A minute ago I talked about how the
Mercenaries are A combo deck.
The
Deep Dwarves are the other main one.
It all starts with
Wake the Father Gem. It just begs you to hold it for that epic turn where your Gem Mages are bouncing around and rolling 4 dice thanks to Insightful Scholars and all of your targets are set up by
Kynder or Lun taking your opponent's dudes and shoving them into disadvantageous positions. Bonus points if you play
Magic Stasis and the other guy can't react by summoning units on their own turn.
Summoning Surge is a tricky event to set up, but my favored way to get that first 3 cards into my discard is to use that initial
Scholar and
Gem Mage's abilities pretty often early game, while forcing my opponent to kill my guys and advance to take out the sneaky
Gem Mage.
All of these tricks can be supported by
Mercenaries such as
Magos and Owl Familiars for draw manipulation, or even Rune Mages for extra magic to do what you want.
While you're sitting back and plotting your big turn, you can have
Tundle just happily meditating. Your opponent will want to press the issue. That is when you pounce!