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Thread: The grand plan & The endless

  1. #21
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    Vej champion of the grand plan

    Cost 3 Melee 1 health 4

    Planed execution: add 2 to the attack of Vej for every event card played this turn if he is attacking a champion unit.

    Prepare man the gates let no one thru… Last words of sir Derik Álvaro Master of the Vanguard Knights.
    Last edited by Moon_Knight; 08-06-2012 at 03:59 PM.

  2. #22
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    Fanatic common of the grand plan

    Cost 1 Melee 2 life 2

    Misguid: when an opponent plays an event card put this card in to your discard pile.

    These warriors have been trusted with great strength witch surpass that of any normal man. Despite this it takes little to persuade these lunatics to simply walk away.
    Last edited by Moon_Knight; 08-07-2012 at 04:50 PM. Reason: due to the feedback from the comunity i gave upp some flavor but yeh its more balanced this way.

  3. #23
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    Quote Originally Posted by Moon_Knight View Post
    Fanatic common of the grand plan

    Cost 1 Melee 3 life 1

    Misguid: when an opponent plays an event card put this card in to your discard pile.

    These warriors have been trusted with great strength witch surpass that of any normal man. Despite this it takes little to persuade these lunatics to simply walk away.
    Hehe
    love the flavor of these guys... I think that 2/2 is better for the AV/L because otherwise I would just kill them for the magic and this gives much needed life...

  4. #24
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    Finaly the sec summoner for the grand plan

    Strasse summoner of the grand plan

    Melee 3 health 7

    Mater strategist: during your summon phase you may discard 2 cards to search your deck for a planning event card. Shuffle your deck afterwards.

    After a bloody battle against the fallen the lord of the fallen kingdom had escaped unharmed, this left the general angered and filled with rage if the fool Pathshar wasn’t prepared to sacrifice some lives to putt a quick end to this war, it would seem to go on forever.

    But the old man could not see this as it wouldn’t be for his glorious plan. With that he made upp his mind he would put an end to this war himself. He could see that the people grew tired of the fighting and he would not stand for it any longer. Holding on to his beloved heirloom from his lost home Strasse rose and started walking down the road.

    This was his road to walk…

  5. #25
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    finaly the eventcards for the secund summoner Strasse

    2* Foil plans: search thru your opponent’s deck for an event card and place this card in your discard pile then shuffle that players deck.

    2* Sabotage: your opponent can’t play event cards, or use manna to activate abilities till the beginning of your next turn.

    2* Superior planning: Search your draw or discard pile for a Strasse event card and place it in your hand shuffle your deck afterwards.

    1* Path of war: move Strasse up to 2 spaces. Common units you control gain the following ability till the beginging of your next turn:

    Gambit: instead of attacking with this unit you may putt this card in to your magic pile if you do add 2 to the attack of your summoner for this turn.

    1* Path of faith: destroy a unit you control to destroy another common unit on the battle field with the same or lower summoning cost. Common units you control gain the following ability till the
    beginning of your next turn:

    Faithfull act: when this unit is destroyed immediately roll a die on the result of 5 or higher this unit is placed in its controlling player’s magic pile instead of the destroying player’s magic pile.

    1* Planning: shuffle this event back in to your draw pile after playing it instead of putting it in your discard pile.

    Settup : A= Paladin B=Fanatic C= Strider S= Strasse W= Wall
    (B)(_)(_)(_)(_)(_)
    (_)(A)(_)(_)(W)(B)
    (_)(S)(C)(_)(_)(_)
    (_)(_)(_)(_)(_)(_)

    Hope you enjoy and the reenforcments for the endless will be upp soon.

  6. #26
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    Flarg champion of the endless.

    Cost 6 melee: 1 Life 8

    Avalanche of flesh: attacks made by Flarg effects all other cards adjacent to the attacked card.

    A horror to behold Flarg is little more than fat, muscles and bone. This monstrous wall of living fat rolls around the battlefield and can break thru the hardest of defenses. Smashing down everything in its path.

    Charz champion of the endless.

    Cost 5 range 2 life 5

    Cripple: a unit damaged by Charz can’t move more than 1 space in its following movement phase.

    Hunting for sport was the joy of the noble Chrues de Firia, he’s love for the hunt was only matched by his love for his wife. But one faithful day he missed his mark and accidentally killed his wife. With that he sold his soul just to kiss her warm lips once again an offer Menotos wasn’t slow to pick up on. Now he hunts for taking lifes and find mutch joy in slowly killing his oponent. Little is left from Chrues old personlity in Charz only the thrill of the hunt is left.
    Last edited by Moon_Knight; 08-14-2012 at 05:19 AM.

  7. #27
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    Rygg champion of the endless:

    Cost 6 ranged 0 life 8

    Spine cannon: place one wound on Rygg and add 2 to his attack value this turn. This ability can only be activated up to 2 times/ turn.

    Rygg was no more than a man that lost his legs and arms in the war of the stones all he wanted was another chance to walk once again. His quest was to make his bones unbreakable and that was something that Barfagourge easily helped him with. Now his bones breaks thru bodies of men and walls of buildings, but at the high price of an endless torment to Rygg.

  8. #28
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    5* Heartless common of the endless:

    Cost 2 melee 1 life 3

    Heart stop: The heartless can`t have more than 2 wound markers placed on them at any one time from the same source anny aditional wounds are removed.

    Sometimes when people get there heart crushed they want nothing more than to stop the pain something that can be easily arranged.

  9. #29
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    5* Spirit common of the endless

    Cost 2 melee 1 life 1

    Ghost: ignore the first wound that would be placed on the spirit each turn.

    A shadow of their former self the spirits are nothing more than a spirit bound to this plane course of their deal with the Menotos they want nothing more than to be relived from his service.

  10. #30
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    Barfagourge summoner of the endless.

    Melee 1 Life: 8

    Flesh conjurer: instead of attacking with Barfagourge you may remove up to one wound from a unit adjacent to him or add one to that units attack value. You may pay one magic to trigger both of these effects.

    Another massacre in the wake of the endless march to glory and in the shadows of the war a man that calls himself the conjurer of newfound life is lurking, stalking the damaged and weak. Breaking and bending the men and women left to die in the shadows of the war in to something...... special. A master of the forbidden art of flesh conjuring Barfagourge is known to have… saved many life´s during the horrible wars binding their souls to himself and reforming their minds and memories. And stealing away the spirits in small containers that he keeps with him at all time.

    With nothing more than luck this… man came across a stone of power and after this he found himself chose a slightly different path than his old master, since even if it was fun working for a man with a thousand wills. He would rather decide for himself.

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