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Thread: FAQ 1.2 deserves it's own thread

  1. #1
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    Default FAQ 1.2 deserves it's own thread

    Have you guys read it? It's really interesting. Click here for download.

    First the fun stuff and cause of this post:

    Q: Can my opponent's Kaeseeall steal my Sairook using Blazing Conscription and then use Shadow Summon to put Sairook into her hand?
    A: Yes. The Phoenix Elf player will control Sairook until the end of their turn, and then they can choose to use Sairook's power. This would be an excellent time to point at your opponent and laugh.
    Important clarifications:

    Q: Do I roll for Fear before or after my opponent gets to roll for Plague with Vermin or Burst of Speed with a Charger?
    A: Skhull's Fear happens first. It occurs when moving. Plague and Burst of Speed occur after moving.
    Q: If Khan Queso starts his movement adjacent to a Dwarven Defender can he still use Plague?
    A: No. Engage prevents movement. Plague triggers after moving Khan Queso.
    blame leon on this one:
    Q: When a Shaman attacks, are die results of 3 or higher ALWAYS considered 'hits' even if some of the wounds are prevented?
    A: Yes. For instance, if a Shaman rolls a 3 and a 6 when attacking a Tordok-boosted Common, an Invincible Goblin, a Tough Guardsman, a Wall-scaling Climber, or a Stone Melding Oldin, he will still score two "hits" and one wound will be prevented, so the units would take 1 wound in each of these cases. "Preventing a wound" prevents a wound, but does not turn hits into misses.
    Thorkur's entry is another sample of PHG professionalism.

    Now the odd one:

    Q: If a Champion or Summoner card mentions itself by name, do the effects of its Ability work for all cards with that same name, i.e. my opponent's copy of that same card?
    A: When a Champion or Summoner card refers to itself by using its name, that ability only affects that card.
    Cool, but:

    Q: If my opponent has Bragg in play, will Cold Snap affect my Freezes and Ice Walls played as well?
    A: Yes.
    Q: If there are multiple Braggs in play, will the cost to remove the Freeze Event Card increase (stack) accordingly?
    A: Yes.
    This makes a double Tundra Orc team in 2v2 hilariously broken. Even better, 2 double Tundra Orc teams against each other. That could end in a stalemate since nobody would be able to pay 6 magic to remove each Freeze, for a total of 9 Freeze in game! Not sure how well this will work in a tournament setting (if double Bragg-Tundra proves to be strong). And no official ruling about stalemates in the FAQ so far.

    Miscellaneous:
    Q: Which piles can a player count?
    A: The number of cards in each player's Magic Pile is public knowledge, as are the number of cards in each player’s hand. The number of cards in a draw pile is not public knowledge.
    This is just delusional self praise, since the first time i saw this spelled like this was by me, which means exactly nothing. Usually the ruling that addressed this was that a player chooses the order in which abilities happened:
    Q: What happens first? The Eater's Feed the Eater Ability or Relentless?
    A: Relentless. It occurs immediately after your normal attack phase (think of it as an extended attack phase). Then the Eater eats.

  2. #2

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    Thorkur's entry is another sample of PHG professionalism.
    Totally agree. Actually, the note at the end of Thorkur's entry sounds as if Colby were apologizing for modifying Thorkur, but in my opinion, that is something that must be praised instead: one unit was broken, not for lack of play testing I think, and so Colby choses to modify it "for the long term health and balance of the game", instead of ignoring it or providing more broken units to the other factions for "balance" in future expansions. And a replacement unit was produced, free for everybody.
    I would like to play this game for long time, and eventually confront the factions to come with the oldest and discover that the match is balanced. Try to do something like that with MTG.

  3. #3
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    "Yes. The Phoenix Elf player will control Sairook until the end of their turn, and then they can choose to use Sairook's power. This would be an excellent time to point at your opponent and laugh. "

    this had me laughing so hard this morning when i read the faq. absolutely a riot.

  4. #4
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    Q: If Khan Queso starts his movement adjacent to a Dwarven Defender can he still use Plague?
    A: No. Engage prevents movement. Plague triggers after moving Khan Queso.

    Khan Queso can still declare a movement of 0, correct?
    "To obtain, something of equal value must be lost"

  5. #5
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    Normally yes, however a move of 0 is still a move, and according to Engage, he can't move, period.
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  6. #6

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    Quote Originally Posted by Quintaton16 View Post
    Normally yes, however a move of 0 is still a move, and according to Engage, he can't move, period.
    Exactly - it prevents the movement phase for that card.

  7. #7
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    I still find that Bragg ruling silly

  8. #8
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    If your opponent has Bragg on the field as well, freezing Bragg himself will nullify the stacking of this effect. There's some interesting tactical options there.
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  9. #9
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    I still agree with PePe...the dual Bragg just seems a bit much.
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  10. #10
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    First off, once there are multiple summoners, I'd like to see a team rule where you can play the same faction, but teammates can't have any of the same Champions or Summoners in their decks. That would alleviate the "teammate brokenness" thing. For any factions that already have reinforcements out, this is already a house rule at my place for Champions.

    In the meantime, I think it's at least thematic that it works this way. Bragg makes it colder, and the colder it is, the tougher Freeze and Ice Walls are to deal with. The ruling isn't inconsistent, because Bragg doesn't refer to himself - it just refers to Freeze and Ice Walls.
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