Do you think that climbers are best for wall clogging and or destroying?
Or do you find they are useful for getting in for attacks, I have yet to find a good way to use them, and would like to go heavy on both climbers and riders
Do you think that climbers are best for wall clogging and or destroying?
Or do you find they are useful for getting in for attacks, I have yet to find a good way to use them, and would like to go heavy on both climbers and riders
Yep that avatar is my ugly mug, I think the bleaching did wonders for my pearly whites.
When Bender commons hit the field, they want targets. they want to kill said targets, or use abilities. When a Climber hides behind a wall, those Benders can't really do either, while the Climber merely needs to make a simple move to be able to antagonize those said commons.
Climbers are pure ambush when going on the offensive. They should rarely ever leave a wall when attacking unless it's vital they do so. As for defense, they don't clog walls,, they leave the lanes open for beast riders and fighters, it's generally a bad idea to just charge a Cave Goblin wall, as the variables just don't make it worth it. Snipers, PE archers, and ballistae are better ideas, and of course no bender unit fits the bill. They do have range, though in this case it's pretty much moot.
Outdistance them, surprise them by "sniping" with the beast riders. Deter movement with Climbers, or taunt them by leaving one open and watching it's ability shine through. Since the Benders cost so much, you likely make more than they will thanks to the ease of killing commons. If the PE are a technically good match-up to take on CG, than the reverse is true for the Benders.
Also note that using a magick CG deck will reduce the effectiveness of Magick Drain since you won't field as many units as one would expect. As they hold onto those Drains, they clog up their hand.
May God have mercy on Tacullu's soul if he thinks he can use his ability to counter the Cave Goblin's champions...
Ah, I can already see victory, and I don't even use the CG.
Last edited by Tisroero; 07-08-2011 at 09:12 PM.
"There is no room for mistakes today, my children. For as I have been told today is the day I die. I'm sorry I never played the part of your father, and from the looks on your faces, it seems that's all you've ever asked of me. It is time for you to go into these worlds alone, with all of my love. I'm sorry, I love you all so very much. Now become what you were meant to be. Become hell."
I tried a 5 climber, 3 beast rider, 7 fighter, 2 slinger, 1 berserker build. It okay, not great.
I would like to figure out why Colby used so many of each 5 beast riders and 5 climbers they must have play tested it and made it work well, why would they put 5 of each in there if you could not use 5 at a time, I figure there must be a good use for the number its just that no one has figured out how to use them as the testers did.
Yep that avatar is my ugly mug, I think the bleaching did wonders for my pearly whites.
Are you asking why there's only 5 in the reinforcements packs? Well, aside from the fact that we use 5 and 10 because of our hands and such, I'd imagine there's not more in that b/c Colby wants to make money so if you want more than 5 you have to buy more than one pack?
I just told you what makes them worthwhile. Whether or not you go with all five or even more is up to you. I would personally use all five Climbers and Beast Riders, if only due to the fact that I don't have access to more than one reinforcement pack.
But really now, I don't think they're for you. Synergy between the 1 costers and Sneeks is extremely high though, so you may benefit by having at least one of each in your deck.
Last edited by Tisroero; 07-09-2011 at 05:37 PM. Reason: grammar :D
"There is no room for mistakes today, my children. For as I have been told today is the day I die. I'm sorry I never played the part of your father, and from the looks on your faces, it seems that's all you've ever asked of me. It is time for you to go into these worlds alone, with all of my love. I'm sorry, I love you all so very much. Now become what you were meant to be. Become hell."
I just read the article from James Sitz. This is how Climbers should he been...
The stats were changed because of the art. The artist draw the bow and arrows so the unit become ranged and 1-cost.
I photoshopped the picture and I'll try to stick these in the card sleeves. This is the original design. 0 cost and melee.
Now it works with Sneeks events and with Fricks special ability. =)
Would you use guys like this in your Cave Goblin Deck?
-JanE
Last edited by JanE; 02-07-2013 at 06:24 AM.
Definitely much better that way! Mostly due to their compatibility with goblin rush that would make them very efficient at assassinating, crowding and wall destruction.
Olivier
(VanitySG)
Pre Frick that would of been a great unit. Now i prefer their current incarnation to make use of Throw Rocks