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Thread: What is the worst deck in Summoner Wars?

  1. #1
    Join Date
    Nov 2009
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    122

    Default What is the worst deck in Summoner Wars?

    If you like to play Summoner Wars against live opponents it's generally a good idea to not crush them their first three games or those will likely be the last three games of Summoner Wars they'll ever play. So what is the best way to avoid this?

    Previous discussions on handicapping play have focused on such options as reducing hand size, playing dumb, and giving oneself in-game objectives - such as wall destruction. More recently, I have been trying to pair the three card hand limit with the worst decks and matchups I can come up with.

    Experience has taught me that the Cave Goblin events are hard to manage properly using a three card hand limit. Consequently, in a recent game I decided to also use some Cave Goblin units that had previously played or looked somewhat underwhelming: Climbers, Beast Riders, Berzerkers, and Skagg. However, I later realized that since these guys aren't reliant on the CG event cards, this largely negated the three card hand capacity handicap. Oh well, back to the drawing board.

    So, what then is the worst deck in Summoner Wars (assuming a 3 card hand limit)? Here is what I've got so far:
    1. Base Cave Goblins setup with Blarf, Skagg, and Reeker as champs. (worst matchup vs. PE)
    2. Firebeast, Guardian, and Archer Phoenix Elf build that lacks Holleas; champs: Rahlee, Sairook, and Khan Queso (worst matchup vs TO? or GD?)
    3. Base Vanguard Deck w/Khan Queso subbing for Kalon Lightbringer and Sairook subbing for Archangel; perhaps Vermin subbing for some Guardian Knights. (worst matchup vs. PE)

    It really speaks to the quality of the Summoner Wars gamesystem that it is difficult to come up with a really horrendous deck even when you consider the 3 card hand handicap.

    So what's the worst you got? No free build suggestions please.

  2. #2
    Join Date
    Jan 2010
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    2,683

    Default

    Worst deck with a 3 card hand limit:

    Ret-Talus

    Dragos
    Elut-Bal
    Magos (making the 3 cards go to 5??)

    Reaper x10
    Skeletal Archer x2
    Zombie Warrior x6 (5x Owls would probably be worse)
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  3. #3
    Join Date
    Nov 2009
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    122

    Default

    Thanks for the reply KC. That would definitely be challenging.

    I probably should have stipulated worst deck assuming only single copies of each set/expansion.

  4. #4
    Join Date
    Nov 2009
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    955

    Default

    Heh. My first thought was 10-reaper.

  5. #5
    Join Date
    Apr 2011
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    Toronto
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    Default

    It seems like the Fallen Kingdom really benefits from having multiples of it, mercenaries additions to the faction are really good for the Fallen Kingdom also. I just can't see 5 Reapers as a good thing.
    The Fallen Kingdom is Rising...

  6. #6
    Join Date
    Nov 2010
    Location
    Rochester, New York.
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    494

    Default My stragtegy for failure.

    Plan the VG offensively while completely ignoring your opponent's walls.

    Keep Sera just behind your line so she can heal but also get shot.
    Kalu > Talu
    Quote Originally Posted by Truth View Post
    I dont own any actual set or faction...i usually just borrow them from Truth. Talk about the saddest player haha.

  7. #7
    Join Date
    Mar 2011
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    Toronto. Canada.
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    Default

    I learn that playing handicap-rule is not a great way to introduce new player (at least in my case) as they wont learn from it

    Rather, I let them have the ability to undo their move in one full turn if able as long as that undo does not interfere the game

    I've learn that new player often made crucial mistake that needs to re-move or re-summon their unit. This way by letting them undo, you are playing fair but also they would pick up their mistake and gets better at the game... playing handicap-rule made them a bad player down the road i find
    Last edited by Sauam; 04-07-2011 at 07:19 PM.

  8. #8
    Join Date
    Mar 2011
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    Forest City, Iowa
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    Default

    Quote Originally Posted by mrkurtb View Post
    If you like to play Summoner Wars against live opponents it's generally a good idea ...............

    Good idea! that is an understatement, if you don't, my guess is you will be the primary suspect.
    Last edited by Codeman; 04-07-2011 at 09:49 PM.

  9. #9
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    Mar 2011
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    Fairfax, VA
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    Default

    How about handicapping a player by discarding N cards from the top of the draw pile or by discarding cards from the starting setup?

    Edit: I'm not trying to get off topic, just suggesting another route to handicapping that could be combined with the others.
    Last edited by r0gershrubber; 04-14-2011 at 10:30 AM.

  10. #10
    Join Date
    Apr 2011
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    Mordor
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    Default

    I personally think the vanguards are the worst faction

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