A minute ago I talked about how the Mercenaries
are A combo deck.
The Deep Dwarves
are the other main one.
It all starts with Wake the Father Gem
. It just begs you to hold it for that epic turn where your Gem Mages are bouncing around and rolling 4 dice thanks to Insightful Scholars and all of your targets are set up by Kynder
or Lun taking your opponent's dudes and shoving them into disadvantageous positions. Bonus points if you play Magic Stasis
and the other guy can't react by summoning units on their own turn.
Summoning Surge is a tricky event to set up, but my favored way to get that first 3 cards into my discard is to use that initial Scholar
and Gem Mage
's abilities pretty often early game, while forcing my opponent to kill my guys and advance to take out the sneaky Gem Mage
All of these tricks can be supported by Mercenaries
such as Magos
and Owl Familiars for draw manipulation, or even Rune Mages for extra magic to do what you want.
While you're sitting back and plotting your big turn, you can have Tundle
just happily meditating. Your opponent will want to press the issue. That is when you pounce!