Now that people are starting to get their Master Sets and I have a couple of games under my belt with each faction, I think it's time for me to post my first shots at a deck build for each faction. When my second set comes in a couple days, these are the first non-stock deck builds I think I'm gonna try:
Bend, Don't Break
TMC = 36
Starters:
Tacullu
Controller x2
Deceiver x2
Deck:
Sorgwen
Gulldune
Khan Queso
Controller x7
Deceiver x7
I'll get around to trying the Breakers / Kalal combo one day, but Breakers don't really excite me, and I want to have a lot of magic to spend on Controllers, hence saving 4 magic on Kalal vs Khan. I'll see if I can use Controllers to move enemy commons into Plagueable positions. Plus, I really like the deck title.
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Shaman Spammin - Sand Style
TMC = 28
Starters:
Krusk
Shaman x1
Javelineer x2
Scavenger x2
Deck:
Biter
Kreep
Silts
Shaman x9
Javelineer x4
Again, I'll have to try Scavengers sometime, but I just don't like killing stuff and not getting magic. The champs here are cheap enough to get a lot of Shamans out and use Escape a fair amount (especially considering I'll be building Shiny x2 and probably a D&C or 2) to clear LOS for each other.
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Spreading Darkness
TMC = 26
Starters:
Selundar
Swordsman x3
Ranger x2
Scout x1
Deck:
Hydrake
Xaserbane
Malidala
Swordsman x7
Ranger x2
Scout x3
I don't have a lot of original ideas yet for the SE... I like all of their units for different things and I think I like all of their champs. Stalking Advance only works on SE units which also helps me fight the urge to add Mercs.
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Charging Rams
TMC = 37
Starters:
Sunderved
Warrior x2
Rusher x1
Brute x1
Deck:
Torodin
Grubs
Quen
Rusher x7
Warrior x2
Brute x5
I really like the Rushers and Brutes. As I plan on playing Sunderved in an advanced position, I've felt like I don't need the Warriors +1 attack all that often. Rushers really fit my playstyle well and I've loved Knock Around. Grubs seems to be a natural fit here to help keep Sunderved protected.
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Gems are a Dwarf's Best Friend
TMC = 37
Starters:
Tundle
Miner x3
Scholar x1
Gem Mage x1
Deck:
Lun
Kynder
Sprog
Gem Mage x9
Scholar x4
With already 3 Miners starting on the board, I've felt like I don't really need anymore. Gem Mages are the backbone of the faction, so I want to load up on those. This also makes it easier to get one on the board cheaply with Illusionary Warrior in an advanced position. Scholars' Insight is cool, but I like them for wall-clogging purposes even more.
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Fear the Swamp
TMC = 50
Starters:
Mugglug
Savager x1
Shaman x1
Hunter x1
Deck:
Splub
Glarg
Khan Queso
Savager x5
Hunter x5
Shaman x5
This deck is really expensive, though I obviously don't plan on summoning all of those Savagers. I haven't yet decided which common I find the most useful in this deck, so I went with an even distribution. I think this might be a good place for Vermin eventually, since you can position them next to vine walls to grow the swamp, but I don't know yet. I subbed Khan in for Blerg to try and keep the cost down a bit, and I really think I like the other 2 champs. Watch out for the GD!




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