This is sort of a theory exercise.
How would the game change if it were played on a board with hexagon spaces instead square (rectangle, whatever) spaces? I'm assuming that the game would still have 24 spaces on each half of the battlefield.
First off, range would be more powerful. A ranged unit would be able to attack 18 different spaces instead of 12.
AOE attacks would be much more powerful as well. Assault and Wild Swing would get a little boost, but Hammerquake and Heaven's rain would get a big boost.
Diagonal spaces would now be adjacent. The Jungle Guard and Spear Grounder would need a replacement ability.
Finally, hiding a unit behind a wall (or another unit) would no longer be a good way to keep a unit safe. Say a summoner was hiding behind a wall, a ranged unit could still attack it from two diagonal directions--unless all three forward directions were protected with something.
Pretty interesting. I'm sure the game designers considered this in the earliest phases of the game's evolution. I can see why they went with a quad-grid instead of a hex.
The game plays really well on hexes. I have done a complete sci fi version of SW on hexes and it is fun.
Always the Mice Guy!
I'm not so sure that "diagonal spaces would now be adjacent." If you think of "diagonal" as cornerwise, then there are six hexes approachable "diagonally" from a given (non-edge) hex: from a corner, along a hex side, to the corner of the "diagonal" hex. I think those original "diagonal" abilities would work fine that way.
Last edited by Carthoris; 08-05-2012 at 10:31 PM.
Reason: punctution fix, title