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Thread: The Book of Zombie Warriors

  1. #21
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    The real problem with Zombis is that to get them work (if your opponent is not giving you opportunities) you have to play them from your hand, costing 3 cards total, and you still have 33% chance of failure. Even when you activate it, they can turn into magic fodder for your enemy unless you have a higher priority target in sight, like a champion. And they are not reliable early game.
    Those are too many 'buts' to really like the unit or make win you games reliably.

    PS: almost every faction is good at playing all of their champions

  2. #22
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    Quote Originally Posted by PePe QuiCoSE View Post
    The real problem with Zombis is that to get them work (if your opponent is not giving you opportunities) you have to play them from your hand, costing 3 cards total, and you still have 33% chance of failure. Even when you activate it, they can turn into magic fodder for your enemy unless you have a higher priority target in sight, like a champion. And they are not reliable early game.
    Those are too many 'buts' to really like the unit or make win you games reliably.

    PS: almost every faction is good at playing all of their champions
    There are hardly any buts. A 33% chance of failure is a 67% chance of success...any unit with an ability based off an attack will suffer from that. And any unit would have a target priority, that's no reason not to use a unit. The ease you can get out a champion, the presence of other FK units, etc makes its hard to concentrate on one zombie at a time. Plus you only need a few zombies on the board to use their ability. You want to build most of them for champs, and then pick off 1 pointers or team them up so that they can get the killing blow on units to get more zombies. Its not that hard, and if your enemy is concentrating on champs and not giving you a common fight well your already building plently to get your own out and your more then likely have dartk sacrifice fodder. The ZW have won me all my games as FK because their ability makes you not even hesitate to build them, their ability works wonders in common fights, and any you get from free infections are awesome for dark sacrifice or Elut-bal. Their biggest disadvantage is they arent champion killers, but that's not a reason not to use them as commons are a important part of the game

    I undersatand all factions can get their champs out. But FK and CG players can get all their commons out and also bring out a healthy load of commons very easily, which is what I said.
    Last edited by sitnam90; 04-04-2011 at 01:53 AM.

  3. #23
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    Any 2 cost common is build magic fodder for the FK, it's just cheaper to bring them back to play that way. (That is except for the Cultist since they have damage potential but haven't used them yet).

    Quote Originally Posted by sitnam90 View Post
    I understand all factions can get their champs out. But FK and CG players can get all their commons out and also bring out a healthy load of commons very easily, which is what I said.
    Fine then. My problem is why would i want more commons if i already have 3 champions out and can only move/attack 3 units per turn. But that is a discussion for another thread anyway.

  4. #24
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    Quote Originally Posted by PePe QuiCoSE View Post
    Any 2 cost common is build magic fodder for the FK, it's just cheaper to bring them back to play that way. (That is except for the Cultist since they have damage potential but haven't used them yet).


    Fine then. My problem is why would i want more commons if i already have 3 champions out and can only move/attack 3 units per turn. But that is a discussion for another thread anyway.
    The ZW's are superior for building because of their ability however, which makes them a good choice for champ building.

    And that topic has been debated lol. I just don't like relying on champs, as I've been burned before thinking my champs were going to cut paths of destruction all by themselves. I think champs need support; relying mostly on three units is boring and risky to me. I always try to get as many out as possible (I got 8 out over three games this weekend) but I just don't like the strategy of relying solely on champions.

  5. #25
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    Quote Originally Posted by PePe QuiCoSE View Post
    Fine then. My problem is why would i want more commons if i already have 3 champions out and can only move/attack 3 units per turn. But that is a discussion for another thread anyway.
    Dark Sacrifice.
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  6. #26
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    Is it just my computer or is the picture in the OP broken?
    Keep your friends close and your enemies closer...

  7. #27
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    Quote Originally Posted by Shockma Ranyk View Post
    Is it just my computer or is the picture in the OP broken?
    It is broken, it is linked to some other site and not the image on plaidhat's site.

  8. #28
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    Okay, just making sure it wasn't just my computer for some reason. KCU doesn't seem to be around much anymore, I wonder when this will get fixed.
    Keep your friends close and your enemies closer...

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