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Thread: Theory Exercise 4

  1. #11
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    Here's a thought: how about designing a whole faction with powerful Events like this but they all have double-edged sword effects. The player would be struggling to contain the side effects of his own events while the opponent would be looking to capitalize on it.

  2. #12
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    I already made a Custom Faction that does that. That Event didn't fit in with either Summoner, though.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  3. #13
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    Default TL;DR: Yes it is.

    Quote Originally Posted by sitnam90 View Post
    Not really. Goblin rage does almost the same thing, but it only affects 0-costers and it does almost the same thing. Sunderved does the same thing for commons and has a event to extend its range.
    As TNS mentioned, this event gives +2 as opposed to +1. The difference here is huge.
    Quote Originally Posted by thenightsshadow View Post
    Please read the wording; that card is not broken. That Event applies to all Units, yours and your opponents', and your opponents get the buff during their turn.
    I was aware of this when I wrote the previous comment. There are two problems with this. First of all, as you yourself said,
    Quote Originally Posted by thenightsshadow View Post
    Because you get to strike first. I have a whole bunch of 1 life commons so the enemy attack buff doesn't mean anything to me, but my guys get to attack first, and they'd hit for 3 AV.
    If you can cripple your opponent on your turn you aren't likely to care what happens the next turn, especially when you consider the second problem: It's your event. A 2 AV bonus to your weak commons is strong but not nearly as strong if your opponent gets to decide when it goes off. You aren't going to play this event when your opponent will benefit a lot from it, you're going to use it to suddenly take down big commons and champions and being almost guarenteed to kill your weak, low-value commons next turn is going to be all your opponent gets out of the deal if you play intelligently. Also worth noting is the fact that your deck will probably be (at least partially) built to take advantage of this event and your opponent's deck will not.
    Kalu > Talu
    Quote Originally Posted by Truth View Post
    I dont own any actual set or faction...i usually just borrow them from Truth. Talk about the saddest player haha.

  4. #14
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    Which is why it would never go in the Cave Goblins. Is there a faction out right now where it's okay to put that in? Say, Filth? That's the question of every one of those cards.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  5. #15
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    I think this would be ok in the Cave Goblins, as long as it came with the second summoner, so no comboing with Rage or Horde Attack.

  6. #16
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    Quote Originally Posted by thenightsshadow View Post
    Which is why it would never go in the Cave Goblins. Is there a faction out right now where it's okay to put that in? Say, Filth? That's the question of every one of those cards.
    I don't think Kaiser Cat was just talking about the Cave Goblins, but every faction. The event is simply too powerful currently and needs some form of limitation besides just the "only units with AV 1" and the fact that your opponent would get it as well. With an event like this there is no reason you wouldn't be able to play defensively until your opponents Champions or dangerous commons have closed in, made sure your summoner is safe, and then play the event to attempt to kill off the major threats at the cost of a few commons. The problem is it reduces most of the factions to something like the Vanguards with their Holy Judgement except its better. If it was just +1 instead of +2, or it cost more magic, or even if you had to get rid of the units you attacked with because of it, it would really balance out the event itself.

  7. #17
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    As TNS mentioned, this event gives +2 as opposed to +1. The difference here is huge.
    Yeah I already responded to that

  8. #18
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    Okay, I think I'm starting to see your points a bit. I did a few scenarios at work with the worst case scenario, so yeah.


    I'm gonna change the text.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

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