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Thread: vita's Custom "Advanced Set"

  1. #21

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    Ok, the Demonic Sect is up, but I must warn people that these factions have not been tested in 4 player games.

    If anybody spots any issues, you can post and tell me and I'll fix it.

    Thanks!
    I was Violet in CoRT XI: The Admiral's an Idiot
    I was Kadara in CoRT XII: Operation GoldenEye

    vita's Custom 'Advanced Set'

  2. #22

    Default

    And now for some reinforcements. Bios will be posted when I have the time to write them.

    The Forgotten Reinforcements


    Quantus
    Champion of the Forgotten
    Cost:* 6
    AV: 3 (Melee)
    Life: 5
    Summoning Siphon
    When Quantus is adjacent to an enemy Wall, each time a Unit is summoned from that Wall you may move 1 card from your opponent’s Discard Pile to your Magic Pile.


    Murus
    Champion of the Forgotten
    Cost:* 5
    AV: 2 (Ranged)
    Life: 4
    Sabotage
    At the end of your Movement Phase, you may choose a Wall that is adjacent to Murus. Spend 2 Magic. If you do so, your opponent may not summon from that Wall until the start of your next turn.


    Junus
    Champion of the Forgotten
    Cost:* 6
    AV: 3 (Ranged)
    Life: 6
    Backlash
    When Junus is within 3 spaces of your Summoner, all Wound Markers that would be placed on Junus are instead placed on your Summoned.


    Defender
    Common of the Forgotten
    Cost:* 2
    AV: 1 (Melee)
    Life: 2
    Counter-Attack
    When this Defender receives 1 or more Wound Markers from an attack, you may add 1 Wound Marker to the attacking Unit if it is adjacent to this Defender.
    *

    Sentinel
    Common of the Forgotten
    Cost:* 3
    AV: 2 (Melee)
    Life: 3
    Unflinching Defense
    If you did not move this Sentinel during your turn, it may only be hit on die results of 5+ until the start of your next turn.
    I was Violet in CoRT XI: The Admiral's an Idiot
    I was Kadara in CoRT XII: Operation GoldenEye

    vita's Custom 'Advanced Set'

  3. #23

    Default

    Mermish Reinforcements

    Mukrin
    Champion of the Mermish
    Cost: 6
    AV: 2 (Ranged)
    Life: 5
    Out of Synch
    Mukrin does not attack during your Attack Phase. Instead, once per Movement Phase, at any time during your Movement Phase, you may attack once with Marlin.


    Rilar
    Champion of the Mermish
    Cost:5
    AV: 2 (ranged)
    Life: 5
    Tide
    After attacking with Rilar, you may choose up to 2 Lake cards that are within 2 spaces of Rilar and move them up to 2 spaces.


    Guardian
    Common of the Mermish
    Cost:2
    AV: 1 (melee)
    Life: 3
    Regenerate
    After moving this Guardian, you may spend 1 Magic to remove 1 Wound Marker from it.


    Water Sprite
    Common of the Mermish
    Cost: 1
    AV: 2 (melee)
    Life: 1
    Dive
    Instead of moving normally, if this Water Sprite begins your Movement Phase on a Lake Card, you may place it on any other Lake Card that you control.
    I was Violet in CoRT XI: The Admiral's an Idiot
    I was Kadara in CoRT XII: Operation GoldenEye

    vita's Custom 'Advanced Set'

  4. #24

    Default

    Zephyr Reinforcements

    Kripta
    Champion of the Zephyr
    Cost:3
    AV: 2 (ranged)
    Life: 3
    Gatherer
    Instead of attacking, you may place a Zephyr Event card from your Discard Pile underneath a Unit that you control. Add 1 AV to a Unit if it has 1 or more Event cards underneath it.


    Niamar
    Champion of the Zephyr
    Cost: 7
    AV: 4 (melee)
    Life: 5
    Relentless
    Niamar does not attack during your Attack Phase. Instead, you may attack once with Niamar at the end of your Attack Phase.


    Guard
    Common of the Zephyr
    Cost: 2
    AV: 1 (ranged)
    Life: 2
    Watcher
    Once per turn, you may choose a 0-cost Zephyr Unit that you control that is adjacent to this Guard. This Guard and that Unit may swap places.


    Wanderer
    Common of the Zephyr
    Cost:1
    AV: 2 (melee)
    Life: 1
    Rally
    Add 1 to this Unit’s AV if one or more Event cards were played this turn.
    I was Violet in CoRT XI: The Admiral's an Idiot
    I was Kadara in CoRT XII: Operation GoldenEye

    vita's Custom 'Advanced Set'

  5. #25

    Default

    The Demonic Sect Reinforcements

    Diane
    Champion of the Demonic Sect
    Cost: 5
    AV: 2 (ranged)
    Life: 4
    Mercy
    When Diane would destroy an enemy Unit, you may remove all Wound Markers caused by the attack. For each Wound Marker removed in this way, remove 1 card from your opponent’s Magic Pile and place it on your Magic Pile.


