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Thread: Fallen Kingdom Strategy

  1. #11
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    Dec 2010
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    Quote Originally Posted by Mookinizer View Post
    I heard from a friend (and player) that the zombies are better placed defensively; the opponent common comes on your side of the field, you surround him, kill him, which raises a zombie in its place, then retreat. He said that only once all your zombies are on the board do you advance. I played a game with that strategy in mind and I believe it worked (I wasn't able to get them all on the board, but practically none of them died).
    i use them more offencively, but the key reason why zombies are good is not attack value its life. every time you turn an opponents unit into a zombie you are creating 2 more life points for the enemy to have to kill. even if your only attacking with 3 at one attack die each, you win by attrition. which is how the fallen kingdom win.
    Thinking of opening a gameing store in the Joilet IL area. if anyone sees this and would stop by now and then PM me and encourage me lol

  2. #12
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    Mar 2011
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    Toronto. Canada.
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    Quote Originally Posted by Mookinizer View Post
    I heard from a friend (and player) that the zombies are better placed defensively; the opponent common comes on your side of the field, you surround him, kill him, which raises a zombie in its place, then retreat. He said that only once all your zombies are on the board do you advance. I played a game with that strategy in mind and I believe it worked (I wasn't able to get them all on the board, but practically none of them died).
    You are pretty correct on that play style, I too play as such, a lone Zombie is rubbish (like in real life) but 2 or 3 bunch up together is fearsome, they will be harder to take down and can focus fire ensuring them to gain some buddies, snowball effect style

    I do hide them behind walls or behind acrhers if they are alone, than does some sort of sneak attack ala cloak style... archer are the best to be front line since they very likely waste your enemy attack and they are dirt cheap, plus range will bait them to move their unit forward, than bite them with zombie

  3. #13
    Join Date
    May 2011
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    Default Walls

    I went over wall placement with a friend one night and came up with my own little invention I call the Necropolis.

    Bare with me, I'm horrible at text diagrams.
    ____=
    ___=
    ____=
    ___S
    Edit: apparently it doesn't let me create spaces in posts. anyways, wall placement is down and over to the east of the first wall, and up and over to the east, creating a Y-shape or fork. Ret-Talus is beneath the first wall, staying put.
    Equal signs as walls, The S, Ret-Talus. First wall placement goes to the southeastern location.

    What this essentially does is force your opponent to attack the western side of the board. Going after Ret-Talus to the east is now a fools errand, and he's safe from rider units as well. There are positions open for his summoning events, and you'll draw the enemy closer to you until you get the third wall card.

    Now, the northernmost wall is there for two reasons: Offensive trap summoning, and creating a means to truly wall off the eastern side of the board. If you get both wall cards in your first hand, this creates a rather funny set-up. The East is yours. Punish anyone foolish enough to actually bother heading all the way out there, and keep the West strong. If your opponent actually thinks he's got a chance out there, remind him that your walls are summoning points, by killing the unit/s for magick.

    The west is the most difficult part to fight in, largely because Ret-Talus is open to rider units if you don't keep up your defenses. This is where Zombie Warriors serve a true, planned purpose, which is to create barriers until you get your Champions out.

    Draw them in, counter attack. Counter, counter, counter, surprise summon Elut-Bal, bring in Skull to terrorize the opponent, not to mention give you an offensive measure.
    If your opponent sends a couple commons to the east, Dragos can serve a purpose as well(can't stand him).
    This set-up will likely bring you to end-game, where the FK can dominate. Until then, make most offensive strikes with Skeletal Archers only, to keep the opponent's magick pile short. They'll spend their own commons for Champions, if that's their playstyle, to which you can respond by using your own champions, sacrificing your commons to heal your champions should they(and likely will) be damaged during scuffles.
    Last edited by Tisroero; 06-22-2011 at 02:48 PM. Reason: this board has lousy parameters, that's why.
    "There is no room for mistakes today, my children. For as I have been told today is the day I die. I'm sorry I never played the part of your father, and from the looks on your faces, it seems that's all you've ever asked of me. It is time for you to go into these worlds alone, with all of my love. I'm sorry, I love you all so very much. Now become what you were meant to be. Become hell."

  4. #14
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    May 2011
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    South Seattle
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    I finally read one of your posts man. lol. This strategy sounds good to me!

  5. #15
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    Quote Originally Posted by Tisroero View Post
    Bare with me, I'm horrible at text diagrams.
    ____=
    ___=
    ____=
    ___S
    If you use the "code" feature, you can force the text to have uniform spacing. For example:

    Code:
    ____=
    ___=
    ____=
    ___S

  6. #16
    Join Date
    May 2011
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    USA
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    Default I think I see it...

    Yeah, this board is pretty foreign to what I'm used to.
    "There is no room for mistakes today, my children. For as I have been told today is the day I die. I'm sorry I never played the part of your father, and from the looks on your faces, it seems that's all you've ever asked of me. It is time for you to go into these worlds alone, with all of my love. I'm sorry, I love you all so very much. Now become what you were meant to be. Become hell."

  7. #17
    Join Date
    Apr 2011
    Location
    Valhalla.
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    709

    Talking

    Quote Originally Posted by Tisroero View Post
    Yeah, this board is pretty foreign to what I'm used to.
    But forums don't have nationalities!
    Infection Reflection
    is 1-2 in CoRT.

    Infection Reflection lost as Raselm the PE Archer, a NW in the Dungeon of the Stone.

    Infection Reflection won as Krung in Mindtrick Manor as a ZW.

    Infection Reflection lost as Mugglug in the Battle of the Stone as a S.

    Infection Reflection won as Sneeks the Empath in the Fortune of Goblin Princess Kreeps.

  8. #18
    Join Date
    May 2011
    Location
    USA
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    Default ....

    Aaaauuuuuggggghhh....
    "There is no room for mistakes today, my children. For as I have been told today is the day I die. I'm sorry I never played the part of your father, and from the looks on your faces, it seems that's all you've ever asked of me. It is time for you to go into these worlds alone, with all of my love. I'm sorry, I love you all so very much. Now become what you were meant to be. Become hell."

  9. #19
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    May 2011
    Location
    South Seattle
    Posts
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    I don't know that guy Tisroero, Seriously!!
    Mark my words Sir Sharpie, this is a duel of the Crayons!!

  10. #20
    Join Date
    Aug 2011
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    11

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    Quote Originally Posted by pixlepix View Post
    Dark Sacrifice: Useful in certain situations. But not really worth saving.
    Best card in deck with early champions, can't kill 2 champions that are regaining life...

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