Summoner Wars Compendium Stats
Total Games Played: 6,569 (49.21% overall win rate)
Regular Games Played: 2,241 (57.6% win rate)
Custom Games Played: 3,417 (40.6% win rate)
Other: 911 (61.0% win rate)
(Updated May 10)
The night's shadow exists, not sleeping at all,
The toil of the light is its only call,
Behind the scenes lurking with shadowy gall,
Its face never showing; height never too tall.
That's taking all the other merc units that will be on the field out of account. I don't think it'll be that easy when Ralull could be flanked on either side by a wall, units, or the boards edge.
Summoner Wars Compendium Stats
Total Games Played: 6,569 (49.21% overall win rate)
Regular Games Played: 2,241 (57.6% win rate)
Custom Games Played: 3,417 (40.6% win rate)
Other: 911 (61.0% win rate)
(Updated May 10)
The night's shadow exists, not sleeping at all,
The toil of the light is its only call,
Behind the scenes lurking with shadowy gall,
Its face never showing; height never too tall.
You know I'm not really sure what your getting at. Everyone here knows you won't be getting a Grubs/Ralull combo all the time, and the tactic of destroying enemy walls is dependant on what the opponent has on the board. But it's still a good combo, and works well with his ability
Quote for awesomeness. Also Rallul looks very tall comparing to the rest of the summoner.
The first thing cross my mind is how crazy Rallul is against the Swamp Orcs, any Vine Wall pretty much mean 2 free cards for Rallul. TO's Ice Wall is quite easily destroy by him as well. Wham-bam-thank-you-maam. Rallul dislike Orcs and he don't try to hide it.
Rallul's ability also works so well on his wall. Hide behind your own wall, summon Stonecloak (place some wound), then use his ability to place more wound to destroy own wall for the magic, then since no wall to block Rallul, he can move out for an attack! ...With the same idea, Rallul will never have those "stalemate" situation because he will almost always win the run-around-the-wall battle.
edit: Rofl, his ability name is the best pun in the game. Bonus point just for that![]()
Custom Faction
Starcraft : War of the Summoner
Carl the Sword Grounder has seen worse than . . .
Rallul's Banquet
Harrumff.
Which also means that you don't have to end your turn within 2 clear spaces of a wall to use Draw Power - you can do it in the middle of Rallul's move.
Latest Customs - KC's Customs
I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!
This.
I was puzzled at first when I saw Grubs as combo pieces, Gurbs costly 7 magic is already bad to combo with, then seeing Rallul ability activates anytime like Silt's, I don't see any point using Grubs as combo piece... maybe Grubs might have a better use once more cards are revealed, but as of now I'll rather use any common (stonecloak ftw?) as meatshield.
Btw further proves Stonecloak is very underrated... SC is yet another card I vounch for being overlooked, players should try him more...
Custom Faction
Starcraft : War of the Summoner