Page 9 of 10 FirstFirst ... 78910 LastLast
Results 81 to 90 of 94

Thread: KC's Battle Reports Thread

  1. #81
    Join Date
    Jan 2010
    Posts
    2,621

    Default

    And now comes my and freezinpee's rematch in search of his redemption.

    killercactus - Fallen Kingdom (same as above)
    freezinpee - Cave Goblins (Beast Rider x1, Berserker x2, the rest 0's, Mook, Blarf, Eater)

    Let me preface this by saying that up to this point, I'd won an insane number of Summoner Wars games in a row. Probably like 13 or so in a row on Vassal and 7-8 in a row in real life. I've been lax on battle reports lately, but you can see that my record on the first page starting going through the roof. I had a feeling that my streak was going to end here.

    Let me double-preface this by saying that it was extremely close, and the most fun I've had playing in a while. I don't think either side could blame the dice as they were pretty average. My report will not do the game justice.

    Freeze won initiative and chose to Assault me, though he missed my Skeleton. That allowed me to kill his Berserker and a Fighter on the first turn, which was a decent start I thought. I drew both Forced Summons in my opening hand and a Dark Sacrifice, which is a pretty poor FK opening draw. I built the Sac and 1 FS, holding onto the other one.

    At this point, we played a bit of cat and mouse back and forth. I didn't summon a lot, but pulled out a Zombie here or there to try to get some Infect going, though I think I only got 1 the whole game and it was late. I played my 2 Magic Drains as they came and usually had a very healthy magic pile. He summoned pretty steadily and kept the pressure up. Sneeks spent a lot of time on the front lines, though I avoided attacking him as I wanted to thin the swarm with long-term goals in mind. He used some of his Events early to attack commons (which I was cool with), but he did get my 2nd wall with Horde Attack in one turn.

    I summoned Dragos first of my champs, and kept him healthy by eating a diet of 0-cost Goblins. He had Sneeks up by my last wall, and I had a chance to summon Elut and get 4 dice at Sneeks, though I was sure it meant Elut's immediate demise. Instead, I opted to summon him back and help Dragos in the common killing, which worked. After a bit of jockeying for position, I moved Dragos to such a place that Sneeks and a Fighter could reach him next turn, but I had an attack on the Fighter which would prevent Horde Attack and keep Dragos alive. I had a Dark Sacrifice waiting to heal him after Sneeks attacked. I missed the Fighter though, and Dragos was Horded and killed in one turn from full.

    At this point, the endgame finally pretty much got here. He summoned Blarf and pumped him up, and sended him towards my zone, Slyed in Sneeks also, and played Invincibility. I moved away from the 2 big Goblins so that neither could get to Elut, and played both LotDs to start getting some commons back to the board. That caused him to summon the Eater to deal with all of them. He also destroyed my last wall with his last Horde Attack. After the Eater ate something, he had 2 magic and only 1 card left in his hand (none in draw pile). I'd gotten rid of pretty much all of the commons, so I was sure that card was Mook. I knew now that if I could get rid of the Eater, he would be hard-pressed to get up to 5 magic quickly with just Blarf and Sneeks before I swarmed Blarf and it was Sneeks against the world (including my full Elut and Skhull still in my hand with a ton of magic and that Forced Summon from the beginning of the game still). The Eater was in a position that he'd either tear through commons the next turn or get to Ret, and I had no walls on the board. So, I dropped a wall, Forced out Skhull and surrounded the Eater with Skhull, Elut and a Zombie. I could've just attacked with Skhull and Elut and moved all of my commons away, but that would've given him a chance to go 3/3 on Ret to win the game if I didn't go 6/7 on the Eater. I chose to play a bit more conservatively and try to kill it with a 6/8 right now.

    I got 5/8.

