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Thread: The Book of Sin-Sin

  1. #11
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    They don't work often. The FK deck I faced was built around Phantoms, with probably 10 of them. They never worked, except on the turn I Charmed one. By being careful and not letting your champs too easily accessible, they're not that powerful.

    You have to consider that it takes 6 attempts for it to work once. Relying on Mind Controlling them won't give good results.

  2. #12
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    I totally understand that aspect, just saying Phantom are not just unreliable, they are now also a hazard to your own unit due to newer cards that are also coming with the expansion

    Like mentioned, I still think Phantom are hella strong but it is so perfectly balanced by every other aspect of the game

  3. #13
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    Quote Originally Posted by Phoenixio View Post

    In a recent match, featuring Fallen Kingdom and Cloaks, I had the opportunity to Charm a Phantom and move it next to Elut-Bal for a takeover. It worked! That sure was plain evil!
    Yeah, yeah, no need to brag about it.

    That was indeed a good move, and I agree that power moves, once or twice in a game, are where Sin-Sin's true strength lies.

    And I probably should not have built my deck around the Phantom's and hoping for Mind Control like I did. In some home practice games, and the once game against Elcor13, they performed admirably, and I was foolish to think it would be so again. Their Mind Control ability should be a bonus to your deck, and not the sole function of your deck, to be sure.
    Last edited by rym; 04-17-2011 at 09:19 PM.

  4. #14
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    Quote Originally Posted by rym View Post
    And I probably should not have built my deck around the Phantom's and hoping for Mind Control like I did. In some home practice games, and the once game against Elcor13, they performed admirably, and I was foolish to think it would be so again. Their Mind Control ability should be a bonus to your deck, and not the sole function of your deck, to be sure.
    >_< Poor my champs

  5. #15
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    Quote Originally Posted by Elcor13 View Post
    >_< Poor my champs
    I pity you my friend, I remember when we used to play heroscape with the shades

  6. #16
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    Quote Originally Posted by the mouth of sauron View Post
    I pity you my friend, I remember when we used to play heroscape with the shades
    I still do.

  7. #17
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    was looking into this card, so what if I was facing FK, got some Zombie in my CL's discard pile, use sin sin to control FK's Zombie and gets some infect going... works? I am guessing it does, wow.

    Also , I believe SinSin gonna be great pairing up with Violet, both are so great at penetrating enemy defense and both are such affordable at 4 magic, such scary duo, double penetration ftw!

  8. #18
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    Quote Originally Posted by Sauam View Post
    was looking into this card, so what if I was facing FK, got some Zombie in my CL's discard pile, use sin sin to control FK's Zombie and gets some infect going... works? I am guessing it does, wow.
    I see no reason why not. Should work with Kaeseeall and Gulldune, too at least, and maybe more depending on what the Bender events do.

    Also , I believe SinSin gonna be great pairing up with Violet, both are so great at penetrating enemy defense and both are such affordable at 4 magic, such scary duo
    Sin Sin and Violet seem like a pretty good team at cirvumventing the defenses of the opponent. Also remember that Vlox can copy Sin Sin, so you could take control of 2 units per turn if you wanted to, but you lose 2 attacks.

    double penetration ftw!
    I'm not going there.
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  9. #19
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  10. #20
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    Quote Originally Posted by killercactus View Post
    I see no reason why not. Should work with Kaeseeall and Gulldune, too at least.
    I confirm it works with Sin-sin, Kaeseall and Gulldune. As long as you have Zombie Warriors in your discard, if you control a Zombie Warrior, you can Infect with it.

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