there are no events in either of the decks as well?

    Also, as I'm just looking at this, it seems like the player getting the bonus should be Player 2. With only three commons on the board at any one time, it just doesn't seem like they have any chance of winning without extremely bad luck on Player 1's part.
    Player one does still get events, altough CUE might not be particuarlly useful.

    Honestly, I think it would be harder for player one. keep in mind that I'm not talking about equal size decks; player two should get at least 60 cards. The key point is that it's enough for player 2 to keep going for some time after player 1 runs out of cards. For extre nastiness,consider the fact that Player 2 will start getting pseudo-champs near the end after P1 is decked out as well.
    Kalu > Talu
    Quote Originally Posted by Truth View Post
    I dont own any actual set or faction...i usually just borrow them from Truth. Talk about the saddest player haha.

  4. #4
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    Default

    Quote Originally Posted by Kaiser Cat View Post
    Player one does still get events, altough CUE might not be particuarlly useful.

    Honestly, I think it would be harder for player one. keep in mind that I'm not talking about equal size decks; player two should get at least 60 cards. The key point is that it's enough for player 2 to keep going for some time after player 1 runs out of cards. For extre nastiness,consider the fact that Player 2 will start getting pseudo-champs near the end after P1 is decked out as well.
    Hmm. You're probably right. I'll have to give this a shot this weekend sometime.
    Keep your friends close and your enemies closer...

  5. #5
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    Default reminds me of horde mode on gears of war

    Very fun concept

  6. #6
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    Default The large scale bump, part 1

    Allright, here's how I want things to work for player 2.

    At the beginning of Player 2's turn, roll a die. On a result of 1-2, place the next unit from the deck onto the back row of the field. On a result of 3-4, place the next unit on the second row from the back. On a roll of 5-6, place the unit on the 2cd row from the front.

    At the start of the game, create a deck of

    -6 SE Scouts
    -6 CG Slingers
    -5 CK Slashers
    -4 JE Archers
    -3 TO Shamans

    And draw 19 cards from it. After that deck has been depleted, Roll a die.

    1-3: Place Rahlee in lieu of a common unit.
    4-5: Place Rachael Loveguard in lieu of a common unit.
    6: Place Scagg in lieu of a common unit.

    That cycle would continue on and on, with a new deck after every champion and a stronger champion at the end as well. There should eventually be 5 decks.
    Kalu > Talu
    Quote Originally Posted by Truth View Post
    I dont own any actual set or faction...i usually just borrow them from Truth. Talk about the saddest player haha.

  7. #7
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    Default

    Did you really just change one of my favorite games into tower defense?

  8. #8
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    Default

    You know for Heroscape I've always considered doing a "Firefight" type of thing, but never really tried. doing it in Summoner Wars would be equally fun. Great idea!

  9. #9
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    Feb 2011
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    Default

    I'm very much liking the idea of this, and it might be one of the few rulesets where summoning a Wall on your back end is the best thing to do.
    Summoner Wars Compendium Stats
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    Regular Games Played: 2,241 (57.6% win rate)
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    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  10. #10
    Join Date
    Aug 2011
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    Default

    i agree with thenightsshadow... it sounds very fun and would love to try this once its completed

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