I feel like the different factions profit differently from new Merc champs/commons coming out. After the last 2 reinforcements I felt like – wow that’s nice for BD, FK, VG. Especially for VG and FK I feel quite happy for them to get a boost. Other factions kind of get new options or you can change the deck style a bit. Then some factions I do not really see myself including more then 2-3 common units or maybe substitute one Champ. Then you have some factions where putting in Mercs just weakens your best events. And that’s where I feel like new Mercs boosts some factions however some other factions cannot substitute Mercs without a huge tradeoff and therefore change the balance a little. Below just is a small breakdown. I’m interested in your opinion and maybe you can enlighten me with some Merc play in the less Merc friendly decks.
BD, FK, VG: There is no disadvantage at all using Merc champs. With the new champs I think VG and FK will slightly increase in their power curve. Benders you can play very differently since normally BD champs are fragile. Stonegolems and Apprentice mages are a very good addition to VG, BD and to some extend for FK (2-3 apprentice mages for DS and Elut bal)
GD, TO, MV, DD: They can substitute any champs without any limitation. Also some Merc commons seems like very fitting for them, especially with the event reinforcement or wake the fathers gem also working on Mercs (for example spear grounders and apprentice mages). However these factions already got a good selection of commons and champions that it does not change too much.
JE, SG: minor limitation as JE can’t CoG Mercs and Duck and Cover (this event is rarely played) does not affect Mercs. However I do not feel like adding to much Mercs here, since champ and common selection of both factions is pretty strong (maybe Shikwa out for JE)
PE, SE: While they also have only one event type (3x) that do not affect Mercs I feel like missing Stacking advance or Spirit of the Phoenix is a really big deal. Oh I forgot Shadows also not working on Mercs. I can only see one champ exchanged for SE (Grubs, Hugorath, Naanashi) and Apprentice mages instead of fencers or scouts.
CL, SO: Yes I know lots of people play SO with Mercs (atm me too) but let’s face it, after the reinforcement probably no one with include a Merc champ anymore. Yeah you can take in Etch and Rune Mages or Apprentice mages for cheap vine walls and lots of magic but 4 events do not work on Mercs which I really don’t like. I also feel like cloaks are a very Merc unfriendly faction – Vlox can’t copy and cloak of shadows does not work. Well at least Admiral protects Mercs as well.
CG: And finally the least Merc frinedly deck at all, I can’t think of me doing any Mercs in this deck ever. With Sneeks and Mook only working on Goblins and Horde and Invincibility not affecting Mercs I don’t think a Merc champs will be better than the Goblin champs to select. You’re also forced to play with a lot of 0 costers imo so that leaves not a lot of Merc commons open.


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