    Still alive, the Eater and Blarf combined to one-turn-kill my full Elut, and eat a Zombie, basically assuring he would get Mook out. I killed the Eater but couldn't get to Blarf to take him down just yet. I got him to 3 wounds and Sneeks to 4 before he got Mook out and the 3 rampaging goblin champions killed Skhull and the rest of my commons that survived the Eater. I still had 8 magic, so I knew if I could get away I could play the Raise game and try to ping Sneeks to death with commons and Ret, but Blarf was in my face and I couldn't escape him the next turn, even with Raise. I could still go 2/2 on Blarf though from a spot where I'd be safe from Mook and Sneeks for a turn, thus starting my Raise fest and giving me 5 magic, meaning I could raise at least 7 commons.

    I whiffed. Game over.

    In hindsight, I probably should've given him the 3 dice at Ret knowing that he'd only have an 11% chance of going 3/3 and winning. If he takes that shot, my Elut survives and I probably take down the Eater and Blarf that turn, which would've at least delayed Mook a bit. However, had I killed the Eater with those 8 dice, I think I'd have been in great shape to clean up. Alas, it was not to be and freezinpee got his retribution and broke my streak. Good game, freezinpee.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  2. #82
    Join Date
    Feb 2011
    Location
    Saskatoon, SK. Canada
    Posts
    75

    Default

    My name is FrznP and I approve the above message.

    That was a fantastic game and a win or a loss would have been fine for me. Just because how epic the game was.

    For the record I think I horded both FK walls. I think.

    Tough decisions for both sides. I think the right decisions were made and it meant the difference between five hits and six hits.

    We could do the same match up but i'm curious about other good match ups and look forward to future battles of epic war like porportions.

    Cheers KC

  3. #83
    Join Date
    Jan 2010
    Posts
    2,621

    Default

    I updated this post with my second round Vassal tournament loss to darkbladecb. A great game that probably finished closer than it should've been.

    After my big winning streak was snapped by the redemption-seeking freezinpee, my losing streak is now at 2 and my confidence is shattered. I need to get back into it.
    Last edited by killercactus; 06-03-2011 at 02:44 PM.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  4. #84
    Join Date
    Feb 2011
    Location
    Saskatoon, SK. Canada
    Posts
    75

    Default

    Redemption and revenge are two different things. Redemption is the art of redeeming yourself from previous loss. Revenge is a harmful action against a person in response to a grievance or betrayal.

    You will have your chance to reclaim your title KC. I assure you I will not make it easy to retrieve.

    sorry about your second loss.

  5. #85
    Join Date
    Jan 2010
    Posts
    2,621

    Default

    Quick report from last night only because I have a little time:

    killercactus - Cave Goblins (Mook, Blarf, Reeker, Fighter x7, Slinger x7, Berserker x4)
    Beau - Fallen Kingdom (not sure of breakdown)

    Beau went first, but didn't break up the Assault opportunity and missed my front Fighter. I moved the Berserker into position, summoned a Fighter and played Rush + Horde, which gave me kills on the Skelly and Zombie and 1 wound on his Wall, and I Slyed Sneeks up to the wall. He killed a Fighter and my Berserker, but then I surrounded the Wall with Sneeks and 2 more 0's and played a freshly drawn Horde to take it down.

    A timely LotD kept Ret protected for a bit and got Sneeks 2 wounds eventually (he missed Sneeks quite a few times, allowing me to keep him on the front lines and not Sly him away), but it took Beau a while to draw a wall. In the meantime, I summoned a bunch of goblins and Mook, put down my 2 other walls and made a big-time push, including a non-pumped Blarf, to wall Ret-Talus in. Once Ret was cornered and alone, he played Forced Summon and dropped Elut-Bal to get a shot at Sneeks, and Raised a Reaper to block Blarf off. Sneeks took 2 more wounds to get to 4, but he, Mook and a Raging Slinger took down Elut, and a Raging Fighter brought Ret to 4 wounds, after which I Slyed in Sneeks. Ret was in the corner of the board stuck between his Raised Reaper and Sneeks, and the Reaper couldn't move thanks to Blarf and his wall he'd just erected to Force out Elut. Ret put another wound on Sneeks for spite as the CG summoner finished off the undead king.