    Ru’Ain
    Greater Demon of the Demonic Sect
    Cost: 6
    AV: 3 (melee)
    Life: 6
    Retribution
    Every time an enemy Common or Champion Unit rolls 1 or more miss results against Ru’Ain, you may immediately move and attack with Ru’Ain.


    Victim
    Common of the Demonic Sect
    Cost: 2
    AV: 1 (melee)
    Life: 2
    Sacrifice
    Instead of attacking, you may remove up to 2 Wound Markers from a Champion or Greater Demon Unit that you control that is adjacent to this Victim, and place them on this Victim.


    Poltergeist
    Demon of the Demonic Sect
    Cost:2
    AV: 2 (ranged)
    Life: 2
    Mischief
    Instead of attacking, you may choose a Unit that is adjacent to this Poltergeist. Remove up to 2 Wound Markers from a card adjacent to this Poltergeist, and place them on that Unit
    I was Violet in CoRT XI: The Admiral's an Idiot
    I was Kadara in CoRT XII: Operation GoldenEye

    vita's Custom 'Advanced Set'

  6. #26

    Default

    And the one thing I never had the time to post... The second summoner of the Forgotten.

    The Forgotten Second Summoner: Holly

    Holly
    Summoner of the Forgotten
    AV: 4 (Melee)
    Life: 8
    Souls of the Dead

    When Holly would destroy a Unit, you may place it underneath her. Holly gains that Unit’s name and
    ability. At the end of your turn add 1 Wound Marker to Holly if she is on your side of the battlefield.

    Daraer

    Champion of the Forgotten
    Cost: 6
    AV: 2 (melee)
    Life: 5
    Haunt

    When attacking a Common or Champion Unit with Daraer, count the number of Wound Markers on
    the Unit being attacked. Add that number to Daraer‘s AV until the end of your turn.

    Secutus

    Champion of the Forgotten
    Cost: 6
    AV: 2 (Ranged)
    Life: 6
    Torment

    If Secutus attacks an enemy Unit, that Unit may not attack a Unit other than Secutus on your
    opponent’s next turn.

    Saniriren

    Champion of the Forgotten
    Cost: 7
    AV: 2 (Melee)
    Life: 6
    Master Swordsman

    When attacking with Sanirien, if any of the die results are 3+, all of the die results are counted as hits.

    Warrior x 5

    Common of the Forgotten
    Cost: 1
    AV: 1 (Melee)
    Life: 2
    Assisted Advance

    Instead of moving normally, you may move this Warrior and 1 other Unit that you control that is
    within 2 spaces of this Warrior up to 1 space each.

    Berserker x 8

    Common of the Forgotten
    Cost: 2
    AV: 2 (Melee)
    Life: 2
    Headlong Charge

    After attacking with this Berserker, you may immediately move it 1 space. If you do so, it may be hit
    on die results of 2+ until the end of your opponent’s next turn.

    Warden x 5

    Common of the Forgotten
    Cost: 3
    AV: 2 (Melee)
    Life: 3
    Death Charm

    When attacking with this Warden, if all die results are the same number, you may discard the Unit
    being attacked.

    EVENTS

    Greater Souls x2

    You may choose a Unit that is underneath Holly and discard it. All Units that you control gain that
    Unit’s ability and name until the end of your turn.

    Soul Magic x2

    You may search your Magic Pile for an enemy Unit and place it underneath your Summoner.

    Death Barrier x2

    You may only play this Event card when there are 5 or more Wound Markers on Holly. Holly gains
    this ability until the start of your next turn:
    Tainted Immortality
    Each time Holly would receive 1 or more Wound Markers, you may discard cards from underneath
    her. For each card discarded in this way, prevent 1 Wound Marker.

    Dark Portal x2
    Add 1 Wound Marker to Holly. You may summon during this Event Phase. When you summon Units
    you may summon them adjacent to Holly until the end of this Event Phase.

    Doom Bell x1

    You may only play this Event card when there are 5 or more Wound Markers on Holly. Add 1 Wound Marker to Holly. Discard all Common Units within 4 spaces of Holly.

    Summoner Setup :

    [_][_][_][B][_][_]
    [_][_][A][S][A][_]
    [_][_][_][W][_][_]
    [_][_][_][_][_][_]
    S= Holly
    W= Wall
    A= Warrior
    B=Berserker
    I was Violet in CoRT XI: The Admiral's an Idiot
    I was Kadara in CoRT XII: Operation GoldenEye

    vita's Custom 'Advanced Set'

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