Most people think Fighters are crazy at first but over time come to see them as weak. I don't know how long you've been playing so your experience may be different. However it is mostly veteran players here, that's why people are defending the ability and even saying Fighters are a bit weak.
I wish you wouldn't have used the sarcastic comment "designer knows best"... Dude, we all just like the ability as is. All of us have various things in the game we wish were different but Fighters are not on that list of problems. We've explained why: it's not overpowered--in fact most good players don't even use them--and for those who do use it, it's FUN. Sheesh.
It's funny you compare to the Gorilla and say the Gorilla is fine... for 2 magic, a Gorilla has like a 20% chance to do 4 damage. The odds of a Fighter doing 4 damage in a turn is tiny (edit: just calculated, it's 0.88%). You can even use a Chant of Growth on a Gorilla giving yourself a 9% chance to do 6 damage (for a Fighter it's 0.05%, and that's assuming it starts its attack phase next to its target). The Fighter's advantage is he can move around a lot, but all that does it put him deeper into enemy territory to get killed during the opponent's turn.
Last edited by joepinion; 08-03-2012 at 12:59 PM.
2 AV, 7 Life, 5 Summon Cost
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