    Good game, Beau. Losing that first wall so early and not getting another one for a while was really big. Plus, my dice were a bit hot too.

    I switched up my CG deck a bit by replacing Beast Riders with more Slingers and trying Blarf and Reeker instead of Krag and another random champion like I usually do. I think this game was too much of an abberation to really judge anything from, but what I can say is I think I like the Slingers a lot more than the Beast Riders here, and I still like having a few Berserkers in the draw pile to give me something with more than 1 life and a threat to attack bunched up units.
    Last edited by killercactus; 06-07-2011 at 02:53 PM.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  6. #86
    Join Date
    Feb 2011
    Location
    Bellingham, WA USA
    Posts
    39

    Default

    Yeah you seriously schooled me in that game, well played events crippled me quickly, and i never had a chance to catch up. Should've killed Ret myself like Freeznpee suggested. I will learn how to use those pesky zombies someday.

  7. #87
    Join Date
    Jan 2010
    Posts
    2,621

    Default

    Quote Originally Posted by Jangles View Post
    Yeah you seriously schooled me in that game, well played events crippled me quickly, and i never had a chance to catch up. Should've killed Ret myself like Freeznpee suggested. I will learn how to use those pesky zombies someday.
    That wall going down so fast was huge - it's really tough to recover from that.

    I don't think your draws were great, either. You had quite a bit of magic for most of the game and didn't get out any champs until you Forced Elut. With me spending 2 GHA's early on that wall, I'd have been in trouble against a champ I think (especially Skhull).
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  8. #88
    Join Date
    Jan 2010
    Posts
    2,621

    Default

    Let's see if I can throw a few abbreviated reports in here...

    killercactus - Vanguards (Kalon, Malevolence, KQ, Priest x7, Stalwart x6, GK x5)
    Klaxas - Cloaks (not sure)

    This was what felt like a weird VG build that I just threw together to see how it worked. A bit of back and forth from our starting commons early until he got Violet down and Cloaked her, and left his units in a little box perfect for Plaguing. I dropped Khan and ran into it, missing my plagues but took a common down. Khan took 2 wounds the next turn, and I gave Violet a shot at Sera to heal him, and brought her to 2 wounds while also killing a common with Plague. I saved a Priest and an HJ in my hand to finish Violet off next turn. Vi got Sera for 1 wound.

    Then, he attacked a Stalwart of mine with a Scrapper, and Blindsided Vlox to within 2 spaces of my starting Priest, and killed my Archer. I then abandoned my plan and summoned my other Priest, used HJ, and went 6/6 on Vlox. Geez - ballgame.

    killercactus - Cave Goblins (Mook, Blarf, Reeker, Fighter x7, Slinger x7, Berserker x4)
    KCU Master 2007 - Vanguards (Kalon, Archie, Sairook, something like GK x7, SA x7, Priest x4)

    I won the roll and gave him the first turn. He killed my advanced Fighter but allowed my Berserker some Assaulting on my turn. A turn 1 Goblin Rush and Sly got Sneeks and another Goblin surrounding his wall, and my Berserker and Fighter got a couple kills. His starting Priest put 2 wounds on Sneeks with an HJ, but that allowed me to continue advancing 0-costers. He played both Summoning Surges pretty early, but I was able to continually summon a stream of Goblins (including a non-pumped Blarf and Mook), and corner Sera with them and Sneeks. He allowed Blarf to get at Sera, so I pumped him with the magic I'd been saving for Reeker and hit her for 2 wounds. He summoned Kalon and he and Sera tried to take down Blarf (they needed a 3/4 as he had 2 wounds from Sera last turn), but only got 2/4. That gave Blarf a Taskmaster'ed 4 dice, 3 of which hit to bring Sera to 5 wounds (a note - even if Blarf dies, Sneeks still gets 3 dice at Sera and would've hit them all given that the 1 was the last die rolled if the RNG was the same). Sneeks then killed Blarf himself to get the magic assuring that I could summon Reeker next turn. Sera hid behind Kalon, but a Goblin Rush / Rage combo got a Fighter adjacent to her for the kill.

