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Thread: How to Beat Someone Who Just Uses There Champs

  1. #1
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    Default How to Beat Someone Who Just Uses There Champs

    I have been playing Summoner Wars for about 3 months now and I have seen alot of diffrent playing styles. But there is one way that I absolutly HATE! This style is Dumping your hole hand into your magic pile and get there champs out in like the 5th turn. Now I play differently with every faction and have specific combos with them. But when players play the Dumping Game I can't complete these combos.
    I am looking for ways to beat this stlye (If it even is style) of game play. Without playing the dumping game. I have tried many things like once they start getting them out I start summoning commons to over whelm them.
    The only Faction that I have succesess with against this way is the CG. Since all there event Cards invlole hordes.

  2. #2
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    Well, that strategy is a viable one. There really is no "easy" way to beat it. If you know that is their strategy you need to force them to either slow down and bring commons out by putting constant pressure on them. The other approach is to let them deck themselves and focus on making their Champions a wasted effort.

    With the PE save your Burns and GBs to wipe out at least one champion quickly. TO can freeze champs and force your opponent to slow down long enough to keep their champs going. GD have heroic feat and spearmen...use them to get at least one or more attacks of four each. Like you said, you already know how to make it work with CG.

    The FK and VG struggle with this as they don't have many heavy hitters other than their champions. The CK have proactive ways to prevent your opponent from dumping their hand such as spy and steal. The JE almost need to rely on dumping because of the high cost of their champs and commons.
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  3. #3
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    Crowd and/or destroy their walls. The natural counter to someone who has no board presence is to increase yours to the point that they have nowhere useful to summon.

    Or, you return in kind by building magic and wait until they get bored and/or you have enough magic to have a push that makes it so they can't summon anywhere useful (going back to the crowding idea once you can do it with your own champions).

    Champion based play is good. It's one of the reasons I don't like the FK- they aren't good at combating it.
    Last edited by Jexik; 03-29-2011 at 01:17 PM.

  4. #4
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    For the FK, using Skeletal Archers is a good way to get attacks and deny magic to your opponent. By putting enough pressure with a horde of commons, they can also rush their champions into sub-optimal plays too. Reapers can be good punchbags too if you're stuck on the defensive.

    Otherwise, against some factions, attacking their walls is a good idea too. Since they won't play much units, any unit can tear down walls given time. And that makes them rush their summoning before the walls are down.

    The idea against pure champ is to not rush into their territory without a perfect plan accounting for the worse. Otherwise it's just giving them more magic. Take your time, tear down walls, and prepare yourself. Force your opponent to come at you.

  5. #5
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    Play Goblins. No, seriously. Poke their champions to death with your free commons and events, then as their deck gets low, summon your own champions. Take advantage of the extra attacks and board crowding to really knock them out.

    PS
    This advice does depend on which faction you are playing against. I'm also assuming you are playing against someone who really is just doing the champion thing, not building for a champion at a critical time.

  6. #6
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    Sorry for the OT, but
    Quote Originally Posted by Jexik View Post
    Champion based play is good. It's one of the reasons I don't like the FK- they aren't good at combating it.
    I feel the problem with FK is really bad draws and the high risk of their champions going down in 1 turn, without being able to get a heal in, their champions are good at pounding champions in general, but they do lack extra firepower like Burns or Heroic Feats.

  7. #7
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    Quote Originally Posted by Jexik View Post
    Crowd and/or destroy their walls.
    This. If they can't use walls they can't get those champs out.

  8. #8
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    Quote Originally Posted by Jexik View Post
    Champion based play is good. It's one of the reasons I don't like the FK- they aren't good at combating it.
    What about Phantoms? I think anyone would think twice about Summoning champs against a 10-Phantom deck. Sure, it would lose to anyone who summoned a Common every now and then, but if so, you solved your problem.

    The problem I see with Champion-only play is it ignores the matchup aspect of Summoner Wars. Most Units are good at attacking either Commons (like Gror or Guardians) or Champions (like Baldar or Shamans). Playing a style based on Champions isn't really hurt by this, but an all-Champion strategy can get burned, bad. Just try Summoning all Shamans or Phantoms or Thwarters until your opponent wises up.
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  9. #9
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    I play games with Marroking1 a lot, and we don't like to proxy units that haven't been released yet. My belief in conquering the Champion attack is to swarm them with commons. It will force your opponent to bring out commons of their own to counter your charge, to me it's as simple as that.

  10. #10
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    It kind of depends on who you are. I'm going to assume that you don't want to also dump and get out your champs, so here are so kind of general strategies that will at least give you a general idea of what to do.

    If you're the Cave Goblins: Use Goblin Horde Attack and Goblin Rage to kill their champ in like one turn with your 0 costers. Really use your event cards.

    If you're the Guild Dwarves: If they're not pressuring you, really focus on destroying their walls with engineers and spearmen, backed up by defenders who protect your commons.

    If you're the Phoenix Elves: Wait until they've summoned, then use Spirit of the Phoenix and Burns to take out their champs. Hit and run on their walls otherwise with archers and warriors.

    If you're the Tundra Orcs: Pray you get lucky? Just play like normal I'd say. Kill your own units, then use Reinforcements and Walls to surround their champs and kill them. Or use fighters or something to get pressure on their summoner.

    If you're the FK: Don't go for the quick fix (Like Forced Summon) because most likely your champs can't really go champ vs champ against say like Gror or Krung. Make good use of Dark Sacrifices to heal your champs, and just try to outlast your opponent.

    If you're the Vanguard: Get out Kalon and destroy all opponents, with a priest or Guardian Knight giving support to Sera as she heals Kalon. Or try getting a priest and HJ combo going to either focus on their walls or to get a big early hit on their champ.

    If you're the Cloaks: If he's going after champs use Gunners and Thieves to make them wish they had more champs out since their summoner is now getting attacked and they can't do anything about it.

    If you're the Jungle elves: Get your champs out first or use Lioneers to force them to spend magic on commons defending their summoner.

    Of course these are all general strategies and don't really deal with any specific things.

    I think the best thing I can say is to try to get them out of their strategy. Try not to set yourself up for things like Magic Drain or reinforcements, and have a counter for when they bring out their champs. Also, like Jexik said, try crowding their walls some. Getting pressure on your opponents side of the board is the best way to really break whatever plan they have.
    Last edited by Elcor13; 03-30-2011 at 12:15 AM. Reason: Emphasis

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