I am amazed that there wasnt a different design convention for the iPhone 4 version of Summoner Wars. Just like the iPhone version of Ascension which playdek also developed, it looks like they just essentially scaled everything down. This is as lazy as it gets. A scaled down version of the iPad design repurposed for a different device is bad design/lazy design. So much wasted space which makes most all of the games content not legible, or barely so. This forces the user to constantly check/zoom on cards to make sure whats whats. Subpar user experience. Once the initial ipad design was in place i dont understand why a little bit of extra time wasnt taken to adress the differences between the two devices. Its too bad because the ipad version is good.
Shame on you Playdek.
Having said that, i am running on about 2 hours of sleep because i played non stop through the night