    killercactus - Tundra Orcs (Krung, Ragnor, Bragg, Smasher x8, Shaman x5, Fighter x2, Thwarter x3)
    KCU Master - Guild Dwarves (Gror, Baldar, Grungor, didn't see any Engineers, Guardsmen or Ballistae)

    Another weird deck I threw together on the spot. I figured that I would be building a lot of commons anyway to build up for Krung, so I would include a lot of Smashers to try and get the Smasher x2 Reinforces. I didn't play very well though, so the game didn't go that way at all. I summoned some Shamans early and was actually able to shoot Oldin for 4 wounds. I spent 2 of my Freezes though before I got Bragg, and when I finally got up to 6 magic (KCU was making it very difficult for me to keep magic thanks to MD and not summoning a lot of guys), I summoned Bragg on a turn where he only had 2 magic, and Froze Oldin while charging with Bragg. He dropped a Spearman though and double-Feated, OHKO'ing Bragg.

    During this time, he'd summoned Grungor and was assaulting my forward Wall, and played Beseige x2, eventually killing both walls and an Ice Wall of mine, leaving me with no walls left. I dropped another Ice Wall and moved Grognack close to Grungor, hoping to bait him into attacking Grognack instead. Nope - Grungor killed my Ice Wall. I still knew that I had another regular wall in there though - or did I? Turns out I forgot to put all 3 walls into my deck, and I conceded. I didn't mind - KCU completely out-played me anyway. Back to the drawing board with that Orc deck, though I think a high-volume Smasher (or even Charger) deck has potential. I think I'll try the Chargers next time - they're more my style (go for the throat) anyway.
    Last edited by killercactus; 06-14-2011 at 09:05 AM.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  9. #89
    Join Date
    Jan 2010
    Posts
    2,621

    Default Origins Standard Build Report

    I'm gonna try to type up a tournament report from memory here, which is tough because I spent a lot of Origins focused on the new factions and reinforcements.

    If Heroscape has taught me anything, it's that knowing to play your army / deck is more important than how strong others think that army / deck is. I've been playing the FK and CL a lot lately on Vassal, so I decided I'd play one of them here. I went with FK because they currently have a lower win %. I went over to the dealer hall and picked up a Goodwin's Blade since I only ordered 1 anyways and I wanted to put some reinforcements in. I honestly didn't think about this, but Anica was a great metagame choice since the field was inexperienced, which usually means more commons hit the board. I splashed in some Cultists, too, since I really like their 2 attack and Death Curse. The rest of my deck was a splashing of the starter commons, but heavy on the Zombie side. The way I play FK, I build a ton of magic and hardly ever summon a common from my hand. Because of that, a splashy deck is even stronger since I can choose from my whole discard pile when commons hit the board, and Zombies make a lot of sense because they're the most useful in the discard pile after being built. I still like a couple extra Reapers to be bodyguards and some Archers to get a ranged unit in there and play the magic denial game. So, I played:

    Ret-Talus

    Anica
    Skhull
    Elut-Bal

    Zombie x7
    Skeletal Archer x5
    Reaper x3
    Cultist x3

    There were only 5 other players and they were inexperienced. They were (in the order I played them):

    Jayden's Friend - Guild Dwarves
    Lady (can't remember her name, either) - Fallen Kingdom Stock
    Jacob_j_p (tourney organizer - thanks Jacob!) - Tundra Orcs
    Jayden - Vanguards (Jacob, Kalon, Archangel, Angels splashed in)
    Jacob's Friend - Phoenix Elves (Laleya, Fire Drake, Kaeseeall, Fencers splashed in)


    We played 5 rounds of round robbin since we only had 6 players.

    Round 1 against the Dwarves went very well for me. I can't remember Jayden's friend's name, but he was definitely knowledgeable about the game, though he seemed to focus more on summoning commons and less on building magic. He's probably used to getting more use out of his CUE's, but I didn't summon anything and I think even killed one of my own Zombies early, working hard to deny them. Anica and Skhull hit the table really fast, and Anica really helped along with the choking of his magic pile. Oldin came out with Heroic Feat to try and help against the champs, but they overwhelmed him for the win.

    Round 2 was a Fallen Kingdom mirror match, and I think I got all 3 champs out pretty fast, here (I think a Forced Summon helped). Anica was out again early, and even though I was usually behind on units I felt like I was always on the offensive. Anica again did her job and choked my opponent's magic pile, while also providing me with a huge magic pile. When I knew I was about to put a champion into a position where they would take some hits next turn, I played an LotD the turn before so that Dark Sacrifice could heal on the next turn, which worked like a charm. She Forced Elut, but I was on top of him quickly and her Ret was overwhelmed not soon after.

    Round 3 was played by Jacob's friend Lucas for him as he has to tend to something. I know both Jacob and Lucas and was cool with it. I allowed an early Reinforce but got Anica and Skhull again out very fast, and Magic Drained his magic pile away. From there, he was nearly always at 0 magic. If he built any, it felt like Anica would take it away, and he didn't want me to Magic Drain him again either. He froze both of my champs but my big magic pile helped he get rid of them quickly. His Shamans got my champs a couple times, but LotD + Dark Sacrifice again healed them. He slowed his burn rate way down for a while to stop Anica's surge while she was on the board, but that was his undoing. I got to Grognack and forced him to Reinforce out just 1 Shaman to try and kill my full Skhull before he took Grognack down, but the Shaman missed even though Grogs went 4/4. Anica and Skhull (healed again) took him down.

    Round 4 against Jayden's Vanguards was a strange game. He built very little magic and stayed back, trying to outlast me early while I decked myself. Instead, I summoned Anica and took the little magic he did build with Spirit and Magic Drain while keeping my unit count under his and having an enormous magic pile. I noticed him counting my units earlier, and waited until I was pretty sure he'd built Summoning Surge before I dropped the other champs and pushed, also playing LotD anticipating a Dark Sac next turn. Without magic to summon to stop me, Sera was cornered pretty fast and made a heroic stand instead of trying to run away. Elut-Bal and Skhull didn't really care for that though and ate her alive.

    Round 5 against the Phoenix Elves was definitely my closest and toughest match. Another early summoning of Anica kept my magic pile healthy. I also got a lot of Zombies early and built some, but summoned one and was going on an infecting spree. Eventually there were zombies everywhere, and I still had lots of magic. However, I got a little bit excited with a big magic pile and Elien on the run, and summoned Elut-Bal on a turn where he had 6 magic. Anica stole one, but he still had 5 left. I knew that he was playing FD, Kaeseeall and Laleya as his champs, so knew I had a 50/50 shot of Kaeseeall hitting the board and, assuming a SotP on Elien, I knew that if he went 1/2 on Elut with Kaeseeall, I would get anywhere from 4 to 7 dice on Elien my next turn since I'd also be able to summon a common (or Force Skhull if I drew him) and reach him. Instead though, he played 2x SotP and killed Elut before I even got an attack. That turned the game in his favor as I was down 1 Champ and his Kaeseeall was full. However, he left Elien in that spot and I eventually Forced Skhull out and got to him, but only went 1/3. Laleya came out, too and she, Kaeseeall and Elien tried to take Skhull down in one turn. This is where losing EB earlier may have been a blessing in disguise - he didn't have any SotP's. Laleya and Kaeseeall only went 3/5 on Skhull, forcing Elien to try his normal attack, but only went 2/3. I'd played an LotD the turn before and, on my turn, summoned a Reaper and Dark Sac'ed him and 4 other commons, healing Skhull to full. I still had a Zombie down too who I moved in, and Skhull went 2/3 on Elien to bring him to 3 wounds (he killed Anica somewhere in there, too).

    I'm not sure what happened to get to this point, but there was a point where I had Skhull in the corner of his side with 2 wounds, and he put Laleya (1 wound) between Skhull and Elien and hit him twice more, bringing him to 4. I then noticed that I had a Zombie able to engage Laleya also, and I first attacked her with Skhull and went 3/3. Then I killed her with the Zombie, and Elien's face turned to pure horror as Laleya got up and turned on him, ready to strike. I rolled a 1, though. Alas, it was still a really cool turn. On the next turn, Kaeseeall Conscripted my top Zombie who shambled over to Skhull, but then got really scared and shambled away. Kaeseeall then tried to go 2/2 on the Laleya/Zombie so that Elien could Fire Blast Skhull and he could regroup. Kaeseeall only went 1/2 though, so Elien refused to re-kill Laleya as that would allow Skhull to get to him. Laleya was not sympathetic though, and she clubbed Elien with her rotting Elf hand for the win.

    I won a Master Set for going 5-0, which allowed me to get some more games in apart from at the Plaid Hat booth (which I was at quite a bit by the way - Dungeon Run is fun!). Good games to everyone I played! Thanks to Jacob for organizing the event and to Truth for donating a Master Set as a prize!
    Last edited by killercactus; 06-29-2011 at 10:22 AM.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  10. #90
    Join Date
    Jan 2010
    Posts
    2,621

    Default

    Still slacking on my battle reporting, but I thought I'd try to get a few more up.

    killercactus - Tundra Orcs (Smasher x6, Charger x6, Fighter x2, Shaman x4, Ragnor, Blagog, Krung)
    thenightshadow - Fallen Kingdom (Sairook, Skhull, Elut-Bal, not sure of breakdown, but it had multiples of all commons)

    This game started very predictably. So predictably that I should've anticipated it, and screwed up big-time. He went first and attacked my Fighters, killing the one on the left and missing the one on the right, and wounded my Smasher once. I retaliated by killing his Zombie with my Shaman, his right Skelly with my Smasher, and his left Skelly with my Fighter, Furied once, and got to his wall.

    Now, what I knew was going to happen next was that he would move Ret over, and kill my Smasher with Ret and his Reaper. However, not thinking ahead, I built an Ice Wall in my hand as magic instead of putting it on the left side of the board, knowing I had a Shaman in hand to summon from it and blast at Ret. He did exactly what I thought he would do, and also missed my Fighter, which meant I couldn't drop a new wall and Reinforce the Shaman from it.

    I kinda got hung up on that mistake, so the rest of the game is blurry. I know that I only got Ragnor and Blagog out, and that I got Ret up to 4 wounds mostly with Chargers, with help from a Forced Summon. I kind of petered out though, and he got a swarm of commons onto the board and starting advancing Elut-Bal and Skhull. I kept trying to kill them with Grognack, Blagog and a common or two, but he saved his Dark Sacrifices to heal them. I held onto a Shaman in hopes of getting a cheap shot at Ret to end it, but he always kept him blocked off. Good game, nightshadow. I have to learn not to summon as many commons with the TO and GD (which is why I think I've grown into sucking with them) so I can get my champs out.

    killercactus - Swamp Orcs (stock)
    wifeycactus - Guild Dwarves (8x Defender, 5x Spearman, 4x Spear Grounder, 1x Engineer, Baldar, Gror, Grungor)

    I knew off the rip that this was gonna be bad. Beseige the Walls just CRUSHES Swamp Orcs. Gror is pretty bad for them, too.

    I don't remember a lot about this game to be honest (I wish I did, as this is my first MS report), except that those two things above both happened. I got a really good swamp going early, but a mid-game Beseige just ended it all. Gror came out and Feated, killing some more swamp that I got up and some commons, though I was able to kill him with some Hunters and I think Splub fairly easily. I did get some wounds on Oldin with what I remember to be a Savager and I know I got Blerg down and Adapted him to 3 attack, but her Beseiges were just too much for my vine-loving Orcs to handle. Eventually she dropped Baldar at the end and I had just champs and a Summoner out who couldn't really handle him. She'd put a few wounds on Mugglug earlier with Spearman and Spear Grounders and such, and Baldar finished him off.

    GD is REALLY, REALLY bad for the SO. REALLY bad.

    killercactus - Cave Goblins (7x Fighter, 4x Slinger, 3x Beast Rider, 4x Berserker, Krag, Scagg, Mook)
    thenightshadow - Guild Dwarves (I have no idea)

    This was a really fast game, because it was late and I wanted to go to sleep soon. My draws early game were terrible, but I did get Krag down pretty fast. He was busy killing my entire starting setup until I dropped a Slinger, Rushed him next to Oldin, played Invincibility, killed a couple guys and Slyed Sneeks up to Oldin on a turn where he didn't have a lot of magic to retaliate with.

    Oldin got a 6 to give Sneeks a wound, and then I put some wounds back onto Oldin with Sneeks, and left him up there still knowing there wasn't a whole lot he could summon to attack him. That turn, he double-Feated Oldin and got 3 more wounds on Sneeks, bringing him to 4. I had a chance to kill Oldin with Sneeks but failed, though I did summon Mook. I could've Slyed Sneeks back, but decided it was too late in the evening and if tns had a Reinforce and a Spearman (he had 0 magic), then great for him. He did, and got the 3 wounds he needed from the Spearman and Oldin. If he doesn't win right there, I win on the next turn with a Taskmaster'ed Sneeks. Ahh well - good game, tns.

    killercactus - Phoenix Elves (5x Warrior, 5x Fencer, 5x Firebeast, 2x Archer, 1x Guardian, Holleas, Laleya, Fire Drake)thenightshadow - Tundra Orcs (I think he had Rukar, Bragg and Thwarters splashed in, but that's all I know)

    He was doing some serious Shaman Spammin in the early game, and his Shamans went 6/6 on my units early on. I got the Fire Drake down quickly and counted on his 3 attack to kill a 2-life Shaman and failed, which earned Elien 2 wounds.

    He kept pushing with Smashers, Shamans and the occassional Thwarter, but I did a good job of keeping Elien safe after that and rebuffed his advances for the most part, though the Fire Drake took 4 wounds in the process, and Laleya was summoned and killed before she had a chance to get at Grognack, though I think I remember her helping deal with Rukar, who got 2 attacks in before I finished him off.

    When we got down to the endgame, I dropped Holleas with an SotP, and got Grognack for an auto 3 from her and the Fire Drake. He responded with Bragg double-Freezing the Fire Drake, and hit his WoIS, which killed a couple advancing commons and wounded Holleas. Holly summoned her last Firebeast (I'd built the other 4 over the course of the game), who went 2/2 on Grognack, putting him at 5 wounds. Grogs ran away and used a Shaman to block himself off, and the Shaman and Bragg combined to kill the Firebeast.

    Sometime around this point, I built my last Magic Drain as magic since I couldn't see myself getting back under in units, and held a Warrior in my hand, along with Greater Burn (my last 2 cards). I didn't really realize what implications building that Magic Drain would have, but it was probably the best thing I could've done, as that probably left tns believing I was holding onto it instead of a common.

    I then GB'ed the blocking Shaman and took my virtual coin flip to kill Grognack with Holly, but only went 1/2. I did however leave Holly in a place that he could use Grognack to kill her, but would have to put him within 2 spaces of my wall to do it, or else rely on his virtual coin flip to kill her with Bragg and WoIS. With me holding only one card and not having played my last Magic Drain, he elected to move Grognack in for the sure kill, thinking I was left just with a 2-life Elien and a double-super-frozen, 3-life Fire Drake (though I did have 6 magic exactly to unfreeze if I needed to). He killed her, but I summoned the Warrior and took Grognack down. I don't think it was a bad play to take that chance with Grognack, knowing that I could just unfreeze the Drake and chase him down with Fire Breath eventually. Good game again, tns!
    Last edited by killercactus; 07-07-2011 at 10:53 AM.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •