Last edited by jschild; 10-20-2011 at 04:53 PM.
Sure, no hurry, it's just nice to have things confirmed, as of now we are playing muster as it reads, both the unit Sunderved muster happen at the same times, since there is no "one at a time" clause nor there is any mention of muster needing an "empty" space. Therefore we are playing as though muster just chooses 2 units, lift them up, then place them at any legal adjacent space simultaneously.
I hope this is the confirmed case. As of the wording now, it just reads, chooses units, chooses the space, then place unit at the same time.
Well, I could also easily be wrong, but if the card has the "one at a time" clause such as in SG's Mirage then it surely cannot switch places, but as of now the wording means the action is taken simultaneously.
I guess we'll see... but this muster rule is pretty important as MV's unit tends to clump together and sometime you need that Brute to be behind Sunderved for that killing blow.
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Starcraft : War of the Summoner
This came up in a game the other day against Swamp Orcs -
Since Muster uses 'place' keyword instead of 'move,' a MV unit on a vine wall could be placed next to Sunderved without the vine wall roll, correct?
Yup. Placement is not considered a movement, so you're good.
Summoner Wars Compendium Stats
Total Games Played: 6,569 (49.21% overall win rate)
Regular Games Played: 2,241 (57.6% win rate)
Custom Games Played: 3,417 (40.6% win rate)
Other: 911 (61.0% win rate)
(Updated May 10)
The night's shadow exists, not sleeping at all,
The toil of the light is its only call,
Behind the scenes lurking with shadowy gall,
Its face never showing; height never too tall.
May I use Sunderved's ability on more than one creature per turn? We just got the Master Set yesterday, and it came up during our first game.
Edit: That was... an insanely fast reply. Thanks.![]()
Last edited by Chappy; 01-02-2012 at 07:28 PM.
The rule of thumb is: go by what the cards say. Sunderved's ability says when it kicks in: when you attack with a Common MV unit you control, that's within 2 spaces of him. There is no other stated limit. So any time those conditions are true, the ability works. That makes him pretty cool, and encourages him to follow his troops closely, which is why there are a couple of event cards to help him get away quickly.
Treat Sunderved's ability as if it's always on. You don't need to target a Unit with Sunderved, all of your Mountain Vargath Commons get the boost as long as they're in the space required by Command (or Greater Command).
Edit:
And to tackle a potential question as well, Command and Greater Command's Attack Value increase also works when the common attacks a Wall.
Edit2:
Did not notice I was Sarnathed.
Last edited by thenightsshadow; 12-28-2011 at 07:31 PM.
Summoner Wars Compendium Stats
Total Games Played: 6,569 (49.21% overall win rate)
Regular Games Played: 2,241 (57.6% win rate)
Custom Games Played: 3,417 (40.6% win rate)
Other: 911 (61.0% win rate)
(Updated May 10)
The night's shadow exists, not sleeping at all,
The toil of the light is its only call,
Behind the scenes lurking with shadowy gall,
Its face never showing; height never too tall.
I think I know the answer to this, but just to clarify, Sunderved's ability counts even if the common is 2 spaces away through a wall, right? So if I have Sunderved lined up right behind a wall, but I have a warrior on the other side of that wall, the warrior still rolls an additional die when attacking?
I assume if the ability did not work "through walls" so to speak, it would say "clear line spaces" or something like that, like it sometimes says on other cards.
You are correct. Sunderved's ability works when there is a wall between him and the common he is boosting.