Page 3 of 363 FirstFirst 123451353103 ... LastLast
Results 21 to 30 of 3630

Thread: Card Previews

  1. #21
    Join Date
    Jan 2010
    Posts
    2,620

    Default

    Quote Originally Posted by Phoenixio View Post
    In the case of Lioneers, he might be full life since he got 2. So if Gulldune gets a double hit, then it's a full life Lioneer under your command!

    And like I often say, if your opponent is using an attack to kill back his own unit, that's one less attack on other units! Board control is extremely important.
    Good call on the Lioneer - everything else is 3 on that guy, so I like to think his life is 3, too.

    And I agree that the board control and using up of attacks could be useful... this is why I always say I hate theorizing, but I still do it all the time because I can't help myself.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  2. #22
    Join Date
    Nov 2009
    Location
    MA - Pittsfield
    Posts
    287

    Default

    Really liking the style of these. My brother is a Cave Goblins player right now, but after he saw these today he and myself think he's going to change to the Benders as far as a "main faction you play". He was always a big fan of Blue in Magictg and these guys are basically Blue in Summoner Wars.

    Yeah the gold, black, and stormy blue is awesome. Same with the faction symbol - it's like a sound wave, feeling very telekinesis-esq.

    Right now Breakers are very appealing to me.
    Last edited by Cleon; 03-28-2011 at 05:42 PM.
    Heroscape-Summoner Wars
    Channel
    BEASTMODE

  3. #23
    Join Date
    Jan 2011
    Location
    Stevens Point WI
    Posts
    1,720

    Default

    Hmmm...looks like another faction I'm not going to enjoy quite as much. Maybe I'll be wrong but just the low life and crazy abilities isn't as much my style. Not looking forward to facing this faction as much either, seems to be an annoying group to go against.
    Quote Originally Posted by Phoenixio View Post
    As for Ranior, he's a little more difficult to deal with and can do some real damage.
    Tournament Record: 31-11

  4. #24
    Join Date
    Mar 2011
    Location
    Toronto. Canada.
    Posts
    1,329

    Default

    Sweetness of the mother pearl! This faction is simply evil once you think more about how their abilities works in general

    Deceiver: Place her between a wall and board's side and once she stun a unit in front, that unit is stuck there forever, imagine you do that on their Champ

    Controller: Best pair with Deceiver above, push your enemy into Deceiver... or simply push them into other friendly unit range... and at 2 attack, it is the front line unit often than not so her power will see action. Fun note, under the wording, you can push your own Kalal and activate her ability for free! Sweet!

    Breaker : Almost crazy strong, it's one of those first you think it's "meh" than once you play it, you'll realize how good it is, anyone plays Magic back in the days know Millstone, nuff said... in fact this unit shoulda be call Miller lolz

    Surgwen : Great ability, double the attack, double the fun! Combo great with Breaker or even Controller... Imagine attack with controller, move Kala, attack with Surgy here, than attack with Controller once more, move Kala again, then finally move Kala one last time for total of 8 cards of peeking and 10 dice roll haha

    Tacullu : Goblin killer, nuff said, really powerful

  5. #25
    Join Date
    Nov 2009
    Posts
    955

    Default

    Quote Originally Posted by Sauam View Post
    Sweetness of the mother pearl! This faction is simply evil once you think more about how their abilities works in general

    Deceiver: Place her between a wall and board's side and once she stun a unit in front, that unit is stuck there forever, imagine you do that on their Champ
    They can only stun Commons. Still a solid unit.

    Quote Originally Posted by Sauam View Post
    Controller: Best pair with Deceiver above, push your enemy into Deceiver... or simply push them into other friendly unit range... and at 2 attack, it is the front line unit often than not so her power will see action. Fun note, under the wording, you can push your own Kalal and activate her ability for free! Sweet!
    True, but Kalal can only activate her ability once per turn.

    Quote Originally Posted by Sauam View Post
    Sorgwen : Great ability, double the attack, double the fun! Combo great with Breaker or even Controller... Imagine attack with controller, move Kala, attack with Surgy here, than attack with Controller once more, move Kala again, then finally move Kala one last time for total of 8 cards of peeking and 10 dice roll haha
    Some hyperbole here based on earlier misconceptions of the rules, but still a solid card for sure.

    Quote Originally Posted by Sauam View Post
    Tacullu : Goblin killer, nuff said, really powerful
    Sometimes yeah. But do you really want him in the fray?

  6. #26
    Join Date
    Mar 2011
    Location
    Toronto. Canada.
    Posts
    1,329

    Default

    Haha nicely done Jexik, thanks for the correction, I do need to read more carefully next time

    I actually wouldnt mind sending Tacullu forward a bit just to clear off some Goblin on the way, 5 health should be able to last a little while

  7. #27
    Join Date
    Nov 2009
    Location
    Muskegon, Michigan
    Posts
    952

    Default

    I looked at this faction and I like them but I do not think they are for me. Still a great faction thou.

    Not to call anything broken (diffently with out playing them), Because I have a lot of faith in the playtesters. But how on erath do you bet the Breakers. With 10 in a deck I can almost always have 3 out for attacking. That makes the magic cost of almost alll of the other players deck plus 1. So playtesters how do you play againest them?
    Mom 3-10-1956 12-16-2008
    Dad 4-22-1961 7-18-2009

  8. #28
    Join Date
    Nov 2009
    Posts
    955

    Default

    Quote Originally Posted by jsmkd View Post
    I looked at this faction and I like them but I do not think they are for me. Still a great faction thou.

    Not to call anything broken (diffently with out playing them), Because I have a lot of faith in the playtesters. But how on erath do you bet the Breakers. With 10 in a deck I can almost always have 3 out for attacking. That makes the magic cost of almost alll of the other players deck plus 1. So playtesters how do you play againest them?
    They cost two magic.

    They have to be reasonably exposed to attack something.

    They have one health.

    Contrary to their name, Breakers usually aren't broken.

  9. #29
    Join Date
    Nov 2009
    Location
    Muskegon, Michigan
    Posts
    952

    Default

    I did not think they were broken. I just think they would be hard to face. But I was not thinking about the 2 cost. Plus if they cannot attack the first turn then they may not be as strong as I think they are. I guess I read the card and did not think it thru. And I am sure that you guys know what you are doing.
    Mom 3-10-1956 12-16-2008
    Dad 4-22-1961 7-18-2009

  10. #30
    Join Date
    Mar 2011
    Location
    Toronto. Canada.
    Posts
    1,329

    Default

    Breaker is 2 for a 1/1, Powerful ability but weak almost in every other aspect. Besides, having 10 of these will clog up your draw since they are rather high costing. I sure do like that fact regardless what they do, they are still losing that top card either to the discard or the bottom

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •