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Thread: iOS Faction Stats

  1. #11
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    So anyhow, first off maybe I'm alone, but how often has the Freeze implementation affected you? I've never been affected by it yet. Then again I rarely run the GD.

    But still, I can't imagine that's boosting the TO that much. I think it makes sense for both the TO and GD to be up there.


    As for the next factions being added, I think the SG are a top tier (along with PE, GD, TO, JE, and maybe DD)




    But anyhow I do think the number of CG plays has something to do with it too--I haven't seen as many newer players running them, certainly seems to be more experienced/good players running them, so that might be part of their good ranking.
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  2. #12
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    Honestly I’m surprised people don’t find CG top tier, at least in the hands of experienced players. It’s well known that they match up terribly with PE, but they have many favorable matchups as well. I cant access the google docs at the moment but I remember the CG had a win ratio above 50% for a long time. That’s likely to become more true in the app as we see more factions released, as I think some of the master set factions are good matchups for the CG. Likewise, the MS has some bad matchups for PE. I don’t think CG are number one or anything, but besides one terrible match-up I think they can compete against everyone else. I’m also a huge CG mark though, so my opinion is extremely biased.

    I am glad this game is so well balanced overall however. I really think the lowest ranked factions suffer less from lack of power and more from complexity. Fallen Kingdom and Vanguard have long been the lowest ranked factions and I think it has to due with the learning curve involved with them. Hopefully second summoners (and their accompanying champs and commons) will help the factions even out their worst match-ups.

  3. #13
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    I don't know I see a lot of CG players not using Sneeks to Sly. Where's the fun in that?

  4. #14
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    CG would do MUCH better if the newer players quickly recognized Mook's worth and using Sneek's instead of just having him sit at the back. I think CL suffers from that too, people are just not used to getting Vlox in the fray.
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  5. #15
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    Yeah, i know. Teleporting sneeks forward is so effective, i always would advise unless you face the PE. And vlox? Oh yeah. Pair with hawk to make any common swarm die, add admiral, you win.(unless its TO, then it could get complicated.) Not to mention jhe can pull a quad steal, blindside all over, both these summoners, krusk, and rallul are probaly the best offensive summoners. Grog is not here , because he is too predictable. Sunderved is melee, selundar is not good enough until end game. Back on topic, the CL and FK are at the bottom, because they are tricky and visually appealing. Not a good combo. Everyone wants to play the ninjas and zombies, but its those snooty elves and ugly dwarves who are so easy to play. (i hate every eleven faction, and i hate the GD)
    I shall mutate you.

  6. #16
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    Quote Originally Posted by onlyphoenix View Post
    It will be fun to see how the rates change when the next 4 factions hit. If they really are DD, BD, SE, SG then we're going to see 2 bottom of the barrel factions and 2 mid factions. This is assuming people won't be able to use SG and SE to their potential early on. But what'll be more fun is how the current factions suffer/gain.
    I think DD are going to tank early on but their ranking will rise as more new players figure them out, and I could definitely see them in the top five once everything is released. I have no idea how Benders will fare. Shadow Elves aren't hard to pick up quickly, they will do well early and stay that way until people figure out how to counter them. Sand Goblins are tough to predict as well. Probably towards the middle.
    Keep your friends close and your enemies closer...

  7. #17
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    Well, the SG depend on the appeal to new players. In a veteran's hand, deadly, and probably will climb in the top 5. If they are appealing, mid at best, since they too have a tricky strat. This is why starter sets are called STARTER sets. Everyone but maybe the CG are easy to learn, and therefore good for new players.
    I shall mutate you.

  8. #18
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    CG aren't too bad either. Basically "summon lots of commons and set up event combos". That is more difficult than GD, whose main strategy is "build commons and roll with the champs", but still not hard for a newbie to grasp.
    Keep your friends close and your enemies closer...

  9. #19
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    CG just flat out aren't my playstyle. The only way I get decent performance out of them is by loading up the deck with Berserkers and Spear Grounders or Vermin and treating them like a modified Vanguard. I just wind up over-extended when I try to play to the faction's strengths. Cloaks are interesting. There are four ways to play them that I've seen to be successful. Build lots of magic early and then run and gun with Scam and Vlox, assassinate the Summoner with a combination of Raids and Gunners - using assassination cards and cloaks to get where you need to be, play a defensive raiding game with Thieves, or ladder across the field with Scrappers and Vlox. None of those is immediately intuitive.

  10. #20
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    Quote Originally Posted by Aldin View Post
    CG just flat out aren't my playstyle. The only way I get decent performance out of them is by loading up the deck with Berserkers and Spear Grounders or Vermin and treating them like a modified Vanguard. I just wind up over-extended when I try to play to the faction's strengths. Cloaks are interesting. There are four ways to play them that I've seen to be successful. Build lots of magic early and then run and gun with Scam and Vlox, assassinate the Summoner with a combination of Raids and Gunners - using assassination cards and cloaks to get where you need to be, play a defensive raiding game with Thieves, or ladder across the field with Scrappers and Vlox. None of those is immediately intuitive.
    The primary CG strategy I use is that the 3 Horde/Rage combos available should down at least 2 champs or assassinate a sleepy summoner, and that I need 5 magic at some point to drop Mook on the board. Beyond that using Blarf to really make those Hordes count is another nice tactic I've recently started using.

    As for CL, don't forget using Sin-Sin to get in some cheap shots at a weak summoner or to launch a few commons for thieving, sniping or blindsiding. I also like to throw in NaanNaashi sometimes to make effective use of CoS.
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