Here are my customs... I have split each faction into 7 different sections starting with the Guild Dwarves on this post. I will try to keep the cards as balanced as possible. I will likely never actually use these because i like to play with official cards. Just something to look at. I am limited to 4 Pictures per post so there may be multiple posts of one faction. The pictures that have the faction symbol's are from [replacer_a] from the Faction's section. the pictures of the units are from an online game called Poxnora, [replacer_a], events have no picture. I hope you find the customs interesting as i did creating them.
Key:
Italicized - Description of the card
Faction - The faction the unit or event is from
Type - Champion, Common, Summoner, Event
Life - Life Points
Cost - Cost to summon
Power - Attack power (Dice rolled when attacking)
Abilities - Special powers
Range - Melee (Sword - 1) OR Ranged (Bow - 3)
Guild Dwarves
Cryptor
Champion of the Guild Dwarves
A drunken but deadly champion of the Guild Dwarves. Wielding his dual axes, Cryptor unleashes havoc upon any who come neer and in any environment.
Cost - 5
Life - 4
Power - 3
Range - Melee
Abilities - Drunken Rampage - Instead of attacking normally with Cryptor you may roll a die for each unit adjacent to Cryptor, if you roll a 4 or higher that unit recieves 1 wound.
(Still considered an attack)
Raider
Common of the Guild Dwarves
The raiders are the leading force of dwarven looting, they are always successfull in their art and have raided thousands of small villages.
Cost - 1
Life - 2
Power - 1
Range - Melee
Abilities - Loot - Whenever a Raider destroys a unit you may roll a die, if you roll a 4 or higher you may take one magic card from the top of your opponents magic pile and add it to your magic pile.
Crusher
Common of the Guild Dwarves
The crushers have an odd passion... a passion to kill. Crushers are slow moving hammer swingers of the Guild Dwarves who will go to no end to kill the enemy.
Cost - 2
Life - 4
Power - 2
Range - Melee
Abilities - Lumbering - Crusher's can only move 1 space instead of the normal 2, during the movement phase.
"Fire in The Hole!"
Faction - Guild Dwarves
Type - Event
Choose any wall on the battlefield, The chosen wall recieves 3 wounds, all cards adjacent to the targeted wall recieve 1 wound.






Reply With Quote





















