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Thread: The Book of Phantoms

  1. #11
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    Dark Sacrifice is harder because they have to live 1 turn, but as Reaper food, of course, just like Vermin are after they do their plague/attack turn.

  2. #12
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    Quote Originally Posted by PePe QuiCoSE View Post
    Dark Sacrifice is harder because they have to live 1 turn, but as Reaper food, of course, just like Vermin are after they do their plague/attack turn.
    The Phantoms are going to replace my Vermin for that reason. Have a Phantom try to Posses then have him attack, then have the Reaper eat him. If you have DS then destroy the Reaper and try agian. And you can raise a Phantom too.
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  3. #13
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    Quote Originally Posted by PePe QuiCoSE View Post
    Dark Sacrifice is harder because they have to live 1 turn, but as Reaper food, of course, just like Vermin are after they do their plague/attack turn.
    They don't have to live one turn - you summon one and then Dark Sacrifice it immediately to heal a champion.

    It's really cool with Summoned by Blood, too. If you need a unit to sacrifice, you're coming out ahead (or at least even, depending on your PoV) by summoning a Phantom and killing it immediately for Elut.
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  4. #14
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    It's even, since it's 1 magic and 1 card for 2 magic less for Elut. If you factor the opportunity option Elut gives you to then it is better, but not more efficient.
    The DS thing would be better if you were not spending a card to play it. You end up paying 1 cards for 1 life (2 cards for 1 life actually, but you gain 1 magic) plus the event. That means IMO that it needs a plus to make it worth it, like taking your Champ out of the kill zone for the next turn. If not the aim is always Greater Raise into it.

  5. #15
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    Quote Originally Posted by killercactus View Post
    It's really cool with Summoned by Blood, too. If you need a unit to sacrifice, you're coming out ahead (or at least even, depending on your PoV) by summoning a Phantom and killing it immediately for Elut.
    Cosigned. Best 2 cards tempo combo by far in the game (along with VG's conditional 3 cards; Wall, Hero is born, Summoning Surged Archangel... SS is the conditional part)

    I would say summoning and use said unit for Summoned by blood is consider as "ahead" move; because although in card economic is the same, you are cutting cost instantly rather than building it and wait for next turn for that 2 magic reduction. So in tempo sense you just jumped one turn ahead

  6. #16
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    I took over a full health Makeinda Ru my first game using these guys. Needless to say, I'm now a huge fan.

    But I've been pondering a bit, and it's pretty much only useful to take over champions. As in, you would probably favor sending out a Zombie or something else when facing a common. Paying the Phantom's cost and then not getting the magic from that common offsets the advantaged of a takeover. But against champs, phantoms are incredible.

  7. #17
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    Quote Originally Posted by esper88 View Post
    I took over a full health Makeinda Ru my first game using these guys. Needless to say, I'm now a huge fan.

    But I've been pondering a bit, and it's pretty much only useful to take over champions. As in, you would probably favor sending out a Zombie or something else when facing a common. Paying the Phantom's cost and then not getting the magic from that common offsets the advantaged of a takeover. But against champs, phantoms are incredible.
    Phantoms are incredibly gimmicky.

    They're like Fighters, but more situational. I've seen where they're fun to use, but I'd never take them to a serious game I intended to win, because if those 6s don't hit the table, they're mediocre.

  8. #18
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    Their greatest strength is that they could be summoned and if so they could take over your champion. And if that happens one game, you're going to be more careful in the next few. Losing a full life Kalon to one of these guys is just scary, and just happened to me this game.

    Naan'Nashi was surrounded by the Cultists, and Sera was being charged by Kalon and Elut-Bal... *shudder*

  9. #19
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    is there any reason why anyone will ever use rat where we have phantom now? both are 1/1//1 and both are roll after movement with small chance or dice roll result... but phantom here can be raise AND has much bigger advantage

    little reason to run rat in fk now
    Last edited by Sauam; 07-11-2011 at 10:44 PM.

  10. #20
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    Quote Originally Posted by Sauam View Post
    is there any reason why anyone will ever use rat where we have phantom now? both are 1/1/1 and both are roll after movement with small chance or dice roll result... but phantom here can be raise AND has much bigger advantage

    little reason to run rat in fk now
    Yeah, mercenaries have a way of just be placeholders for cards that haven't come out yet. Like Calvalry Knights have taken over the spots Spear Grounders were holding for them in the Vanguards. But Spear Grounders will forever be a default 2/2/2 common for those decks which lack this class of common.

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