This guy here, more and more I think about him, the more I believe he is quite strong
the fact that he has an
option to enable all your gunners/
thief ability to its full potential. The very important key word here is
option, he dont have to if your main plans were not to steal to begin with. If anyone plays CL for awhile than it should be known that a pretty huge part of CL's game is bluffing or putting stress on the enemy... with this guy here, you can spam those
scrapper on one side and some
thief on the others, then watch your opponent stress themself mad because you now have the ability to choose what you want to die
at the same times, because it is optional, if a theif only about to take 1 wound, Admiral will gladly take that hit and keep
thief alive, but if
thief gets a clean 3 hit from a
Sneeks? Let the theif suck all those over kill wound... essentially wasting your opponent's attack dice amount... in one hand if they ping that
thief at 1av, it is pointless as Admiral will save him, in the other hand if you waste a 3av on a puny theif, then better for the CL players
Bottomline, this guy will waste your opponents attack dice on puny units... I like this card
