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Thread: thenightsshadow's Custom "Master Set"

  1. #41
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    "It has been said that Dragons can fuse together in some sort of polymerization. Those that succeed are said to be Elder Dragons, ones that command two elements are able to wield both in one massive breath.

    It has also been said that Elder Dragons are a class all their own, and can't even be directly summoned by even the chief flautist. Even they must speak with the Dragons first, and those Dragons will relay the message to the Elder Dragons.

    Finally, it has also been said that Elder Dragons are fierce and ruthless companions. Treat one well and it'll be your protector for life, treat one poorly and you might find yourself a victim of their wrath.

    Mikael, do you believe any of this?"

    The sleeping Mikael shook his head no. The dream was so vivid, even his sleeping body reacted.

    "Good. I mean, you're hearing from one right now. Go forth, and conquer. If you ever need me, use your flutes and call for me. When I hear it, I will come."



    Sparkfire Dragon - Elder Dragon of the Draconic Shamans
    Attack Value: 4 (Ranged)
    Life Points: 7
    Summon Cost: --
    Hatch Cost: 1 Red Egg, 1 Yellow Egg
    Ability: Charge Up
    - After attacking with Sparkfire Dragon, place a Wound Marker on the Unit that is attacked.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  2. #42
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    Mikael marched down the mountainside, beaming. After understanding what happened to the Dragons, he came down quickly, eager to tell his followers what he had found. He could feel the stone calling him to teleport back to camp, but Mikael decided not to use it. He wanted to only bring it out as a last resort.

    As soon as he got to camp, he called a meeting to order. He then asked the followers to raise their flutes, and when they did, he took out the stone and sent a bit of Magic into the flutes. As they usually did when they started a meeting, they played a jovial flute song together, but this time, the Dragon Eggs Mikael had seen began to pop up around the followers.

    "And that is what happened to the Dragons."



    Flautist (x6) - Common of the Draconic Shamans
    Attack Value: 1 (Melee)
    Life Points: 2
    Summon Cost: 1
    Ability: Flute Summon
    - Instead of moving with this Flautist, you may place a Unit you control with Egg in its name adjacent to this Flautist.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  3. #43
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    Red Eggs

    - They are the most aggressive of the nine types of eggs. You can tell they're Fire elemental because of the burning flame emblem at the bottom of the eggs, as well as red/orange color scheme on them. They are fierce and competitive, even in egg form. They give birth to Fire Dragons, who are both great damagers and powerful to boot.


    - Eggdex Entry of Mikael Swiftfoot


    Red Egg (x5) - Common of the Draconic Shamans
    Attack Value: 0
    Life Points: 3
    Summon Cost: 2
    Ability: Heat Trap
    - When this Red Egg is destroyed, place 1 Wound Marker on each Unit adjacent to this Red Egg.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  4. #44
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    Yellow Eggs

    - They are the most cunning of the nine types of eggs. They're Shock elemental, which means they're great for getting to the core of an enemy, and they have a yellow/mauve accent to show that. They hatch into Shock Dragons, who are more known for being hard to dodge than anything.


    - Eggdex Entry of Mikael Swiftfoot


    Yellow Egg (x5) - Common of the Draconic Shamans
    Attack Value: 0
    Life Points: 3
    Summon Cost: 2
    Ability: Static Trap
    - When this Yellow Egg is destroyed, you may place up to 2 Wound Markers on a Wall up to 3 spaces away from this Yellow Egg.


    Edit:
    I should mention, here's the nine types of eggs.

    1) Red Egg
    2) Green Egg
    3) Yellow Egg
    4) Purple Egg
    5) Brown Egg
    6) Blue Egg
    7) Silver Egg
    8) Turquoise Egg
    9) Black Egg
    Last edited by thenightsshadow; 04-02-2013 at 08:35 PM.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  5. #45
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    can you move the eggs around?

  6. #46
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    Yup. In essence, moving them is flavor-wise rolling them(selves). And Flautists can call them to their side, so Eggs are quite mobile when they need to be. The thing is, you need both Flautists and Eggs to hatch Units, so it's essential to have just enough of each.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  7. #47
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    The events of the Draconic Shamans!

    Hatch (x3) - Event
    - Choose a Unit you control with Egg in its name and roll an amount of dice equal to the number of Flautists you control. If a die result of 6 or higher is rolled, the chosen Unit is activated.

    Hearth (x3) - Event
    - Choose a Dragon you control. At the end of the turn, if that Dragon did not move or attack during this turn, remove up to 3 Wounds from it.

