Am I the only player who favours a skeletal archer heavy strategy?
Like most, I aim to get three champs out every game when I play FK, but because I can build commons without much worry, and then raise them later at better value, magic comes easy. Once you take Eluts ability into account, and forced summon, I find I often have of plenty magic spare. I do like having meaty commons in my deck to soak damage because FK play so well late game (personally, I like reavers for this role, but reapers serve too) but I usually only throw these guys up as an emergency meat shield, and always build them first. As nice as champs are though, sometimes the game calls for a little extra legwork. Archers are cheap, ranged (for those cheeky pot shots) and best of all, they starve my opponent of magic. An enemy force made up of champs and archers doesn't yield much magic. When I'm lucky enough to get Anica early, the enemy is even hungrier
The result? The opponent either plays too slowly, being magic starved and gets overwhelmed by your champs, or hurries to burn through their deck to build magic. If they do this, throw up your meatshields and outlast them, its what FK do best. I've already pointed out that the FK play well late game, so any unit that encourages my enemy to rush through their deck gets a thumbs up from me.
In summary: if I wanted to mash your face in, I'd play TO. When I play FK, I want you saying "Where'd my deck go? Why do I have no magic?"
(based on all this, you may be surprised to hear that I actually did find space for a couple of cultists in my deck. Typically, they're not to my taste. They're too expensive for me to reliably out resource anyone when summoned at walls, and too fragile to help me outlast them. As such, I usually build them. Sometimes though I'll need the extra damage, and when that happens I like to know they're in my discard)
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