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Thread: Any strategy posts for the jungle elves?

  1. #1
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    Default Any strategy posts for the jungle elves?

    I just ordered JE and would like something to read on them so I don't have to get started without any idea of how to use them.

    If its already posted please give me a link, my search did not so much.

  2. #2
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    Well, it's hard to give strategy tips to other people because everyone plays differently. My personal strategy with the JE is to keep constant pessure with the Lioness, draw away some of their forces. Once a path is cleared to their summoner I will summon a Lioneer and charge at him. With Champs I would rather go with Shikwa and Miti, but again that goes with preference.
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  3. #3
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    Build a lot of magic, and try to anticipate drawing event cards to setup combos.
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    Quote Originally Posted by bmwrider View Post
    I just ordered JE and would like something to read on them so I don't have to get started without any idea of how to use them.

    If its already posted please give me a link, my search did not so much.
    If you've seen KCU's recent Vanguard strategy thread, I plan on doing one very similar with the Jungle Elves. I've put together some of it, but I wanna make sure I put out something thourough and well wrote.

    So if you give me a few days, I think you'll find something very useful.

    As is, till then, the strength of the Jungle Elves is their strong Champions (particularly Miti Mumway), and their high mobility. They also "break" some rules in summoner wars, such as Lioneers being able to move 7 straight line spaces, Archers shooting over units, and being able to use CoD and other things to move units.

    So basically your goal should be to flex that power. Build magic, summon Miti Mumway when you can. Use Chant of Haste to stomp over a common and get to the summoner. Use Chants of Life to keep him alive.

    Summon commons sparingly--they are all low life and will give your opponent magic quickly. Use your CoN if there is a need, build them as magic otherwise. Finally, do not Chant of Growth too often, it usually is a waste of an attack and magic. Oh, and Abua's 3 ranged attack can be useful....and with 5 life you can let him take a hit or two usually. Use him wisely, but he can be a good attack if you are being overran.
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  5. #5
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    Another thing is to decide which champs to use. Use Makeinda for melee champs like Grognack or Sneeks, and maybe Vlox, and use Shikwa on ranged champs. Miti is good for all.
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  6. #6
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    Against frail Summoners, I've had good success with a relentless onslaught on the Summoner, using Lioneers, Archers, Chant of Haste, Chant of Deception, and Chant of Growth (and Chant of Salvation). Miti Mumway would work also, but this approach often ends the game with less than half of the deck drawn. The Jungle Elves want to build magic aggressively anyway, and this forces your opponent to respond similarly, which is less likely to play into his faction's forte.

    Limit your common summoning to those that are opportunistic (e.g. only summon Archers when they can take a shot at the Summoner). Also, try to keep 3 magic in your magic pile to force your opponent to block possible Lioneer summoning lanes.

  7. #7
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    Anyone on an in depth strategy book on JE any time soon?

    I been wanting to pick up JE once I am done with CL... starting to play JE today and failed horribly. I have face them here and there with VG and CL, thus I do understand their theme a little, but once I take the driver seat, I totally crumble

    Few thing I see I have trouble is, mainly their magic, they have no CUE what-so-ever, I just not sure how to manage the magic pile... if I dont summon, I'll get out number and lose control, if I summon I will bottom out and all my common are weak as a twig >___>

  8. #8
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    Quote Originally Posted by Sauam View Post
    Few thing I see I have trouble is, mainly their magic, they have no CUE what-so-ever, I just not sure how to manage the magic pile...
    Lack of magic is definitely the JE's big weakness. They are extremely vulnerable to being magic-starved, especially by a faction with Magic Drains. (I'm starting to think the stock GD>JE rivals stock PE>VG as a lopsided match, and for pretty much the same reasons.)

    You'll do better if your opponent is someone who just likes to attack, but if he's not, it's hard to force him to summon stuff for you to kill. Having three in the magic pile to threaten a Lioneer makes a huge difference since it will oblige your opponent to fill the lanes with something. Seven in the pile is also a strong threat, since Shikwa plus Chant of Haste can put four dice on a summoner almost anywhere if he isn't properly surrounded.

    I think JE probably benefit more than any other faction from cannibalizing their own units, both to collect the magic and ward off CUEs. I would definitely consider killing one or both of the starting archers, and watch for opportunities where you can summon a Lioness to kill something then take out the Lioness from behind with Abua or an Archer. And same idea if you ever end up with a wounded Lioneer.

  9. #9
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    While that IS awesome as a starter, it makes them extremely vulnerable to rush. You have to wait to go for it when you know you can deal with anything they can drop at you without endangering Abua too much.

  10. #10
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    Basically, if you've learned how to play with the Vanguards you can learn to play with the Jungle Elves. Or at least the way I play the Vanguards:

    Focus on heroes to an extreme degree. If your opponent pushes with a lot of commons, go tit for tat with your own commons, but aside from that you're going to want to make sure you get out those champions.

    Generally Lionesses are your bread and butter as far as commons go. If you get in a situation where you need a common unit, go with the Lioness. Use Archers if you need to shoot over your own Champions/Lionesses etc. to get at something valuable that's blocked by a narrow pass of walls, etc.

    Lioneers are incredible, but don't go too crazy. You need to make sure you have enough magic for your Champions. So basically, if you can get a really good shot at a summoner or champion, and you are reasonably sure you'll still get your champions out, go for the Lioneer.

    As far as the events go, they need to be used when there is a real niche situation for them. An easy example is if you can Chant of Haste your Miti Mumway to your opponents summoner. Chant of Negation is also incredible from time to time, such as against the Cave Goblins which can only get 3 attacks in and most events are nullified. Chant of Life is going to be your go-to event card, as it's almost always worth it to heal one of your champions.

    Abua Shi's ability is used 1.If you get your Lioneer or Miti or whatever next to the opponent's summoner and you can spare the attack. 2. On Shikwa when you can spare the magic and attack. This is easiest to judge effectiveness late game, when you have an idea of how much magic you can spare. 3. Late game when you've got some extra magic and you don't need Abua to attack.

    And basically that's it. Somewhat similar to the Vanguards, but they've got their own style. I'm sure there's a lot more to say and I probably got some things slightly wrong, but this is the general idea.

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