    Wish (x2) - Event
    - Roll a die. If the die result was 3 or higher, you may search your deck for a card and add it to your hand. If the die result was 5 or higher, instead you may search your deck for two cards and add them to your hand. Shuffle your deck afterwards.

    Glowing Egg (x1) - Event
    - Choose a Unit you control with Egg in its name. When attempting to hatch the chosen Unit, it may be activated if a die result of 4 or higher is rolled.


    And, of course, the starting set-up.

    A = Flautist, B = Red Egg, C = Yellow Egg, S = Mikael, W = Wall

    [ ][ ][ ][ ][ ][ ]
    [ ][ ][ ][ ][ ][ ]
    [ ][ ][W][ ][A][ ]
    [B][ ][ ][ ][S][C]
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  8. #48
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    "I am perfect! I feel great, I feel alive, and I am awesome!" The champion Omayn and his boastful cries could be heard on time, every time. Nine hours past sunset, like clockwork. If it weren't for the fact he was essentially the human "wake-up rooster", he would have little to no use outside of battle and experimental tests.

    "There he goes again," sighed Sel-Miger, leader of the tribe. She had already been awake; one of her duties as Miger was to prepare the morning meal of the day.

    The group that Sel-Miger led were part of a larger tribe called the Illyieth, after the Illyium flower, the symbol of their tribe. Their little group was called the Vast Illyieth, signalling their belief of the wondrous terrain that lay outside their maps, considered expansive by many but pithy to them. In fact, they had sold one of the lesser quality maps to some regal-looking girl named Betalis, and that was how they were able to survive so long away from their main tribe.

    Sel-Miger turned her thoughts away from the boastful Champion and back to the meal. She had a little surprise for the rest of the tribe when it came time for their next battle. Hidden away in the corner of her tent was a Summoning Stone; she had heard about it from the Vanguards. She planned to give it to Omayn to use, partially because he didn't like Magic and partially because she figured it would help him mature. She could see it already: the boasting Warrior wielding a Battle-Hammer would then be a skilled summoner, wielding a Stone instead of a Hammer. The only thing she hoped would stay was his immunity to poison and traps. Because, well, the tribe still needed him to be a guinea pig.

    That was the last thing she thought before a blow to the head knocked her unconscious.



    Omayn - Summoner of the Vast Illyieth
    Attack Value: 3 (Melee)
    Life Points: 7
    Ability: Flawless
    - Omayn is not affected by Event Cards. Units that move onto a regular Vast Illyieth Event Card end their movement.
    Last edited by thenightsshadow; 05-26-2012 at 05:08 AM.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  9. #49
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    Besides Omayn, Kelvar was a Champion known for his brute force. Unlike Omayn, he wasn't as strong, but he had a little more brain and a lot more technique. His job was to carry all of the tents everyone lived in. It fell to him to figure out whose food was left inside of their tent...again.

    "Hey, Sel-Miger, where are we going?" The hooded woman at the front of the pack said nothing, choosing only to continue along the dusty path. It was strange, Sel-Miger was usually talkative, but Kelvar thought nothing of it. It was his duty to be the bearer of the load.



    Kelvar - Champion of the Vast Illyieth
    Attack Value: 2 (Melee)
    Life Points: 5
    Summon Cost: 5
    Ability: Shifting Ground
    - If Kelvar begins a turn adjacent to a Wall or regular Vast Illyieth Event Card, instead of moving, he may move that Wall or Event Card one space. A Wall you control cannot be moved onto an opponent's side of the Battlefield.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  10. #50
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    Feb 2011
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    Nammas' first role in the tribe is to be not only the identifier of the terrain but the person that initially cultivates that land for the Illyieth's use. Even though the Illyieth are nomadic in nature, they are obsessed with collecting land samples, turning the land into a livable habitat, even if only for a day or two. It's part of the Illyieth creed.

    Sometimes, there are terrain that even the Illyieth cannot use. Nammas' other role is to quickly turn the land into something they can use, which is what they mainly use the land samples for. Of course, they can then use that captured terrain for another time. It's very complicated, and a process that is still secret to most of the Illyieth.



    Nammas - Champion of the Vast Illyieth
    Attack Value: 2 (Ranged)
    Life Points: 5
    Summon Cost: 6
    Ability: Terraform
    - Instead of attacking with Nammas, you may return a Vast Illyieth Event Card adjacent to Nammas to your hand. You may then immediately play an Event Card.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

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